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Dark Elf immigrant seeking advice!
Topic Started: Jun 24 2010, 03:05 AM (169 Views)
darkangel16
Warrior of the Chamber
hey all, as the title says i'm originally a dark elf player, and i started warriors of chaos for a little store tournament that had you start a new army. Eventually i just started loving the look of the army and have been expanding it for a about a month now.I'm planning on attending a tournament (Socal Slaughter) later this summer and after a few test games I'm almost entirely set on bringing a 2250 WoC army.

I don't have a huge amount of experience with WoC so any comments or criticisms would be very welcomed!

Sorcerer Lord 359
Chaos Steed,Spell Familiar, Auspicious Shield, Talisman of preservation

With the new magic phase and rules this guy seems fairly solid to me. With 5 spells he'll be able to optimally cast all power dice rolled for, however, no mark of tzeentch because the new lores seem way more powerful to me. I'm thinking about running him on his own as he can survive alone and the new miscast table will kill off my more expensive units

Exalted Hero 229
BSB, Warbanner, MoK, Juggernaught, Halberd

Im a little unsure about this guy, especially with him being in my warrior unit and having the 4+ lookout sir roll, however the model is so cool, he generates alot of combat res. for the grindfest and 5 s6 attacks isn't bad either

Chaos Warriors x23 491
MoK, GW, Full Command, Blasted Standard

With the front always attacking striking last wont be such a big deal, and this unit can do some real damage. Love the new MoK. Blasted Standard will hopefully keep them alive a little bit longer.

chaos Marauders x21 135
MoK, GW
A really cheap unit that actually is fairly scar. I'll probably keep my sorc close to them for the frenzy tests, but should they go crazy and die they are fiarly cheap.

Marauder Horsemen x5 85
MoS, Flail

Marauder Horsemen x5
MoS, Flail

Marauder Horsemen x5
MoS, Flail

being a dark elf player i love my fast cav, and i feel these guys are still useful for going after ranged units and warmachine hunting.

Chaos Warhounds x5 30

Chaos Warhounds x5 30

Chaos Warhounds x5 30

In my games I've used them to soak up shooting for my knights, and they are great as deployment drops

Chaos Knights x5 230
MoK

Chaos Knights x5 230
MoK

Chaos Knights x5 230
MoK

Undoubtedly my favorite unit in the army, and the reason why i considered WoC in the first place. With the new frenzy rules these guys are an even greater threat then before and can take on ranked up units even with the new stead fast rules

My general tactic with this list is to hold center with the warriors while sweeping the flanks with knights and marauders. Any thoughts would be greatly appreciated :D
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kerill
Exalted Guardian
Edit: internet going mental so double post
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kerill
Exalted Guardian
orcerer Lord 359
Chaos Steed,Spell Familiar, Auspicious Shield, Talisman of preservation

-Items seem fine, but where are you planning to run him. At present with your cavalry units only 5 strong it will only take 1 death for him to be cannon/stone thrower sniped. If he is going with the knights you might want to bulk one unit out slightly.

Exalted Hero 229
BSB, Warbanner, MoK, Juggernaught, Halberd

Im a little unsure about this guy, especially with him being in my warrior unit and having the 4+ lookout sir roll, however the model is so cool, he generates alot of combat res. for the grindfest and 5 s6 attacks isn't bad either

-He doesn't get any lookout sir roll at all apparently. That was an early rumour that has since been discredited. As a result he needs some kind of protection (ward or regen) or you could put him on foot or on a normal chaos steed and go with the knights. Considering how vital the bsb is in 8th edition I'd drop the war banner for some kind of ward save, perhaps the armour of morrslieb or golden eye if he stays on the jugger.

Chaos Warriors x23 491
MoK, GW, Full Command, Blasted Standard

With the front always attacking striking last wont be such a big deal, and this unit can do some real damage. Love the new MoK. Blasted Standard will hopefully keep them alive a little bit longer.

Quite big for a CW unit, but with GW I think its a good choice. Expensive unit though. If your juggernait bsb is with this unit at least he can get the 5+ ward from the blasted standard in which case you could give him the crimson armour of dargan instead of a ward.

chaos Marauders x21 135
MoK, GW
A really cheap unit that actually is fairly scar. I'll probably keep my sorc close to them for the frenzy tests, but should they go crazy and die they are fiarly cheap.

- I think this unit needs to be bigger- at least 24, Ideally 30 or more

Marauder Horsemen x5 85
MoS, Flail

Marauder Horsemen x5
MoS, Flail

Marauder Horsemen x5
MoS, Flail

- Fine but I would probably rather have a musician and light armour than mark of slaanesh this edition or go for all 3. I'm not sure how good light cav will be this edition and I'de be tempted to drop one unit and boost the foot marauders and maybe give the other units l.armour and a musician.

being a dark elf player i love my fast cav, and i feel these guys are still useful for going after ranged units and warmachine hunting.

