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1000 points for a newcomer; Built to grow
Topic Started: Dec 3 2008, 04:41 AM (154 Views)
Xaiber
Slave
[ * ]
Hey CoteC, just joined after lurking around for a few days. I'm trying to start a Fantasy army after playing 40k for a while and not finding it as tactical as Fantasy seems. So here goes my 1000 point army list that I'm hoping I can build up.


Edit: Internet crapped on me, sorry. Here's the list I was thinking of.

Chaos Sorcerer: 220
-Level 2 Wizard, Mark of Tzeench
-Disk of Tzeench, Infernal Puppet, Collar of Khorne
Chaos Sorcerer: 185
-Level 2 Wizard, Mark of Tzeench
-Disk of Tzeench, Power Familiar

Chaos Warriors: 244
-12x, Full Command
-Shields, Halberds, Mark of Slaanesh
Marauders: 180
-25x, Mark of Slaanesh, Light Armor, Shields, Full Command
Hounds: 30
-5x
Hounds: 30
-5x

Chaos Spawns: 110
-2x
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Killax
Member Avatar
Slaughterer of Khorne
I can haz a cheesburger? :lol:

You need a 1K list? What kind? there is magic heavy and cav, preforming really well imho.

Examples:

lv2 Tzeentch Sorcerer with book of secrets.
2 units marauder horseman
2 unit marauders
death knight unit...

Exalted on Jugger
2x 6 Marauder Horseman
2x 6 Warhounds
2x 5 knights (include mark/command)

Cheers,
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Godless-Mimicry
Member Avatar
No' 9

I don't see any list?
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Killax
Member Avatar
Slaughterer of Khorne
Godless-Mimicry
Dec 2 2008, 10:04 PM
I don't see any list?

Mine are there :D

But Yeah I would like to see something to, unless your asking for advice... My english isn't suberp. So help us out.

Cheers,
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Xaiber
Slave
[ * ]
>.< Apparently my internet decided to take a crap. What I get for trying to post at school.

Chaos Sorcerer: 220
-Level 2 Wizard, Mark of Tzeench
-Disk of Tzeench, Infernal Puppet, Collar of Khorne
Chaos Sorcerer: 185
-Level 2 Wizard, Mark of Tzeench
-Disk of Tzeench, Power Familiar

Chaos Warriors: 244
-12x, Full Command
-Shields, Halberds, Mark of Slaanesh
Marauders: 180
-25x, Mark of Slaanesh, Light Armor, Shields, Full Command
Hounds: 30
-5x
Hounds: 30
-5x

Chaos Spawns: 110
-2x

Not sure if the Puppet and/or Collar of Khorne are good at this choice, but they seem like popular choices. Should I just sub them out for a scroll or two?
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Xaiber
Slave
[ * ]
Was thinking, I could also Drop the marauders down to 20 strong, and lose the spawn to get another marauder block.

So have:
Marauders: 150
-20x, FC, Light Armor, Shields, Mark of Slaanesh
Marauders: 150
-20x, FC, Light Armor, Shields, Mark of Slaanesh

instead of

Marauders: 180
-25x, FC, Light Armor, Shields, Mark of Slaanesh
Chaos Spawn: 110
-2x
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Killax
Member Avatar
Slaughterer of Khorne
Heavy magic build for 1K. I quite like it. I think the second list will do much better than the first.

Cheers,
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kerill
Exalted Guardian
Second list looks better I agree. Also at the minute your first sorcerer has 60 points of magic items. For disc riders you are probably off with power familiar and eye for the second disk and puppet and enchanted shield for the first one.
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Xaiber
Slave
[ * ]
Chaos Sorcerer: 210
-Level 2 Wizard, Mark of Tzeench
-Disk of Tzeench, Infernal Puppet, Enchanted Shield
Chaos Sorcerer: 210
-Level 2 Wizard, Mark of Tzeench
-Disk of Tzeench, Power Familiar, Golden Eye of Tzenntch

Chaos Warriors: 244
-12x, Full Command
-Shields, Halberds, Mark of Slaanesh
Marauders: 150
-20x, Mark of Slaanesh, Light Armor, Shields, Full Command
Marauders: 150
-20x, Mark of Slaanesh, Light Armor, Shields, Full Command
Hounds: 30
-5x
Hounds: 30
-5x

Gives me 24 points over. I'm thinking I need to drop either the Eye or a group of Hounds to drop under, so I'm thinking the Eye.
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kerill
Exalted Guardian
Difficult call, 3+ ward against shooting is very useful when going cannon hunting, I would definitely keep the hounds regardless.

In a 1000 point game the puppet is far less likely to be useful than in a 2000 point game as well so it's an alternative to dropping the eye. You could drop it get the biting blade for him and get an extra hound or marauder with the left over points.

Other than that the list looks very good for 1000 points.
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Krakanrock
Member Avatar
Exalted Guardian
I'm not much of one for using magic...yet...but I like the look of the 2nd list as well. More bodies w/ the ability to make saves means a little more ability to weather some shooting. It also gives to a little more CR once you get into combat.

I'm assuming that your Disc riders will be flying about, throwing magic willy-nilly and hunting down the odd war machine and small unit. If so I would definitely go for the Eye on which ever model you decide will be your general. It's a real pisser when your general becomes a pin cusion because he's off on his own zapping things. :( I'll have to agree w/ kerill: the puppet would seem less useful in a 1000 point game, but, hey, if you're using a lot of magic and you run up against an opponent who does the same (shuddering @ the thought of 3 Warlock Engineers), then it may come in usefull. Even Empire Wizards are cheap. I'd maybe go Eye and magic weapon for your general and Puppet/some type of familiar to go along w/ Enchanted Shield on the other.
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