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2250 Nurgly-Troll List; Need help
Topic Started: Jun 26 2010, 06:30 AM (416 Views)
Da MaCHiNE
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Warrior of the Chamber
Felt like getting my Troll army figured out tonight and thought I'd see what kind of feedback it could get here,... I Of Course know theres the whole new Rule Book thang too - and that is where I need help,... I won't be able to get the book until the end of July and needed to get feedback on this build before I spend my bonus check on the Book and also what minies I may still need to pick up to make this list work.

Here's what I put together and I like the over all feel of it - Lets see what you think - An please give Feedback,... I built this list because I like the fact I can field 2x Hellcannonz and have 9 trolls for this build so far,.... I know they go Stooooopid but eh,... what can I say - I like them anyway
:huh:

Here's the list built for 2250 which is what we usually go with at my Game Shop

Hero Choices

Chaos Sorcerer Lord w/ MoN, Crown of Conquest, D Mount - 355pts
THRoGG the Troll KinG - 175pts
Chaos Sorcerer w/ MoN, Palanquin, 2x Scrolls - 240pts

Core Choices

6x Chaos Trolls - 270pts (Throgg will be with these)
3x Chaos Trolls - 135pts
3x Chaos Trolls - 135pts
**the 2x 3 Troll strong units will be placed 1x in front of each Hell Cannon**
7x Marauder Horsemen w/ Throwing Axes & Shield - 112pts
7x Chaos Hounds w/ Poisoned attacks & Scaly Skin - 70pts

Special Choices

6x Chaos Knights w/ MoN, Champ, Musician, WarBanner - 345pts (Sorc Lord w/ these)

Rare Choices

Hell Cannon - 205pts
Hell Cannon - 205pts

Comes out to be 2247pts

Anyway - it's been awhile since I have even bothered with WHFB so this list might be screwed up,.... Luckily as it is not my main project there is plenty of time for me to make changes to it.

what do you think Gents?
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kerill
Exalted Guardian
With the new rules a bsb allows you to re-roll stupidity so I'd highly recommend one. For your sorceror lord I'd probably go for the new 45point ward save item than the crown. Bear in mind in 8th your sorceror lord will only get a 4+ LOS with the knights due to being classed as monstrous cavalry when on a daemonic steed.

Its also illegal to take two scrolls on a sorceror in 8th, you can always give one to the sorceror lord though.

Poisoned attacks and scaly skin are very poor choices for hounds, but I'm assuming its for fluff reasons?

In 8th upgrading your sorceror lord to 4th level is definitely wothwhile for the bonus to casting and dispelling.

No idea where you are putting the palanquin in your list btw...
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Kraytirous
Exalted Guardian
With the trolls, most likely, but it would slow them down.

Aye, I agree with the above. One wizard is all you need. Drop the second sorcerer altogether and get yourself a BSB.
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Da MaCHiNE
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Warrior of the Chamber
First and Foremost,... Thanks for the insight and such :D

OK - So I've made some changes to the original list after reviewing what suggestions had been made and here is a revised list for you to comb over,....

Hero Choices:
Sorcerer Lord - 379pts
w/ MoN, Chaos Steed, Glaive of Putrefaction, Armour of Morrslieb, Dispel Scroll & Talisman of Prot.
(he will be joining the unit of Knights)

Throgg the Troll King - 175pts
(Joining unit of 6x Trolls)

Exalted Hero - 280pts
w/ MoN, BSB (Festering Shroud) - Mounted in Chariot
(Quick question here,... does the Chariot need MoN as well? or because the Hero has it does it automatically get it?)

Core:
6x Trolls - 270pts

3x Trolls - 135pts

3x Trolls - 135pts
(Both 3x Troll units will be set 1x infront of Hell Cannons)

7x Marauder Horsemen - 130pts
w/ Musician & Champ, Throwing Axes and Shields

Special:
6x Knights - 335pts
w/ MoN, Full Command - Banner is War Banner

Rare:
2x HellCannonz - 410pts

Totals out to 2249pts

Thoughts?
:huh:
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darkangel16
Warrior of the Chamber
The glaive on your sorc lord seems a bit out of place. it'll only be useful in challenges, and if your lord is in a challenge that's probably not a good thing. Drop talisman and morrisleb for the Talisman of preservation. it's a new common magic item that grants a 4+ ward, and will give your lord much more durability.

