Welcome Guest [Log In] [Register]
Welcome to The Chamber of the Everchosen. We hope you enjoy your visit!


Here at COTEC we are all about the Warriors of Chaos in Warhammer Fantasy Battle.

Tactics to help you slaughter your opponent on the tabletop, through to galleries on how to build your next Warshrine. Its all covered... and growing!

We are a forum for gamers and hobbyist alike and again would like to welcome you to a fun, friendly, warm place and hope to see you again!


Join our legion! Takes less than a minute and gives you access to everything!


If you're already a member please log in to your account by entering the correct runes and words of power:

Username:   Password:
Add Reply
Usage of Warriors
Topic Started: Aug 17 2010, 03:51 PM (2,252 Views)
Thorvald
Slave
[ * ]
Hey guys n gals!

My question for today is: How do you use your warriors(and how do you equip em? :P)

For equipment, is a banner always good to put in a regiment? and what about the champion/musician? Or do we see banner as a standard thing to add to a warrior regiment? If so, what banner would be advised for warriors with mark of tzeentch and shield? :3


Thanks in advance :D
Offline Profile Quote Post Goto Top
 
Urdokadin
The bringer of pestilent rages.
For tzeentch warriors with hand weapons and shields I think there are 3 really top spot banners: Warbanner, Raptuous and the Banner which gives armor piercing.

If I had to pick one, I'd say the Raptuous standard would be excellent; it helps even when you fluff your rolls.
Offline Profile Quote Post Goto Top
 
Thorvald
Slave
[ * ]
Hmmm, so banners are used. but is it also common for warriors marked tzeentch regiments to have no banner at all? What is commonly used with best results?
Offline Profile Quote Post Goto Top
 
Eta
Member Avatar
Exalted Guardian
Banners only give away 25 VP instead of 100 VP in the new edition and the Blood and Glory scenario rewards having as many banners as possible. There is no reason not to put a standard bearer in a unit of warriors.

Greetings
Eta
Offline Profile Quote Post Goto Top
 
Yourswordismine
Member Avatar
The Chosen
In my large point army I run 3 units of Warriors of 18 (6x3) each.

Two units of Hand Weapon/Shield and one unit with Halberd/Shield, all with the Mark of Nurgle. The Halberd Unit gets Banner of Rage and one of the HW/S units get the Razor Standard (Armor Piercing). Screen them with Warhounds and you wont have any problems getting most of them across the board intact from most shooting (other than most warmachines).
Offline Profile Quote Post Goto Top
 
ken.stubbs
Warrior of the Chamber
I use 30 in horde formation with mark of khorne, Halberd and shield and the rapturous standard. I place my bsb about 4 inches behind the unit and find they are almost impossible to destroy to the last warrior. They can throw up to 50 str 5 attacks and can pull double duty as an anvil.
Offline Profile Quote Post Goto Top
 
Kraytirous
Exalted Guardian
I typically field 3 units of 24 warriors with halberds, shields and the Mark of Khorne. (Not to mention full command) But no magic banners! I try my best to overwhelm opponents with numbers and I am going to soon be dropping unit champions, as they've been nothing but trouble, allowing Stegadons to hide in challenges and what-not...
Offline Profile Quote Post Goto Top
 
sgtspaz
Warrior of the Chamber
I never use champions unless I plan on putting sorcerers in the unit.
Offline Profile Quote Post Goto Top
 
Taureus
Warrior of the Chamber
I ran a unit of 20 HW/S Warriors with MoT and the Blasted Standard. And a unit with Halberds w/ MoK plus Rapturous Standard.

Against HEs: MoT rocks, even when they don't shoot at you. :wacko: But wrecking Swordmasters in CC made my night.

The Khorne unit never saw CC because of some failed Stupidity rolls (won't take HoME again without Ld 9 and a BSB...), but everything was shooting at them, so that was fine with me in the end.
Offline Profile Quote Post Goto Top
 
CaptScott
Slave
[ * ]
Additional hand weapons + mark of Khorne all the way baby! Advantages:

- all the parts in the box, no need to convert pesky halberds
- 4 st4 attacks per model, with high WS and Int

So no matter your unit size, if you have at least 1 rank left (6 wide) you can still pump out 24 st 4 attacks a round, usually striking first.

Pure win B)
Offline Profile Quote Post Goto Top
 
Nakhar
Warrior of the Chamber
CaptScott
Aug 26 2010, 05:20 PM
Additional hand weapons + mark of Khorne all the way baby!  Advantages:

- all the parts in the box, no need to convert pesky halberds
- 4 st4 attacks per model, with high WS and Int

So no matter your unit size, if you have at least 1 rank left (6 wide) you can still pump out 24 st 4 attacks a round, usually striking first.

Pure win  B)

In other topic someone already mentioned what are the pros and cons of AHW and Halberds.

With AHW you get one attack more in the first rank which will give you a total of 30 S4 attacks in 6 wide formation.

With Halberds you get 24 S5 attacks in the same formation.

The diference is that the AHW only provides bonus for the first rank and halberds actually benefit first and second rank.

The only situation when AHW are as effective as Halberds is when you are facing an enemy with WS4 or less, T3 or less and AS 6+ or none.

In all other situations Wounds Per Combat (or WPC as we call with my friends) are mostly 2.3 higher when using halberds.

For the comparison put two units of warriors against each other. One with Halberds and the other with AHW.

Halberd one will do about 7 wounds after saves, while the AHW one will do only 5 although it has 6 attacks more then the halberd unit.

So killy wise in this edition Halberds > AHW.
Offline Profile Quote Post Goto Top
 
TAG
Warrior of the Chamber
A simple bread and butter unit of Warriors for me is 18 Khornate Warriors with Halberds, Shields, Full Command. 24 Str 5 attacks to the front, 3+ armor on the way in, 4+ in combat. I can lose 6 wounds before I start losing attacks.

For Tzeentch w/ Shields, we look to be building an anvil unit. Standards that give extra survivability are good (Blasted Standard comes to mind) or an increase in killiness without sacrificing survivability (Razor Standard for instance) is great. Banner of Rage is a little iffy because you give up your 5++ parry.
Offline Profile Quote Post Goto Top
 
Rimmz
The Chosen
I run a block of 24 Tzeentch warriors.
Blasted Standard 4+ward vs Shooting
5+ Ward in CC (Parry)
Sorcerer Lord in Unit w Collar of Khorne 2 MR so 4+ ward vs Magic
Plus the 3+ Armor save

Hardest damn unit in the game to kill IMO.
Offline Profile Quote Post Goto Top
 
sgtspaz
Warrior of the Chamber
Rimmz
Aug 26 2010, 11:03 PM
I run a block of 24 Tzeentch warriors.
Blasted Standard 4+ward vs Shooting
5+ Ward in CC (Parry)
Sorcerer Lord in Unit w Collar of Khorne 2 MR so 4+ ward vs Magic
Plus the 3+ Armor save

Hardest damn unit in the game to kill IMO.

The 13th spell I've found kills off our guys pretty well with no defence. How do you handle this. Last guy I played got it off 4 times, 3 with total power (using power scroll for one), the other I flubbed my dispel with six dice, but the 3 was enough.
Offline Profile Quote Post Goto Top
 
Rimmz
The Chosen
Nothing you can do about that. Its gonna happen you just have to try and stop that spell as best you can
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Tactics · Next Topic »
Add Reply