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2500 tourny list
Topic Started: Feb 27 2012, 12:30 AM (111 Views)
Harbinger
The Chosen
hey guys. I'm working on a list for a tourny with some special restrictions in mind. Hydras and Aboms are 0-1 limit, hexwraiths are 0-1 limit, can only have a max of 3 ethereal units counting characters, only 5 war machines may be taken per army and you cannot take more then two of the same kind. With this is mind, here is my list

Lv4 Shadow sorcerer=345
Spell familiar-15
Enchanted shield-15
Talisman of preservation-45

Exalted of tzeentch=200
BSB-25
shield-5
book of secrets-25
power familiar-25
MoT-10

Festus=185

Lv1 nurgle sorcerer-140
MoN-20
Infernal puppet-35

CORE

29 warriors of nurgle with halberds, shields, FC, banner of rage=588

29 marauders of tzeentch with shields, light armour, full command=214

5 hounds=30

5 hounds=30

SPECIAL

7 knights with MoS, lances, standard, banner of eternal flame=355

RARE

Hell cannon=205

Hell cannon=205

TOTAL=2497

Any thoughts?
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R3do
Member Avatar
The Warptongue
Harbinger
Feb 27 2012, 12:30 AM
hey guys. I'm working on a list for a tourny with some special restrictions in mind. Hydras and Aboms are 0-1 limit, hexwraiths are 0-1 limit, can only have a max of 3 ethereal units counting characters, only 5 war machines may be taken per army and you cannot take more then two of the same kind. With this is mind, here is my list

Lv4 Shadow sorcerer=345
Spell familiar-15
Enchanted shield-15
Talisman of preservation-45

Exalted of tzeentch=200
BSB-25
shield-5
book of secrets-25
power familiar-25
MoT-10

Festus=185

Lv1 nurgle sorcerer-140
MoN-20
Infernal puppet-35

CORE

29 warriors of nurgle with halberds, shields, FC, banner of rage=588

29 marauders of tzeentch with shields, light armour, full command=214

5 hounds=30

5 hounds=30

SPECIAL

7 knights with MoS, lances, standard, banner of eternal flame=355

RARE

Hell cannon=205

Hell cannon=205

TOTAL=2497

Any thoughts?
I whould think that ur opponents wana put HC allso 0-1 to balance the game :) if not then u got good list to play.

I personaly whould change 1lvl nurgle mage something else, maybe drop him out and put chariot for knights help. And give his puppet to ur 4lvl mage instead familiar.
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David L
The Chosen
By putting lances on your knights you have no magic attacks in the entire army, and no direct damage magic. Ethereals may be limited, but they still exist. With 2 Hellcannons and Shadow magic, and the cost, I think normal knights with non-flaming attacks are clearly superior here to lance knights with flaming attacks.
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Harbinger
The Chosen
I kinda was kicking around the knights without lances too. I think i might end up going without the lances.
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