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| 2250 - Khorne as Khorne can be! | |
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| Tweet Topic Started: Jun 25 2010, 12:56 AM (319 Views) | |
| Orangecoke | Jun 25 2010, 12:56 AM Post #1 |
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Warrior of the Chamber
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I'm actually only at about 2155 so far....so tips on spending another ~ 95 points are welcome. What I want to do is a very fluffy Khorne force, with lots of Marks and as little sorcery as possible - IF that's feasible in terms of surviving enemy magic phase. One caveat: I have 24 WoC painted with 2XHW so those are kinda "locked in". Also have one unit of the Marauders done and 50% done one unit of the Knights. I've put standards in each unit because the guy at GW told me units with standards are important in 8th in order to be "scoring", per se. I'm avoiding hounds because I hate the models. If they are absolutely mandatory I guess I could suck it up :) I should also note I am completely new to WfB, other than playing WAAAAY back like 10+ years ago, so I barely know what I'm doing... Excuse the weird format, I use excel to make my lists. Heroes Qty Exalted of Khorne 1 Juggernaut 1 Shield 1 Mark of Khorne 1 Axe of Khorne 1 Favor of the Gods 1 Exhalted of Khorne 1 Shield 1 BSB 1 Collar of Khorne 1 Core Chaos Warriors 12 Add Hand Weaps 12 Mark of Khorne 1 Musician 1 Standard 1 Armor Piercing Banner 1 Chaos Warriors 12 Add Hand Weaps 12 Mark of Khorne 1 Standard 1 Musician 1 Radiant Flag 1 Chaos Warriors 12 Halberds 12 Mark of Khorne 1 Musician 1 Standard 1 Rushing Banner 1 Chaos Marauders 40 Great Weapons 40 Mark of Khorne 1 Standard 1 Musician 1 Marauder Horsemen 10 Mark of Khorne 1 Flails 10 Standard 1 Banner of Discipline 1 Musician 1 Special Chaos Knights 5 Mark of Khorne 1 Standard 1 Musician 1 Chaos Knights 5 Mark of Khorne 1 Standard 1 Musician 1 |
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| ShaggothLord | Jun 25 2010, 10:14 AM Post #2 |
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Warrior of the Chamber
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I'm sorry, this format is too hard to read. Take a look at these guidelines, should give you some ideas. http://www.warseer.com/forums/showthread.php?t=76 |
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| kerill | Jun 25 2010, 01:42 PM Post #3 |
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Exalted Guardian
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<!--QuoteBegin-+----></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td>QUOTE ( @ --)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm actually only at about 2155 so far....so tips on spending another ~ 95 points are welcome. What I want to do is a very fluffy Khorne force, with lots of Marks and as little sorcery as possible - IF that's feasible in terms of surviving enemy magic phase. One caveat: I have 24 WoC painted with 2XHW so those are kinda "locked in". Also have one unit of the Marauders done and 50% done one unit of the Knights. I've put standards in each unit because the guy at GW told me units with standards are important in 8th in order to be "scoring", per se. I'm avoiding hounds because I hate the models. If they are absolutely mandatory I guess I could suck it up :) I should also note I am completely new to WfB, other than playing WAAAAY back like 10+ years ago, so I barely know what I'm doing... Excuse the weird format, I use excel to make my lists. Heroes Qty Exalted of Khorne 1 Juggernaut 1 Shield 1 Mark of Khorne 1 Axe of Khorne 1 Favor of the Gods 1 - Fairly solid and traditional Exalted build there. May be vulnerable to getting sniped by cannons/stone throwers but it seems reports are conflicting as to what extent. Exhalted of Khorne 1 Shield 1 BSB 1 Collar of Khorne 1 If he is on foot instead of paying 5 points for a shield, you can pay 5 points in 8th for an enchanted shield (+2 save) or the shield that ignores the first hit. Remember Khorne characters can't get the 6+ ward for hw+sh because they are frenzied. I'd also consider spending 5 points for the stone of good luck to re-roll a failed armour save (which would be a 2+ save with enchnted shield on foot). Core Chaos Warriors 12 Add Hand Weaps 12 Mark of Khorne 1 Musician 1 Standard 1 Armor Piercing Banner 1 Chaos Warriors 12 Add Hand Weaps 12 Mark of Khorne 1 Standard 1 Musician 1 Radiant Flag 1 Chaos Warriors 12 Halberds % [/QUOTE] See edits to your post for suggestions mate |
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| Orangecoke | Jun 25 2010, 02:58 PM Post #4 |
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Warrior of the Chamber
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Thanks Kerill! is it cutting off or did you make comments only on the 2 champs? My list is actually evolving even since I posted this. Now I find myself considering Chaos Ogres lol. So many options! I'm nearly done painting a unit of Knights too - maybe I'll post them in the other forum when finished. |
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| kerill | Jun 25 2010, 05:08 PM Post #5 |
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Exalted Guardian
