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To Lt. Armor or to not Lt. Armor; That is the question for Tz Marauders
Topic Started: Aug 10 2010, 11:20 AM (671 Views)
Keltazaer
Warrior of the Chamber
So like many in this addition I am running a block of MoTz Marauders with Hw/S for the 5+ parry. The question as the topics states is it worth it to give them LA to boost their AS to 5+ or just leave it at 6+? Hounds can still screen relatively effectively against mass shooting that would thin their numbers anyways (what with the whole -2 to shooting thing).

I am just a bit conflicted here as to whether magic standards to make my warrior blocks less likely flee (rapturous and gleaming) is a better investment than the LA on my marauders?

Do others have experience with this? is LA worth it on marauders of Tzeentch or is the parry save enough?

Thanks in advance for any advice.
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darkangel16
Warrior of the Chamber
I find it next useless on marauders as anything s4 neutralizes it pretty fast. The 5++ is what really makes your marauders shine. LA is even more of a waste if your thinking about giving your warriors a banner instead. Your marauders probably dont cost over 200pts while any competitively sized warrior block is way over 200pts. Well worth the investment to keep alive.
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Urdokadin
The bringer of pestilent rages.
the light armor is worth it, the vast vast majority of core troop shooting and str is 3; even on a block of 50 it's only 50 points and if it preserves your rank bonuses longer then it's paid for itself.
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Unuhexium
The Chosen
I my opinion, light armour is a worthwhile investment since it offers some protection against shooting, especially when combined with a shield... unless you are up against Empire or Dwarven handgunners.
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Dracos
The Chosen
Urdokadin
Aug 10 2010, 01:23 PM
the light armor is worth it, the vast vast majority of core troop shooting and str is 3; even on a block of 50 it's only 50 points and if it preserves your rank bonuses longer then it's paid for itself.

Only 50 points? With all due respect you can buy almost 10 more Marauders for 50 points.

Crossbows, handguns, GG longbows, etc all have S4 and then there's the artillery. Mortars, HE/DE bolt throwers, organ guns, helblasters, etc.
I don't know about you but I doubt I could make enough 1 in 6 saves to make light armor worth it for a Horde. Smaller units might be worth it though.
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Kraytirous
Exalted Guardian
In a word: No.


In more then one word? Only on cav.
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Keltazaer
Warrior of the Chamber
In fairness I probably should have mentioned that I am running them in a unit of 30 (5x6) to hold other anvil units for my Knights or something else hard hitting to hit the enemy in the flank. So its only going to cost me 30 points.

Also I figured out a way to re-jigger my list to have the banners on the warriors and light armor. Still seems a like those 30 points could be used for some gifts or something (which I lack at the moment).
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Urdokadin
The bringer of pestilent rages.
So coupled with LA and shield, a 5+ and a 5++ against hand to hand fighting isn't worth it? sure ten more marauders are helpful, but if you've already got a block of 50 do you really think adding more to an already cumbersome frontage is going to help you get your anvil to somewhere useful compared to how much ablative wounding they provide?

With the armor at least, you're better protected from the artillery weapon of choice this edition: stone throwers. Template weapons are king this edition and with stone throwers being a readily available weapon the baseline str 3/9 for the folks not under the hole is dandy.
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darkangel16
Warrior of the Chamber
But if the point of the unit is to hold then 10 extra guys could translate into 2 extra ranks. Sounds ridiculous, but if he's coming up against other ranked units then he might need the extra ranks for steadfast.

And in games i've played, before i even reach the enemy, 40 marauders become 30 very fast and 30 become 20 etc.....
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Dracos
The Chosen
Ive seen 2 stone throwers in the past 5 years. Few times my buddy pulled out the Screaming Skull for kicks and saw a Dwarf player use Grudge Thrower(?) once. Sure they'll pop up a little here and there but that's like building your list for fear of Cannons. Limited number of armies have access to them so not really a primary factor in how I build my army.

Your not wrong in your thinking, especially for your game environment Im sure. Still I'd rather have the guaranteed extra wounds than the chance of a few extra saves. Once again though I think that works better with bigger numbers than small
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mrtn
Member Avatar
Swashbuckling Moderator

Both beastmen and skaven have access to stone thrower abilities as well. Plus the empire mortar, the Bret trebuchet, there's quite a few round templates around.
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Urdokadin
The bringer of pestilent rages.
List o races with stonethrowers or their equivalent off the top of my head

WoC -Hellcannon
Beastmen- Cygors
Dwarves
Empire-mortar
Skaven-plague wind catapult
Tomb Kings-screaming skull
OnG
Brettonia- trebuchet
Ogre Kingdoms -scrap launcher....


15 races, 9 have readily available stone throwers
In 8th edition every army that can take those template weapons would be well advised to do so. Every game I've played of 8th edition against those armies has had a stone thrower in them.

The reason you saw 2 in the last 5 years is because the last 5 years was 7th edition....The last two months I've seen 10 stone throwers.
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Dracos
The Chosen
Urdokadin
Aug 13 2010, 12:37 PM
15 races, 9 have readily available stone throwers
In 8th edition every army that can take those template weapons would be well advised to do so. Every game I've played of 8th edition against those armies has had a stone thrower in them.

The reason you saw 2 in the last 5 years is because the last 5 years was 7th edition....The last two months I've seen 10 stone throwers.

Oh I perfectly understand that and fully willing to admit I'm likely to see an increase of some degree, but I still think it strongly depends on your gaming environment and the size of the Marauder unit your building. I would carefully weigh whether I want to spend those points on light armour or just more Marauders or maybe a Banner or magic item to round out that hero.
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Stonewyrm
Slave
[ * ]
I agree that stonethrowers will be used more often now as well as other template weapons. They are just too good against the improved masses of infantry that has resulted due to the rule changes. It might not be something to base a stratagy around but you certainly have to take it into account.

Marauders are now one of the best point for point troops in the game. They are cheap and killy. I think it would be a mistake to not use big enough units. A friend and I played a 2x2 game with a couple of beginners. We limited infantry to 20 to keep everything simple. Marauders were useless at 20. Too many died to templates and the charge to do any damage.

Marauders are also the only WoC unit that can resonably deny steadfast due to having more ranks. The cost of doing so is compairably small. They aren't Skaven or Goblins so I don't think 100+ units are senseable but I do think around 50 is a good size. 5x10 for steadfast against elites, 10x5 against Mass armies/hordes and 7x7 aginst most everything else.

Now to the original question about Lt. Armour. The only time I would concider it is with MoT and sheilds for 5+/5++. In most other cases 25% more bodies are a better deal.
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