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Neknoh's lists; Throwing out a handful on occasion ^^
Topic Started: Nov 28 2008, 01:34 AM (320 Views)
Neknoh
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The Chosen
First of all, I present to you a list that isn't quite... standard, however, I am very, very tempted to take the restart of my Chaos in this direction and build this army entirely of new models, giving this army an actual theme and appropriate conversions.

Chaos Lord
- Chaos Runesword, Crown of Everlasting Conquest, Shield, Mark of Nurgle, Chaos Dragon, Diabolic Splendour… 735 points

25 Marauders
- Lightarmour, Shields, Full Command, Mark of Slaanesh… 180 points
24 Marauders
- Lightarmour, Shields, Full Command, Mark of Slaanesh… 173 points
5 Marauder Horsemen
- Flails, Musician, Mark of Slaanesh… 91 points

4 Chaos Trolls
- … 180 points
5 Chaos Knights
- Banner, Musician… 230 points

Hellcannon of Chaos
- … 205 points
Hellcannon of Chaos
- … 205 points

Which comes to 1999 points


Do note, the Chaos Trolls are interchangeable with any unit of 180 points or any such combination. 3 Ogres with Greatweapons and Chaos Armour for instance, the 30 points left over from that can then be put into Mark of Khorne on them or Warhounds. One can go for a Chariot and then mark the Knights etc. etc.

More ways of changing arround points would be to swap the Runesword for a Hallberd and then either leave it at that, or I could don him up in either the Armour of Morrslieb or a shiny Enchanted item of some sort, there are many options as to how to make him either cheaper or more survivable.

I think this list will be very interesting to play, two Hellcannons is just too fun a prospect to ignore. It might well proove difficult to game against Undead though, although, hopefully, the dragon will not get stuck in a meatgrinder situation (meaning that he HAS to avoid combats with champions, otherwise, he'll win by one over and over again.)



Now, this second list was one of the first ones I deviced with the new book, I still do like it, perhaps not end-all-be-all when it comes to power, but it does function well.

Exalted Champion
- Favour of the Gods, Axe of Khorne, Mark of Khorne, Juggernaut of Khorne, Shield... 230 points

This guy is the main hitter allong with the Knights and the chosen, he's built to hit more than a tonne of bricks armed with sledgehammers, especially in the inevitable challenges he will be issuing.

Exalted Champion
- Mark of Slaanesh, Steed of Slaanesh, Blasphemous Amulet, Shield, Hallberd... 174 points
This guy will be used to hunt down and destroy fast cavalry, able to out-charge them with several inches, furthermore, he can also swoop in for de-ranking enemy units (yes, he might not break ranks, but upwards 4 kills from the amulet will probably remove a rank or two).

Chaos Sorceror
- Level 2, Mark of Tzeentch, Conjoined Homunculus, Blood of Tzeentch, Talisman of Protection... 205 points
The main caster, will be used for, well, casting The Homunculus and Blood is there to cause as many successful casts as possible from his side.

Chaos Sorceror
- Level 2, Mark of Tzeentch, Power Familiar, Book of Seecrets... 190 points
An extra Spell, two extra dice, this guy will be the Magic Missile battery hopefully, otherwise, there are always useful spells in the various Lores of Death, Fire and Shadow should I keep the spell generated rather than discard it.


25 Marauders
- Mark of Slaanesh, Lightarmour, Shields, Full Command... 180 points

25 Marauders
- Mark of Slaanesh, Lightarmour, Shields, Full Command... 180 points
What can I say, cannonfodder as well as rank and file static combat resolution, now with immunity to annoyance.

5 Marauder Horsemen
- Flails, Musician... 81 points
Cheap throwaway, sacrificial, baiting, flanking unit that still hit quite hard.

6 Chaos Warhounds
- ... 36 points
It's warhounds, need I say more?


12 Chosen
- Mark of Khorne, Shields, Greatweapons, Full Command, Helm of Many Eyes, Blasted Standard... 367 points
Took long before I decided on Greatweapons over Additional Handweapons, however, I realised I might need the extra strength should the occasion arrise. The unit size will be for the Warriors to deploy 6 wide whilst still being able to deploy 7 wide against 25mm based opponents. There will also be enough Warriors to actually survive the hail of shooting they will go through. Yes, I know they're not Nurgle and I know they're frenzied, however, there are ways around this. Furthermore, Nurgle Warriors does NOT reduce the WS of the enemy when the Warriors themselves hit back.

