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Fast and hitty support
Topic Started: Aug 22 2010, 06:23 PM (422 Views)
IceHell
Warrior of the Chamber
I've been looking to get myself a fast unit to support my warriors on the charge (for those times you really don't want steadfast to happen). Basicaly I want them charging on the flank and killing as much as possible. But I can't really decide on what to use. I thought of these options:

- 10 Marauder horsemen: champion, LA, flails
- chaos chariot (exalted with ...?)
- 5 chaos knights: champion, lances
- 3 dragon ogres: champion (2HW/GW?)

Any opinions of wich would be best? Or options I missed?
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Unuhexium
The Chosen
Ten horsemen because the opponent just has to kill one of them and his ranks start counting again. You have to make sure to have At least ten left after blows have been struck. You need 15 horsemen for that.

Five knights/three dragon ogres won't break ranks either, but when they're done hitting, there shouldn't be many ranks left anyway. Skip the lances for the knights though. They are too situational and you lose the magical attacks.
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Flint13
Member Avatar
Predator of the Northern Wastes
Well a big problem here is that in 8th edition, when you hit a flank or the rear of a unit, you only deny them ranks if you have 2 or more ranks of your own. Furthermore, a unit is not denied steadfast if they still have more ranks than you, regardless of being flanked, they just loose the combat bonus for those extra ranks. Only one unit you mention has more than one rank, the horsemen, and they are a bit fragile. Only one has to be picked off before they can't deny ranks themselves.

For what its worth, my favorite flanking unit (depending on the amount of points you would like to invest) alternates between 12-15 Mhorsemen with light armor, flails, a standard and the Mark of Khorne. They do a pretty solid 10 attacks at str 5 and 5 at str 3 with atleast +3 from static combat resolution. As well they are fast and can get where you need them to go, whether its into a flank or warmachine hunting. If you're worried about frenzy making them hard to control, you could go with the mark of nurgle, but halving their number of attacks never really seemed like a good trade off for me.
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IceHell
Warrior of the Chamber
Those even do 15 attacks (support attacks from the second ranks riders)

But the issue for me is that I play a pretty fluffy slaaneshi army, so I won't be using khornite horsemen.

As far as the denying of steadfast, I know it's hard to do trough ranks (the 3 ranks of my warriors are there anyway, so I won't need ranks on the fast attack group) so I'm looking for maximum destruction and a bit of durability. (denying ranks trough removing them)
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Unuhexium
The Chosen
Maximum destruction and a bit of durability means chariot or knights. Your opponent can hope to kill one knight if he is lucky and will most likely suffer five or more wounds in return.
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IceHell
Warrior of the Chamber
Well the knights have the tendency to do this, but so do the dragon-ogres, and they have stomp attacks (and multiple wounds). But then all of their attacks would probably come in last (with or without GW).

The chariot then has impact hits and the ability to move as monster... wich makes it more mobile. But also the least wounds of them all, except if I fit it with an exalted (perhaps with 2hw or a magical blade, for some extra hits).
To make my choice even harder all of these options are at about the same points cost.

The marauder horsemen are the cheap way to go I guess, but I have my doubts about their survivability

I'm not quite sure wich one would fit the role best. Has anyone tried one or more of these options perhaps? The only thing I can field right now are the knights, so I can't go and try it out myself =)
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Dracos
The Chosen
I like Knights and Chariots. Additionally I plan on buying Dragon Ogres if they ever resculpt the model or I get to the point it's worth working on a conversion of my own (too much to paint now).

I like using Chariots specifically as a companion to my Infantry. It's a bit more vulnerable than a unit of Knights but these days it should be about 3rd on my opponents priority list as far as shooting goes. However add a Hero and that'll jump it up a notch on that same list I'm sure.

Disclaimer: Knight's are always part of any army I make - A) I just love cavalry B) They are fantastic models. Same reason I like Horsemen over Warhounds if it's affordable.

Knight's of Slaanesh (I assume) are best run 6 strong and ran on the flank. Ranks are a ridiculous thought at their cost, and the reason so many people are dropping Knight's from their list. I think this is a mistake. Give them a musician and standard bearer (Banner of Rage?) and now they're nasty than amlost any other unit your going to find on anyone elses flank.

Different banner's will give them different effects. I've been playing with my Empire army in 8th so far, but I have 2 units of 12 Empire Knights as a standard option in my list. Point and effect wise this has given me a nice feel for how the Chaos Knights should work. If you can get them in the flank you'll be good to go against most anything. In the front it all depends on the quality of the unit your facing. I can tell you charging a bulked out unit of even human spearman - not a great ideal unless losing your knights furthers your battleplan

but the same can be said for any other unit best designed to be used on the flank - even Dragon Ogres I imagine
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