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New try at 2000 points; Tzeentch magic and many warriors
Topic Started: Nov 28 2008, 02:24 AM (596 Views)
Eta
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Exalted Guardian
As my last list pretty much sucked I have made a new friendly 2000 points list. It is centered around 3 units of warriors and 3 sorcerers. Here it is:

Lords & heroes:

Sorcerer Lord "Menrax Svaldirson" - mark of tzeentch, lvl 4, enchanted shield, favour of the gods, talisman of protection, chaos runesword, disc (warmachine hunter, magic offense)

Sorcerer - mark of tzeentch, lvl 2, power familiar, book of secrets (hides in warriors unit, magic offense)

Sorcerer - mark of tzeentch, lvl 2, dispel scroll (hides in warriors unit)

Core:

11 Warriors - shields, mark of tzeentch, musician, standardbearer (one sorcerer goes here)

11 Warriors - shields, mark of tzeentch, musician, standardbearer (the other sorcerer here)

12 Warriors - shields, mark of tzeentch, musician, standardbearer

3 x 5 Chaos Hounds (flank protection)

Special:

5 Knights - mark of tzeentch, musician (flank protection / enemy flank harassing)

5 Knights - mark of tzeentch, musician (flank protection / enemy flank harassing)


Rare:

2 Spawns (back protection)


The plan is to place the 3 units of warriors next to each other and advance on the enemy line. The hounds guard the flanks and together with the knights clear the path of any march blockers. The spawns stay behind my lines and to the same in the back. The socerer lord on disc may go warmachine hunting or help to clear out any march blockers. If all threads to the warriors march movement are either dead or fleeing, the fast elements will start to attack the flanks of the enemy army.

Problems I can see: Few models, the sorcerer lord as warmachine hunter has to be used with extreme care, no light cavalry.

Nevertheless, I think that 34 warriors with shields are a very strong core and not easy to get rid off, especially because all come with a 6+ wardsave.

What do you think?

Greetings
Eta



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Neknoh
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The Chosen
An interesting list, I am worried that your Warrior units might be too small to hold reliably once cornered and dealt with by medium to heavy infantry of your opponent.

On the topic of items, the Collar of Khorne would be a LOT better on your Sorceror Lord, since, at the moment, he is currently forced to deal with enemy magic missiles through expanding dispell dice, meaning that against an equally magic heavy army, a few MM's "let through because he has nastier stuff" can quickly see him off.

And where on earth is the puppet? You could give Puppet + talisman of Protection to your current scroll-carrier, this should make your puppeteer marginally more surviable than he is at the moment and would allow you to deal with the inevitable miscasts of you or your opponent.

One unit of warhounds could be dropped to free up points for said modifications of items.

However, I feel that in general, your list lacks some form of sturdy and stable center. My suggestion here would be to split one of the Warrior units and divide the models into the other two, 18 Warriors fare significantly better than 12, if only because they take longer to kill.

A unit of Knights can be dropped in favour of adding two units of Marauder Horsemen to the lists (flails, Musician, 5 of 'em) and giving you some extra points to play with
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Godless-Mimicry
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No' 9

Fantastic list there Eta. Hope my old Dire Wolves serve it well.
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Gundamfly
Warrior of the Chamber
Neknoh brings up some good points.

Your lord is too vulnerable in his current form. Both magic and shooting could be a serious threat to him, basically anything that gets through your regular armor save is going to put him to sleep. I would suggest going for the golden eye of tzeentch and relying on your 1+ AS to keep you good in combat.

I also vouch for the puppet as a must have item in a tzeentch list. Controlling miscasts wins you games alone, especially combined with pandemonium.

Besides that I think your list could work out quite well. I commend you for going mono god and actually taking units of chaos warriors. I would probably add some magic banners to your army. Blasted Standard/Banner of Wrath/Rapturous/War banner are all very good choices given your army and I would like to see them fit somewhere.

Don't expect the hounds to actually hold your flanks, they are able to redirect a threat at best. Keep the knights, they are the crucial hammer of your army. Good Luck!
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Eta
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Exalted Guardian
@Neknoh: Thanks for your thoughts. I would really like to add the infernal puppet, but dropping a unit of hounds is not an option. I need the hounds to protect my flanks.
I am quite sure that my warriors can weather a frontal charge from enemy elite infantry without too much problems. I did not combine them into two units because I think I will lose the little mobility I have with the warriors ;)
If I dropped 4 Warriors I would be able to combine the warriors into two units of 15. Hmmm...
The collar of Khorne on for the lord is a good idea, perhaps I can squeeze it in by dropping the favour of the gods and... well I don't know ^_^ .