Chaos Warhounds x5 30

Chaos Warhounds x5 30

Chaos Warhounds x5 30

In my games I've used them to soak up shooting for my knights, and they are great as deployment drops

- no arguments there

Chaos Knights x5 230
MoK

Chaos Knights x5 230
MoK

Chaos Knights x5 230
MoK
-in 8th edition I think slightly larger units are better since with step up (and maybe support attacks) you are likely to take more casualties, you will also want one unit slightly larger for your sorceror.
Undoubtedly my favorite unit in the army, and the reason why i considered WoC in the first place. With the new frenzy rules these guys are an even greater threat then before and can take on ranked up units even with the new stead fast rules

My general tactic with this list is to hold center with the warriors while sweeping the flanks with knights and marauders. Any thoughts would be greatly appreciated biggrin.gif

-I don't think one unit alone is going to hold the center, its going to take at least 3 in my experience. If you boost the marauders then the marauders+warriors are two and the maybe a unit of knights whilst the rest of the army can flank. Again it depends on your opponent's list here.

Anyway if you switched the exalted bsb to a normal steed, gave him some cheap protection (pond stone looks good) and drop a unit of marauder horsemen that would free up 117 points? So you could get 2 more knights (so two units of 6 and one of 5) and add another 6 marauders on foot.

Personally if there is no character with the unit I would also drop the champion from the chaos warriors so that would be another 12 points to play with.

Welcome to the realms of chaos :rock:
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darkangel16
Warrior of the Chamber
thanks for the reply been away from my codex for awhile so sorry for the late response. My tournament was upped to 2500 so i've made some changes based on that and your comments

Sorcerer Lord 410
LvL 4, MoTzn, Book of Ashur, Golden eye, auspicious shield, disk

Much mobile then my previous one, he should be fine on his own with the 3++. Book of ashur combined with MoTzn gives him +6 to cast which should put him over other lvl 4's, and the with the doubles spells selections getting gateway shouldn't be an issue.

Exalted Hero 210
MoTzn, Chaos Steed,shield, BSB, talisman of preservation

Between having to hit him a 4+ LOS! and a 3+ ward I think he'll be safe in the warrior unit from cannons.

Chaos Warriorsx24 491
MoN, banner of rage, GW, Muso

Still the same powerful center unit, except harder to hit

Chaos Warriors x23 431
MoTzn, Warbanner, Muso, Shields

With the BSB they form another solid center unit. A 3+/5++ should make them fairly hard to kill.

Chaos Marauders x30 188
MoK, GW, Std.

Forms my third center block. Definitely the weakest, but with they'e numbers they should be able to accomplish somethings and will probably be stubborn if i run them 5x6.

Marauder Horsemenx5 85
MoS, Flails

Marauder Horsemenx5 85
MoS, Flails

Dropped one unit to make up some points. i like MoS cause i use them to go after warmachines and its nice to not have to take panic tests.

Chaos Warhounds x5 30

Chaos Warhounds x5 30

Chaos Warhounds x5 30

Same as before

Chaos Knights x5 230
MoK

Chaos Knights x5 230
MoK

Dropped one unit to get another block, but i think that they will still fairly effective in applying pressure on the flanks.

Leaves me at 2450. Any thoughts about what to do with the remaining points or the list in general would be greatly appreciated!



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kerill
Exalted Guardian
Looks very solid mate, nothing really needs changing.

Some (relatively) unimportant things that come to mind:

1) I'd spend 4 points to get a musician on the marauders, generally worth it in 7th and seemingly even more useful in 8th.
2) You can drop a warrior from the Tzeentch unit the bsb is joining since he will take up 2 spaces (at least in 7th, not sure about 8th).

So minus 50-4+12=58 points. Personally I'd drop a marauder (to 29) and for 63 points I'd get another chaos knight for one of the two units and conjoined homunculus(1st choice) stream of corruption (2nd choice) or bloodcurdling roar (3rd choice) on the sorceror lord.

Your sorceror lord should be quite safe from war machines- especially if he gets a 4+LOS from being within 3" of any cavalry (but not hound) unit. Non magic-missile spells could still be a danger though so bear that in mind. For example in 7th spells like uranons thunderbolt and spirit of the forge aren't magic missiles so th golden eye couldn't be used.

Incidentally he has a 2+/3+ save not a 3++ save since he gets 4+ for chaos armour +1 for shield and +1 for being mounted on a disk.
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