5 Knights of Chaos
- Full Command, Banner of Rage... 285 points
Able to go by themselves OR to go with the Khornate champion that is the leader of thier small warband. I chose not to upgrade their weapons to lances due to the fact that Magical weapons might come into use more times than the one point of extra strength that is strength 6 over 5.


Chaos Warshrine
- Mark of Tzeentch ... 160 points
The Warshrine is an awesome unit, period. At least in an army where it can keep up with the infantry advance, which it can in this one.

2 Chaos Spawn
- Each with Mark of Khorne... 150 points (2x75)
Strength 5 Spawns are a lot better than strength 4, and seeing as we no longer have the lovely 3D6 movement on Slaaneshi ones, Khornate spawn just became the cream of the pudding. Furthermore, some actual unbreakable models in the army is always nice, random movement or not.

There we go, the army comes to 2339 points, the remaining 10 points can be used either to mark the Marauder Horsemen with Slaanesh or to swap the Spawns for a second Warshrine of Tzeentch, once I get my models back into shape (multiple accidents with cats and random kids, I say no more ), I will first try the Horsemen and then the Warshrine.


And here is some fiddling with a 1k list, thisone was a bit rushed due to the sister demanding the computer when I was writing it (writing lists on computer mostly).

Exalted Champion of Chaos
- Battle Standard, Shield, Blasphemous Amulet, Greatweapon... 198 points
Figured this a good place to test out this nifty rule, he can be quite shiny I'd imagine, and he's not overtly tooled up, hopefuly, the Blasphemous Amulet will help diminish the ammount of unit champions he will be forced to challenge.

12 Warriors of Chaos
- Shields, Full Command, Additional Handweapons, Hallberds... 246 points
Also a good place to try out this idea, multi-purpose Warriors, not only do they have Hallberds, they also wield additional handweapons, this might make or break this unit in relatively low-point games, but I think there might be a point to having them multi-task in lower points.

25 Marauders of Chaos
- Mark of Slaanesh, Full Command, Lightarmour, Shields... 180 points
My new "standard" rank and file unit, suggesting everyone and their dog should try this unit out, it sports full ranks, an additional rank for shooting damage AND immunity to badstuffs.

25 Marauders of Chaos
- Mark of Slaanesh, Full Command, Lightarmour, Shields... 180 points
Told you it was standard

5 Marauder Horsemen
- Flails, Musician... 81 points
Unfortunately, the list did not sport enough points to mark these, will probably change as I decide on additional handweapons or hallberds for the Warriors, since that will free up enough points for the Mark of Slaanesh.

5 Warhounds
It's Warhounds... of Chaos

2 Chaos Spawns... 110 points
Chaos Spawns are always gold, especially in lower point games




And finally, we have the current list I'm building toward, thisone might develop into the Dragon and Hellcannons one from the top of the list of lists

Exalted Hero
- Crown of Everlasting Conquest, Additional Handweapon…165 pts

20 Marauders
- Mark of Slaanesh, Lightarmour, Shields, Full Command… 150 pts

19 Marauders
- Mark of Slaanesh, Lightarmour, Shields, Full Command… 143 pts

5 Warhounds
- … 30 pts

5 Chosen
- Additional Handweapon, Shields, Banner, Musician… 130 pts

5 Chaos Knights
- Musician, Standard Bearer … 230 pts

Chaos Warshrine
- Mark of Tzeentch… 150 pts

998 points


I am still suprised at the sheer ammount of things that goes into this list, the only thing I really find lacking is a unit of Horsemen, however, at the moment, I am still rather pleased with the list. And as said, this list might well grow easely into the 2k list with Dragon and Hellcannons.
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Killax
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Slaughterer of Khorne
I must say it looks like a gnarly and super nasty list to me mate! Guess your new here also, so welcome!

A thing to bear in mind though, canons and dragon mounts in general don't have great synergy.

So I personally favour magic heavy with canons or dragon with loads of knights/marauder horseman.

Cheers,
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Chaos Mortal
The Chosen
not much to ppick at here they seem like pretty strong lists, i really like the way you talk about what you plan on using every thing for and makes it much easier to see what your using everything for.