@GM: Yeah, I bet they will :)

Greetings
Eta

edit: @Gundamfly: Yes, there are some good banners around, but I doubt I can fit any of them in.
The hounds are not to hold the flanks alone, my knights will stay around there for a couple of turns. Together they should do fine.
As mentioned, I will have to be careful where and when I use my lord to fly behind the enemy army, but I think 1+/5++ saves are sufficent.
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Chaos Mortal
The Chosen
not a bad list it just seems to be missing somthing in the way of a centre, i know you said you are reluctant to increase the size of the units and have two instead it may be usfull, in addition i think you should have a look at your sorcerer lords equipment, its not really built to be a powerhouse in the magic phase or the combat phase but sortof alright in both, a "jack of all tradesmaster of none" to an extent, which perhaps makes him inefficient (adding blood of tzeentch, and look at getting him some sort of protection) . I would also perhaps if your not intending to keep with tzeentch change the marks of your sorcerers to nurgle as theres not really much in the way of spells a lvl2 can cast reliably, i would say spell one is the only one worth casting that can be relied upon. As others bfore me have said i will also say the infernal puppet should be included, i havent played a game without it yet. not really much more to add that hasnt been said, although can i ask why you want three units of hounds?

Thanks, Chaos Mortal
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Eta
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Exalted Guardian
Three units of hounds because I would like to use one unit on each flank and one unit to divert and redirect potential attackers from my lines. Even if the units get shot to bits first round, they somewhat had their purpose to save my warriors from some damage.
I believed that 3 units of basically 12 warriors would look like a centre, but reading the comments I seem to be wrong :P
Ah, the Nurgle thing - no way, never ever will there be a Nurgle marked model within 100 yards of my army. And if somehow there is one, I will crush it with my forces...

Greetings
Eta
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Chaos Mortal
The Chosen
Eta
Nov 28 2008, 04:20 AM
Three units of hounds because I would like to use one unit on each flank and one unit to divert and redirect potential attackers of my lines. Even if the units get shot to bits first round, they somewhat had their purpose to save my warriors from some damage.
I believed that 3 units of basically 12 warriors would look like a centre, but reading the comments I seem to be wrong :P
Ah, the Nurgle thing - no way, never ever will there be a Nurgle marked model within 100 yards of my army. And if somehow there is one, I will crush it with my forces...

Greetings
Eta

haha, yeah i can see why you want the three now makes sense, when i first read it i thought you wanted three units on the one flank and was wandering why lol, also why do you hate nurgle?
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Eta
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Exalted Guardian
Well, personally, I do not hate Nurgle. But my army and especially my Lord would really loath them to the point of putting his blade many times through their ill and infected bodies that try to neglect the change of times. They are worshippers of Tzeentch after all.

Greetings
Eta
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Chaos Mortal
The Chosen
haha, so purely fluff, i think most people will respect that.
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Killax
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Slaughterer of Khorne
Mono Tzeentch it is then,

I like the list because of good fluff reasons, not perse because how hard it packs a punch.

What I would add is a Blasted Standard somewhere and maby some bound spells here and there, to even make it more effective and fluffy.

Cheers,
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ukko
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Exalted Guardian
Well I'd swap the runesword, FotG and talisman on your lord for the golden eye and sword of might. That'd give you 20 points to put towards a rapturous standard for a warrior unit. Another option may be to combine the warriors into 2 units of 18 and make a little 10 man marauder with GW detachment - they could act as a sorcerer bunker if you were wanted to keep them out of the fighting, or as flankers on their own. 12 man units of warriors are just very vulnerable IMO
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Eta
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Exalted Guardian
Thanks for the comments, I will post a revised list as soon as I have made one ;)

Greetings
Eta
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Eta
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Exalted Guardian
Here comes the revised list. The plan stays the same. I will have one or two games this weekend, I will report when the games have been played :)


Lords & heroes:

Sorcerer Lord "Menrax Svaldirson" - mark of tzeentch, lvl 4, enchanted shield, collar of Khorne, sword of might, infernal puppet, disc (warmachine hunter, magic offense)

Sorcerer - mark of tzeentch, lvl 2, power familiar, book of secrets (hides in warriors unit, magic offense)

Sorcerer - mark of tzeentch, lvl 2, dispel scroll (hides in warriors unit)


Core:

14 Warriors - shields, halberds, mark of tzeentch, musician, standardbearer, warbanner (one sorcerer goes here)

14 Warriors - shields, halberds, mark of tzeentch, musician, standardbearer (the other sorcerer here)

3 x 5 Chaos Hounds (flank protection)


Special:

5 Knights - mark of tzeentch, musician (flank protection / enemy flank harassing)

5 Knights - mark of tzeentch, musician (flank protection / enemy flank harassing)


Rare:

2 Spawns (back protection)



Greetings
Eta
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dicey
Warrior of the Chamber
Nice list and a good theme - I too want to go Warrior heavy - but you need a third core now that you've changed the Warriors. Maybe squeeze in some Marauder Horsemen with flails/mus, could lose a unit of dogs and make minor cuts to the Warrior units e.g. 14 + 10. Just in case your Sorc Lord gets in trouble they could assist him and also take out war machines/mages etc.
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