With no more s7 auto destroy for chariots, warbanner might a better option. He'll never break units because of steadfast, but the extra combat res will help if he's supporting your trolls.

I would consolidate your trolls units into 2 of 6. The 3 troll units wont be able to break anything and will just get ground out by even the cheapest of infantry. In units of 6 they have more attacks and can hope to grind out blocks.

Rage banner on your knights might a better choice. it adds 5 s5 attacks to your unit which has a greater potential of generating more combat res. then 1 point from war banner.
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Da MaCHiNE
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Warrior of the Chamber
Could you Give the point cost ETC of the new Magic items that I may benefit from with this build Please?,.... with some Chaos on top :rock:
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darkangel16
Warrior of the Chamber
its called talisman of preservation and is 45pts. i believe the full list is available for download on warseer or ulthuan.net
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kerill
Exalted Guardian
http://www.ulthuan.net/forum/viewtopic.php?f=2&t=32236
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Da MaCHiNE
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Warrior of the Chamber
Thanks for the link :D
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Alexander_Keith
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Warrior of the Chamber
I really think a Troll army should be centred by about 30 marauders with BSB, and general Flanked by two units of 8 Trolls...this way your re-rolling your Stupidity tests on leadership 9, and have two units which should slowly eat through anything. I perfer the mark of Tzc on the marauders to give them a 5+ ward, but the MON would be pretty sweet as well...and fit your awesome theme!
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Da MaCHiNE
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Warrior of the Chamber
OK, What I hope will be one of the final updates on this build - Thanks in large part to ya'll - Thanks for the insight Boyz - On another note,... I made a deal with a gent to trade for 3x more chaos trolls which is all I need to finish out this list :D So,... as I work on my CSM Death Guard army I will now be able to do some of these WHFB mini's for a change of pace,.... I will of course post pix and have hopes of doing some conversion work with this army,... OK - here's the list

Hero Choices:

Sorcerer Lord "PuSS MoNGeR" - 359pts
w/ MoN, Chaos Steed, Dispel Scroll, Biting Blade & Chaos Runeshield
the Runeshield will be swapped for the 4+ Ward Save Armor when I get the book and the Biting Sword is there because I had an extra 5pts to play with
(Will be joining unit of Knights)

THRoGG - 175pts

Exalted Hero "MaGGoT SPaWN" BSB - 310pts
w/ MoN, Glaive of Putrefaction, Chariot w/ MoN as well
(will be placed beside unit of Knights to take care of other side of THroggs unit of trolls)

Core Choices:

6x Trolls - 270pts
(THRoGGZ Troops)

3x Trolls - 135pts

3x Trolls - 135pts

7x Marauder Horsemen - 111pts
w/ Musician & throwing axes

Special Choices:

7x Knights "Gore Seekers" - 345pts
w/ MoN, Full Command - Banner is of Rage (extra attacks = Yum)
(this unit along with the Sorc. Lord who has joined them will be set behind Throggs unit and will act in a supporting roll - Hoping to be able to take care of enemies who hit the troll unit by getting them on the flank after using some magic's on them - Thoughts about this approach are definitely welcome)

Rare Choices:

2x Hell Cannonz - 410pts

Totals to 2250 exactly

This build has a very low model count which does has me a little bit concerned how ever - for the first 2 turns I think my plan will be to sit back and use the Hell Cannons to the best of there abilities and get my opponent down on his model count to see if I can even things up a bit while my main force (Throgg and supporting troops make for the enemy,.... after that it should get pretty messy - might even move the Hell Cannonz up to get into some of the action)
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kerill
Exalted Guardian
OK, What I hope will be one of the final updates on this build - Thanks in large part to ya'll - Thanks for the insight Boyz - On another note,... I made a deal with a gent to trade for 3x more chaos trolls which is all I need to finish out this list biggrin.gif So,... as I work on my CSM Death Guard army I will now be able to do some of these WHFB mini's for a change of pace,.... I will of course post pix and have hopes of doing some conversion work with this army,... OK - here's the list

Hero Choices:

Sorcerer Lord "PuSS MoNGeR" - 359pts
w/ MoN, Chaos Steed, Dispel Scroll, Biting Blade & Chaos Runeshield
the Runeshield will be swapped for the 4+ Ward Save Armor when I get the book and the Biting Sword is there because I had an extra 5pts to play with
(Will be joining unit of Knights)

-- Even before the new book I'd probably go for crown of everlasting conquest. Also when you get the book biting blade may well be 10 points BTW his name makes me think he should be skimpily clad and in a James Bond movie

THRoGG - 175pts

Exalted Hero "MaGGoT SPaWN" BSB - 310pts
w/ MoN, Glaive of Putrefaction, Chariot w/ MoN as well
(will be placed beside unit of Knights to take care of other side of THroggs unit of trolls)

Core Choices:

6x Trolls - 270pts
(THRoGGZ Troops)

- solid unit, although with Trogg I'd go for 5 so it ranks up nicely but I'm weird that way.

