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Usage of Warriors
Topic Started: Aug 17 2010, 03:51 PM (2,253 Views)
Yehoshua
Warrior of the Chamber
Well you bring the puppet, and you let him know you have it, and that it's 4/5 you're going to get to make him roll at either of the worst choices if he miscasts. Then he has to waste time and energy trying to decide what to do, and you know that either way you have a nice fat advantage.
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Dracos
The Chosen
Dude!

That's evil and I like it B)
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Mist Walker
Member Avatar
Slaaneshi Sentinel
Death Magic on a daemon prince kills off characters pretty quickly
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Goodspawn
Champion of Nurgle
Hey guys,

Can anyone see a use for MoT if its not on a unit of hand wep/shield? Obviuosly its a big benefit for that 5+ ward, but is a 6+ on say, halberd/shield warriors at all worth the points?

Also, is there any good combination someone can find with MoN, or is it completely too expensive for what it does? I still have a soft spot for the ol' fellas but I don't want to end up completely handicapping myself. I was thinking either hand wep/shield or halberd/shield with 'em.
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Monstein
Slave
[ * ]
ThatGood
Sep 6 2010, 09:52 AM
Hey guys,

Can anyone see a use for MoT if its not on a unit of hand wep/shield? Obviuosly its a big benefit for that 5+ ward, but is a 6+ on say, halberd/shield warriors at all worth the points?

Also, is there any good combination someone can find with MoN, or is it completely too expensive for what it does? I still have a soft spot for the ol' fellas but I don't want to end up completely handicapping myself. I was thinking either hand wep/shield or halberd/shield with 'em.

I play with a guy that has a Nurgle warrior block. He uses two hand weapons and the frenzy banner. He also has Festus in the squad.
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snyggejygge
Member Avatar
High Zar of Khorne

Monstein
Sep 6 2010, 04:58 AM
ThatGood
Sep 6 2010, 09:52 AM
Hey guys,

Can anyone see a use for MoT if its not on a unit of hand wep/shield?  Obviuosly its a big benefit for that 5+ ward, but is a 6+ on say, halberd/shield warriors at all worth the points?

Also, is there any good combination someone can find with MoN, or is it completely too expensive for what it does?  I still have a soft spot for the ol' fellas but I don't want to end up completely handicapping myself.  I was thinking either hand wep/shield or halberd/shield with 'em.

I play with a guy that has a Nurgle warrior block. He uses two hand weapons and the frenzy banner. He also has Festus in the squad.

That unit works, but imo Festus is just overkill, the warriors get hit on 5+ vs a lot of opponents (& no troops better than 4+) which is usually enough, I prefer using Festus in a large block of Marauders of Khorne :P
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lambobolt
Warrior of the Chamber
snyggejygge
Sep 6 2010, 01:16 PM

I prefer using Festus in a large block of Marauders of Khorne :P

wow, i completely missed that in the current book, that you can mix marks in the same unit! ive been cheating myself for months now and didnt realize it! thanks

Ive been playtesting Festus in a horde of nurgle mauraders, and seems to be helping some. But sticking him in my khorne warrior unit would be more productive since they cost more points obviuosly per model!

and i also would love to get my nurgle warriors on the table! i use them for fun games, but for real games they just are not worth the points. but with the banner of rage they have done pretty good...if they survive to get into combat of course. Ive used Festus in that unit to help keep them alive, but i think that is just too many points in one unit. So im looking forward to the feedback others post
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confused
Member Avatar
Warrior of the Chamber
ThatGood
Sep 6 2010, 09:52 AM
Hey guys,

Can anyone see a use for MoT if its not on a unit of hand wep/shield? Obviuosly its a big benefit for that 5+ ward, but is a 6+ on say, halberd/shield warriors at all worth the points?

Also, is there any good combination someone can find with MoN, or is it completely too expensive for what it does? I still have a soft spot for the ol' fellas but I don't want to end up completely handicapping myself. I was thinking either hand wep/shield or halberd/shield with 'em.

MoT:
=Anything that provides a wardsave.
-magic resistance
-blasted standard / ironcurse icon
-warshrined units (3+ward!)

=Things that can cast (i.e. Book of secrets weilding Chosen champion)

MoN:
People put this on knights under the logic of failed fear test puts the enemy to WS1 then nurgle mods to WS0. I'm unwilling to use combos with complicated rules that opponents may interpret differently so I don't use this.
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krome zep
Warrior of the Chamber
i like fighting big battles so i dont have to worie about pts
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Kraytirous
Exalted Guardian
confused
Sep 8 2010, 05:49 PM
MoN:
People put this on knights under the logic of failed fear test puts the enemy to WS1 then nurgle mods to WS0. I'm unwilling to use combos with complicated rules that opponents may interpret differently so I don't use this.

That combination doesn't work, actually. There is nowhere in the rulebook that says if you're ws 0 you cannot attack, just you're automatically hit. I could be wrong in this interpretation, but if you're attacking them, the MoN doesn't apply, so you hit them on 3s anyway.
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krome zep
Warrior of the Chamber
i vote for my hord of 40 chaos wariors theyl probably kill anything or anyone
that is in there path aspetialy if they have two hand weapons and mark of khorn/tzeentch and a magic banner ;)
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Alric
Member Avatar
Warrior of the Chamber
ThatGood
Sep 6 2010, 09:52 AM
Hey guys,

Can anyone see a use for MoT if its not on a unit of hand wep/shield?  Obviuosly its a big benefit for that 5+ ward, but is a 6+ on say, halberd/shield warriors at all worth the points?

Also, is there any good combination someone can find with MoN, or is it completely too expensive for what it does?  I still have a soft spot for the ol' fellas but I don't want to end up completely handicapping myself.  I was thinking either hand wep/shield or halberd/shield with 'em.

I'm using the MoT with my Knights and Blasted Std. giving 2 save rolls during shooting, 2+ and a 4++.

I use MoN with my Marauder Horsemen for chasing down shooters.
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Rimmz
The Chosen
Kraytirous
Sep 11 2010, 05:30 AM

That combination doesn't work, actually. There is nowhere in the rulebook that says if you're ws 0 you cannot attack, just you're automatically hit. I could be wrong in this interpretation, but if you're attacking them, the MoN doesn't apply, so you hit them on 3s anyway.

Wrong

Pg4

"Some creatures have been given a value of 0" blah blah blah "this usually applies to to creature unable to use missile weapons" blah blah blah "but it might equally apply to other characteristics too"

Its then goes on to say that WS0 are automatically hit in Close Combat as well.

So WS0 is automatically hit and cannot attack as they have "No ability" in WS to attack.

I also do not see how MoN and a failed fear check is not a WS0. Failed Fear check is WS1 MoN is -1 WS 1-1=0 people that argue it just don't like the answer.
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Kraytirous
Exalted Guardian
Uh... Read the FAQ. It's only when you're attacking a unit with the mark of Nurgle that you're at -1 WS, not when you're being attacked by the unit with the Mark of Nurgle. In more simplified terms you use your own WS when defending and you're at -1 ws when you're attacking a unit with the mark of Nurgle. So the Knights would be hitting on 3s, not automatically. However, they would not be getting attacked back, which would be an awesome bane for models with excessive amounts of attacks in their front ranks.
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Nurgleboy77
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Warrior of the Chamber
"models targeting him are at -1 WS". So if they target the unit (a given if they are in single combat) then they are at WS 0.
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