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Arrrghh it all got cut off! From what I can remember. My suggestions for the rest was: Go for two units of 18 warriors (one a/hw and banner of -1 armour save). Second one unmarked with halberds, shields and banner of rage. Deeper units are more important in 8th and this will save you 40 points or so. You can also drop one warrior from whichever unit the bsb joins to save another 16/17 points (56) I pointed out that marauder horsemen can't have a magic banner (so you can save however much it cost) and that the unit should be fine as long as you don't expect to negate ranks with it because you are almost certain to lose one of the ten models by the end of their first combat. (56+banner cost) Marauder unit- good stuff Chaos knights- I think a larger unit would be better, definitely buff the unit your general is joining to 6 models. Then you have 120-150 points which means you can afford some monstrous infantry- trolls or ogres, a warshrine (much better in 8th edition) or a chariot (NOT Khorne) or a unit of Khorne marauders with flails (not GW for this unit since not enough might survive a charge to cause damage, hence flails). I also said that hounds give more deployment drops, so if you don't want hounds you might consider spending the extra points on spawn or |
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| kerill | Jun 25 2010, 05:26 PM Post #6 |
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Exalted Guardian
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-internet issues |
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| kerill | Jun 25 2010, 05:28 PM Post #7 |
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Exalted Guardian
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Arrrghh it all got cut off! From what I can remember. My suggestions for the rest was: Go for two units of 18 warriors (one a/hw and banner of -1 armour save). Second one unmarked with halberds, shields and banner of rage. Deeper units are more important in 8th and this will save you 40 points or so. You can also drop one warrior from whichever unit the bsb joins to save another 16/17 points (56) I pointed out that marauder horsemen can't have a magic banner (so you can save however much it cost) and that the unit should be fine as long as you don't expect to negate ranks with it because you are almost certain to lose one of the ten models by the end of their first combat. (56+banner cost) Marauder unit- good stuff Chaos knights- I think a larger unit would be better, definitely buff the unit your general is joining to 6 models. Then you have 120-150 points which means you can afford some monstrous infantry- trolls or ogres, a warshrine (much better in 8th edition) or a chariot (NOT Khorne) or a unit of Khorne marauders with flails (not GW for this unit since not enough might survive a charge to cause damage, hence flails). I also said that hounds give more deployment drops, so if you don't want hounds you might consider spending the extra points on spawn or scyla to help at the deployment stage. |
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| Orangecoke | Jun 25 2010, 11:27 PM Post #8 |
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Warrior of the Chamber
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Thanks Korill, this is awesome information and tips! Maybe should I just put the knights into a unit of 10? Reason being it seems hard to get just one more knight since a box is 5. (always trying to make sure I'm making best use of these expensive models :)) Also is one unit of MHorsemen with 5 rather than 10 good enough for what they do? |
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| kerill | Jun 25 2010, 11:44 PM Post #9 |
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Exalted Guardian
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10 might be a bit much, but its hard to say for 8th edition. If you do go that way I would recommend getting them the blasted standard- this would grant a 5+ ward against shooting and help against your general getting sniped. I've seldom run marauder horsemen in more than 5 (did try a unit of 7 with MOK which worked reasonably well but cost a lot more). If you run them in units of 5 MOK is too expensive to be worth it. The problem with the unit of 10 is it can be wiped out more easily with shooting, especially since shooting units seem set to get bigger. 40 Repeater crossbow shots from a unit of 20 at 10 horsemen is a great opportunity for a DE player for example- will wipe the unit out nicely. Whereas 40 shots at 5 horsemen is a waste of 20 odd shots. It depends on what you envisage them doing. If its war machine hunting or general annoyance then units of 5 is enough and not too big a loss when they die (and they will die, my marauder horsemen seldom get to turn 3 never mind the end of the battle). By splitting them and dropping mark of khorne and maybe standard bearer you would save 30 points. You could then kit them with light armour and maybe throwing spears (to take advantage of the free move in 8th edition) and still have points left over for something elsewhere such as your unit of chaos ogres or for a nice gift like stream of corruption for the bsb. If you see them as a supporting combat unit then 10 is good but you will have to be careful with them. Screening them with hounds would help against small arms shooting but...you don't like hounds. |
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| Orangecoke | Jun 26 2010, 02:02 AM Post #10 |
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Warrior of the Chamber
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ok cool - I definitely see them as warmachine hunters - I always thought they were supposed to use MoK with flails. Are they pretty scary even without the MoK? |
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| kerill | Jun 26 2010, 01:39 PM Post #11 |
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Exalted Guardian
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Not scary as such but certainly capable of dealing with war machine crews. |
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4:24 PM Jul 11