3x Trolls - 135pts

3x Trolls - 135pts

7x Marauder Horsemen - 111pts
w/ Musician & throwing axes

Seven for fluff reasons?

Special Choices:

7x Knights "Gore Seekers" - 345pts
w/ MoN, Full Command - Banner is of Rage (extra attacks = Yum)
(this unit along with the Sorc. Lord who has joined them will be set behind Throggs unit and will act in a supporting roll - Hoping to be able to take care of enemies who hit the troll unit by getting them on the flank after using some magic's on them - Thoughts about this approach are definitely welcome)

- I don't think its a good idea to be honest. You only have two units that can function as "main units" on the battle line- the large unit of trolls and this one- By main units I tend to think of units of ranked infantry or units that can defeat a unit of ranked infantry in combat.-The small units of trolls and marauder horsemen are more flankers/units to take down support troops and war machines. Most armies will have 4 or more "main units" in their battleline.
Rare Choices:

2x Hell Cannonz - 410pts

- If you are attacking I think you will need these to function as monsters rather than stonethrowers since they can tarpit opposing units and allow your smaller units to flank. Against a shooty army you might not be able to afford to stand back. Trolls are fairly tough but they are still 15 points a wound with just a 4+ save.

Totals to 2250 exactly

This build has a very low model count which does has me a little bit concerned how ever - for the first 2 turns I think my plan will be to sit back and use the Hell Cannons to the best of there abilities and get my opponent down on his model count to see if I can even things up a bit while my main force (Throgg and supporting troops make for the enemy,.... after that it should get pretty messy - might even move the Hell Cannonz up to get into some of the action)

-As I noted I think the problem is not so much low model count as low unit count this is fine if you are using the hellcannons as main line units, but otherwise Throgg/your knights might get overwhelmed. Throgg has tremendous cheese potential for 1 combat round in 8th edition after that the trolls can still be flanked and beaten. Unless you have a serious threat to take out (thirster, dragon or the like) the cannons will be a monster more thn a shooting unit.
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Da MaCHiNE
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Warrior of the Chamber
Well - Looks like I have some refiguring to do,... "Sigh",... I found out yesterday when at my shop and getting a 40K game in that we will actually be going at the following pt values 1,000 - 1,500 - 2,000 - 2,500 & 3,000. The new rule book was the reason the shop went with this option so it would be easier to figure out %'s.

Kerill - Thanks for the insight I do appreciate it,.... after I put the post here I also printed out the list as it has always been easier for me to get a feel for any army when I have it down on paper. I also started to look online for Troll lists and saw some different takes on the army format. Really made me think about my build a little bit more

Anyway - I will be taking my book to work today so I can start doing a modified build - Will post new "revised list" later tonight or tomorrow,... I will figure a 1,000 pointer and also a 2,500
:rock:
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kerill
Exalted Guardian
I don't think the army won't work as it is mate, Just that the hellcannons may well be needed for fighting rather than shooting. Then the army functions well. Hellcannons fight very well. They can take a charge from and subsequently beat a 12 man brett lance for example.

It can chew through empire halberdiers at a rate of over 5 per combat phase and all these units are taking a terror test or break every combat.

At the minute your units of three trolls will kill about 5 basic infantry per turn and lose 1 wound in return. With 3 ranks and a banner thats a draw or loss due to a musician every turn on a frontal charge. 4 trolls would cause 7 wounds per turn and can beat a unit so if you moved a troll from throggs unit to make it an even 6 the troll unit of 4 has potential to be a mainline unit as long as the bsb/troll is nearby for a break test re-roll in case the dice gods curse you.

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popisdead
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Warrior of the Chamber
I would recommend a unit of 5 then a unit of 6 trolls. can loose a couple and still get lots of attacks off and buffed.

I would recommend Warshrines over Helcannons unless you really like the Helcannon.

Very similar setup to my army though which is pretty fun to play.
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