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| Tweet Topic Started: Nov 29 2008, 05:08 AM (211 Views) | |
| Khorne_Killer | Nov 29 2008, 05:08 AM Post #1 |
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The Traitor
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Sorcerer Lord Hand weapon; Chaos armour; The Crimson Armour Of Dargan; Golden Eye Of Tzeentch; Spell familiar Familiar; Wizard Level 4; Third Eye Of Tzeentch; Conjoined Homunculus; Mark Of Tzeentch; Disc Of Tzeentch. 435 Chaos Sorcerer Hand weapon; Chaos armour; Book Of Secrets, power familiar; Wizard Level 2; Mark Of Tzeentch. 190 Chaos Sorcerer Hand weapon; Chaos armour; Infernal Puppet; Wizard Level 2; Mark Of Tzeentch. 175 Chaos Marauders 20 Great weapon; Light armour; Shield; Standard Bearer; Musician; Mark Of Khorne. 182 Chaos Warriors 17 Hand weapon; Chaos armour; Shield; ; Standard Bearer; Musician; Mark Of Nurgle. Champion 332 Chaos Warriors 17 Hand weapon; Chaos armour; Shield; ; Standard Bearer; Musician; Mark Of Nurgle. Champion 332 Marauder Horsemen Flail; Mark of Slaanesh; Warhorse 100 Marauder Horsemen Flail; Mark Of Slaanesh; Warhorse. 100 Marauder Horsemen Flail; Mark Of Slaanesh; Warhorse. 100 Chaos Warshrine Mark Of Tzeentch. 150 Chaos Warshrine Mark of Tzeentch 150 Sorcerers in the warriors, marauders in the middle, warriors on either side of them, warshrines non the extreme flanks. |
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| Flogger | Nov 29 2008, 05:23 AM Post #2 |
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Warrior of the Chamber
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Wow! I love it! I'm using an army quite like it, but without horsemen and dogs/knights instead. Mark of Nurgle is a given on the warriors, make them pesky WS3 troops hit on 5s! Mark of Tzeentch is groovy on warshrines for that fantastic 3+ ward. I kinda like the fact that you're not using artillery or lots of knights, make the enemy come to you, for let's face it, if he doesn't you'll win. Cheers! |
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| Killax | Nov 29 2008, 07:39 AM Post #3 |
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Slaughterer of Khorne
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This looks intresting indeed! I love the character build up, and having loads of warriors who are beeing under sight of the gods will do you really well. Cheers, |
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| Godless-Mimicry | Nov 29 2008, 07:46 AM Post #4 |
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No' 9
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What these guys said. You rely on a lot of random enough stuff, but still has the potential to be great. |
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| Khorne_Killer | Nov 30 2008, 10:34 AM Post #5 |
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The Traitor
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I go from getting somments like "I don't mean to butcher your list but...." to "I love it!" and "This looks interesting," in under a month is pretty good I think, considering I've only ever played one game as WoC. I'm proud of myself. Thanks guys! |
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| Killax | Nov 30 2008, 10:53 AM Post #6 |
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Slaughterer of Khorne
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That's why we are here for, people tend to see their own lists as perfect sometimes. And if you have a army like WoC in which all units are quite awesome in combat, I think you should continue what you like. Cheers, |
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| Neknoh | Nov 30 2008, 09:10 PM Post #7 |
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The Chosen
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My only point would probably be that the Marauder Horsemen can probably do well without the Light Armour, should free up twenty points, which would be enough to buy the Lord a Spell Familliar and move the Power Familliar to the sorceror with the book. This should give your Lord almost guaranteed access to both pandemonium and gateway, whilst your book armed sorceror will be able to throw two dice at Flickering Fire and two at Fire Ball without ever having to use dice from the common pool. |
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