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| 2250 Tournament army; Need help with Characters | |
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| Tweet Topic Started: Nov 29 2008, 11:31 PM (234 Views) | |
| nas | Nov 29 2008, 11:31 PM Post #1 |
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Norsca's finest
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I am gonna order some minis soon and haven't decided how my army is gonna be, so any feed back is really appreciated. The main idea is to have a fast army backed up with heavy magic support. Characters: Sorcerer Lord of Tzeentch (made from Ahriman) lvl 4 Enchanted Shield Collar of Khorne Book of Secrets Infernal Puppet 390 points 2+ save/5+ ward save/ 2 MR. Pretty decent save. Are gonna volley magic from the Marauder bunker. If faced against a fast enemy that prob. will reach the unit he will get steed of shadows for manoeuverability. Sorcerer of Tzeentch lvl 2 Chaos Steed Skull of Katam Conjoined Homonculus 226 Backup for Lvl 4 sorcerer, also in Marauder bunker. Competent spell caster with +2 to cast spell, and with Conjoined Honumculus +3 - +5 for one spell/turn can be good if he gets Infernal hellgate or Pandemonium. Battle Standard Bearer of Tzeentch Disc Golden Eye of Tzeentch Favour of the gods Shield Flail 204 points Flank support, warmachine/shirmisher hunter. Exalted Hero of Tzeentch Disc Armour of morrslieb Enchanted Talisman Shield Flail 199 points Same funtion as the BSB Total: 1019 points Core: 5 marauder horsemen of slaanesh shields 80 points 5 marauder horsemen of slaanesh shields 80 points - support to the knights. If able come in second round of combat and get rid of rank bonus for enemies. 17 Marauders of Slaanesh light armour, shield, champion. 120 2x5 warhounds 60 Special Chariot of Slaanesh 130 points - may switch for 20 marauders. But I'm tempted to convert one with the new awesome steeds. 5 knights of slaanesh champion 230 5 knights of khorne champion 250 Rare: 2x Warshrine of Slaanesh 280 points - I am gonna give these fellows one more chance. They have yet to earn their points but I reallt think the concept is cool. May switch to a giant or something else. Total: 2249 points Power dices: 9 Dispel dice: 5 |
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| Godless-Mimicry | Nov 30 2008, 01:34 AM Post #2 |
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No' 9
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I would only make two suggestions, change the Skull of Katam for a Power Familiar, and take the Mark of Slaanesh off the Knights, 9 times out of 10 you will never need it with them, due to causing fear and re-rolling panic. Other than that, great list. |
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| Killax | Nov 30 2008, 02:41 AM Post #3 |
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Slaughterer of Khorne
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GM's suggestions are good ones. I also would drop the champs in the knight units, not needed. Your better of with a Banner or a sixth knight honestly. Cheers, |
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| ukko | Nov 30 2008, 10:11 PM Post #4 |
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Exalted Guardian
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Yeah, drop the skull of katam for a power familiar and switch that and the book around - the extra trouble from miscasts is much less of a worry on your Lv2 than your pimped out Lv4. I'd swap the enchanted talisman (talisman of protection?) for bloodcurdling roar too. The ward won't stack with the armour of morslieb, and this gives you a nice way to kill the odd knight, or even a dwarf or two from a big block, trimming their static CR before you get stuck in. Other than that, I'd drop the chariot as I imagine the 2 warshrines will perform most of the functions you'd want the chariot for - I suspect you'd get more value from the extra block of marauders. |
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10:52 PM Jul 11