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| Warhounds; Only a screening unit? | |
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| Tweet Topic Started: Aug 17 2010, 10:50 PM (547 Views) | |
| TÝR | Aug 17 2010, 10:50 PM Post #1 |
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Warrior of the Chamber
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I've been thinking about running a good number of warhounds in my army. I currently thinking about running 40-60. Not in one unit, MSU. Has anyone ran warhounds in 8th as a hammer unit? How does it usually turn out? Are the warhounds good enough to threaten flanks? |
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| Unuhexium | Aug 17 2010, 11:10 PM Post #2 |
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The Chosen
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Hounds do not pack the punch to be a hammer and they cannot take the heat to work as an anvil. They are, at best, war machine hunters and they can barely do even that. My hounds actually killed an Engine of the Gods once, but that was a one in a million chance and what I really tried was to get it away from my other guys. Sure, hounds can be upgraded to have scaly skin and poisonous attacks, but they are still too weak to reliably hurt anything. Furthermore, upgrading them makes them twice as expensive for almost no extra power. My advice is to use them as what they were intended for, an expendable meat shield. 40-60 hounds deployed as MSU have the additional benefit of forcing the opponent to deploy his expensive stuff before you have to deploy yours. |
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| Stonewyrm | Aug 20 2010, 02:46 AM Post #3 |
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Slave
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Very good answer. I am willing to pay 30 pts for the deployment alone. Don't get tempted to take them out again when points get tight. I learned the hard way after having to place my Chaos Knights and my Shaggoth before a Hydra and Grail Knights (allied game). I am still trying to figure out what else to do with them, a screen for marauders, Warriors and/or Chosen might be the answer as they are drawing a lot of fire, especially the Marauders. Or blocks of 12-15 to try and deny ranks. They don't die any faster than GW Marauders so I wouldn't be giving up much CR unlike last edition. |
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| Unuhexium | Aug 20 2010, 04:04 AM Post #4 |
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The Chosen
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GW marauders hit MUCH harder with Ws4 S5 vs Ws3 S3. If you send the hounds into a flank and the enemy kills three of four of them, the flank charge was wasted since the hounds are unlikely to kill anything whereas marauders with GWs will probably at least keep the amount of CR they generated with the charge even if the enemy manages to kill enough to make up for denied ranks and charge. Hmm... hope that made sense, otherwise just ask. Hounds are screens or at best war machine hunters. They have problems winning combats against skinks. xD |
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| Stonewyrm | Aug 20 2010, 06:55 AM Post #5 |
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Slave
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Well the idea was to deny the opponent his +3cr rank bonus on top of +1 flank and +1 charge bonus's. That's a 5cr swing. Sending hounds in the flank will only get 3-4 extra attacks back on average (the guys in ranks 3 and beyond) since the other ones would have been able to attack the Marauders anyway. So assuming worse case scenario of 5x10 enemy they would get an extra 6-7 attacks. Against 25mm bases it just gets better for the hounds. That's not enough to make up the 5cr swing. Plus the hounds might get lucky and actually kill something. My point was that normally sending hounds in the flank is giving away free CR. But paired with GW Marauders it makes no difference because both die just as easily. How hard the hounds hit is irrelevent, that's what the marauders are there for. The hounds are there for the static. Granted if the opponent kills enough hounds to drop them to 9 or less then the plan doesn't work. Then they only get the +1 flank and +1 charge. I probably will be using my hounds as screeners/redirecters and doubt I will use more than 7 in a unit. It was just some ideas. P.S. Hounds have WS 4 |
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| Unuhexium | Aug 20 2010, 01:51 PM Post #6 |
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The Chosen
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Hmm true that about the Ws4 bit. Seems like pretty much everything in WoC is better in close combat than a normal human. xD |
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| Roark | Aug 21 2010, 06:37 PM Post #7 |
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Warrior of the Chamber
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Nobody uses Hounds for just holding against charges, and then setting up countercharges? Geez... I reckon for 30 pts they're a bargain for this purpose. |
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