I gotta agree with the usefullness of the warshine but i would consider dropping the mark of tzeentch, its rarely youl loose it anyway with high Toughness and wounds with a solid wardsave and armour save, do you plan on rolling it up behind your army or on the flank? if behind id definatly drop it.

In the first top list id consider dropping the trolls for the ogres as i doubt youl need the resisilience of the trolls that much. I am normally a big fan but if i was playing against this list id rather be charged by the trolls and try to take out the knights or the dragon. as i assume most shooting will be at your dragon or knights, and leave your trolls who dont present as much of a threat, if you add the ogres youl have three units which the enemy will try to stay as far away from as possible, and its fairly likely at least one maybe two will get to hit and probably not get attacked back when they charge. a unit or two of hounds as always i think will prove invaluble, perhaps drop the horsemen for two units of hounds a screens? Your dragon will probably have one flank protected as he advances and to be honest hellcanons are great watching the rears of your units, and theres not many anti warmachine units i can think of wont get destroyed by it.

Hope this helps, Chaos Mortal


EDIT: also how do you find your chosen perform? i always try to get a unit in but for instance your unit of twelve costs over 350pts do you find they are worth it? i keep trying to make them the focus but it just takes up so much of my army i end up with a unit of 5 which eventually are dropped lol, id be interested to hear what you think.
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Neknoh
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The Chosen
Not had that many games with that list, as I've said in my log, my chaos currently lies in ashes, games played have been with paper.

But from what I can tell, the twelve of them, coupled with the warshrine will act as pure point denial or pure wanton destruction, basically, the opponent either tries to lead them arround and leave them out of the combat, which prevents him from gaining nearly 500 victory points for the unit, or they reach their intended target and start rolling up whatever direction they're pointed in. If you have Warrior models, I say use them as Chosen for a few games, you will find that they aren't as useless as people make them out to be.

Chosen of Khorne have enough attacks to be useful, chosen of other marks simply risk bouncing off to a bad round of rolling/good round of saves.
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Neknoh
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The Chosen
Based on a discussion on Forsaken on these forums, I threw this list together:

Exalted Hero
- Collar of Khorne, Chaos Steed, Hallberd... 155 pts

Exalted Hero
- Fury of the Blood God, Chaos Steed, Hallberd... 150 pts

25 Marauders
- Lightarmour, Shields, Full Command... 170 pts

25 Marauders
- Lightarmour, Shields, Full Command... 170 pts

25 Marauders
- Lightarmour, Shields, Full Command... 170 pts

5 Marauder Horsemen
- Flails, Musician... 81 pts

5 marauder Horsemen
- Flails, Musician... 81 pts

20 Forsaken
- ... 360 pts

20 Forsaken
- ... 360 pts

6 Knights of Chaos
- Mark of Khorne... 270 pts

6 Knights of Chaos
- Mark of Khorne... 270 pts

Chaos Warshrine
- ... 130 pts

Chaos Warshrine
- ... 130 pts

2497 points

hrmm.... let's see if we can slim it down slightly.

Exalted Hero
- Collar of Khorne, Chaos Steed, Hallberd... 155 pts

Exalted Hero
- Fury of the Blood God, Chaos Steed, Hallberd... 150 pts

25 Marauders
- Lightarmour, Shields, Full Command... 170 pts

25 Marauders
- Lightarmour, Shields, Full Command... 170 pts

5 Marauder Horsemen
- Flails, Musician... 81 pts

5 Warhounds of Chaos
- ... 30 pts

5 Warhounds of Chaos
- ... 30 pts

20 Forsaken
- ... 360 pts

20 Forsaken
- ... 360 pts

5 Knights of Chaos
- Mark of Khorne... 230 pts

5 Knights of Chaos
- Mark of Khorne... 230 pts

1996 points total

Forsaken and knights act as main hitters, Warhounds and Horsemen act as screens whilst the Exalteds can go with any of the three types of main units in the list with little problem, also granting magic resistance to where they are.
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Godless-Mimicry
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No' 9

I have used Forsaken and God are they useless. If you must try them out though, drop 'em to 12, 20 is just overkill. Rest of the list if good though.
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Chaos Mortal
The Chosen
itr might not be that bad godless, im sire if they get to combat thell cause some nice damage,

neknoh - do you plan on using the second list? id like so so how they do and actually how your opponant reacts to them. Having the same save as the marauders would worry me though
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