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Lore of Nurgle; - and its uses
Topic Started: Aug 29 2010, 06:58 PM (1,183 Views)
Sawdust
Member Avatar
The Chosen
Hey all. After palying 8ed for a while with a mono Tzeentch list, I wanted to try something different. A mono Nurgle list with a Nurgle sorcerer lord. So when I started building my list it had to be 'woven' around my sorc lord. Then I checked the Nurgle magic list, which I have never used before, and when I say never, I mean never in my life.

So while checking the spells I realised that the difference between the spells is the same difference you find in the new spell lores. Take the lore of Death for example, the character sniping lore. In lore of Nurgle you have one spell (Magnificent Buboes) that does the same though it doesn't take more wounds from your enemy, it is a sniping spell which you can ping off with only one dice!

Also the Lore of Nurgle has a Hex spell and an Augmentation spell in form of Curse of the Leper and Fleshy Abundance which are nice spells indeed. Who does not want regeneration on your warriors or marauders? And I think those High Elf Swordsmasters will be less effective with -1 to both their Strength and Toughness values!

Furthermore we have Damage Dealing spells which can be used at all foes and even these spells has its uses. Against brettonians the Plague Squall can be devestating and against Dwarfs, cloying Quagmire may not be a bad idea. And Ror glorious Rot works against anything.

My point is that the Lore of Nurgle is a lore with lots of potential and can be used almost anytime during a game. Oh and you can cast almost every spell with only 2 Power Dice and be quite certain of success, which, needless to say, is a good thing.
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Goodspawn
Champion of Nurgle
This is making me want to go back to Mono-Nurgle!
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Unuhexium
The Chosen
I'd say Lore of Nurgle has probably got even better in this edition compared to 7th. Especially plague squall has got a massive boost. Bigger units are easier to hit with plague squall and rot glorious rot. S1 can wound T10 these days which makes plague squall even more useful since it can be used to take out really tough targets such as steam tanks, stegadons and such. Furthermore, we do not have to guess range anymore so it is easier than ever to hit. Not, to mention that it is a really economic lore.
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Goodspawn
Champion of Nurgle
I'm trying to hold myself to only attempting a Nurgle sorceror at most, but part of me is declaring that I should have every unit Nurgle just incase I miss with that scatter!
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Unuhexium
The Chosen
One of my favourite units is a group of chaos warriors with MoN, halberds, shields and banner of rage. That's pretty much my most expensive unit so it should be ok.

The risk of the template scattering back into your own troops isn't that big if you plan how you use it a bit.
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frogboy
Warrior of the Chamber
Now all you need is some green wash :rock:
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Alric
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Warrior of the Chamber
Unuhexium
Sep 7 2010, 06:41 AM
I'd say Lore of Nurgle has probably got even better in this edition compared to 7th. Especially plague squall has got a massive boost. Bigger units are easier to hit with plague squall and rot glorious rot. S1 can wound T10 these days which makes plague squall even more useful since it can be used to take out really tough targets such as steam tanks, stegadons and such. Furthermore, we do not have to guess range anymore so it is easier than ever to hit. Not, to mention that it is a really economic lore.

MoN is looking nice. Festus in a large block , Fleshy Abundance is great for a decent size unit of ogres ,helps offset their low initiative by reducing losses.
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cc88
Slave
[ * ]
Plague Squall may also be of use against groups of war machines.

You basically have 3d6 goes to get 2 or 3 sixes depending on the war machine.
That is if you manage to hit.

-cc
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Goodspawn
Champion of Nurgle
It may be nasty to have a level 4 Shadow cast Enfeebling Foe to drop a unit's toughness by d3, then have a level 2 use Curse of the Leper to potentially instant kill an entire low toughness unit, or really make someone worried about their moderate toughness units. Or Mystifying Masma + Cloying Quagmire on those heavy armoured fellows.

Am I right in assuming this would work? Magic section states spell effects are cumulative, but generally can't take something below 1. So by casting Enfeebling Foe first, you reduce their toughness, and then by casting Curse of the Leper you drop that toughness another one point (which could potentially wipe out a unit between toughness 2-4?)

Sneaky! Too bad our level two's can't use Shadow.

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Neverchosen
The Chosen
If your going to one dice Magnificent Buboes make sure it's the last spell you cast cuse if you roll a natural 1 or 2 that Sorcerer is done casting that magic phase.

Let us know how well the all Nurgle list works.

Hey don't over look the Palanquin of Nurgle it's awesome and gives you a fear option.
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Goodspawn
Champion of Nurgle
I'm considering throwing something on it because from what I've seen it counts as infantry, which means it gets a Look Out Sir, ya?

Sounds like the only mount you can throw into a unit of warriors safely?
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Eta
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Exalted Guardian
ThatGood
Sep 24 2010, 10:09 AM
I'm considering throwing something on it because from what I've seen it counts as infantry, which means it gets a Look Out Sir, ya?

Sounds like the only mount you can throw into a unit of warriors safely?

That is correct.

Greetings
Eta
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Goodspawn
Champion of Nurgle
Would it be handy to put the BSB on this then? I think so! I hope so!

Edit: Throwing the BSB on this would be cool as it is, however, would it get that extended range? Or is that only for monster classified things?
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Rimmz
The Chosen
Its only if your BSB/General is a Large Target.

So for WoC only a Lord/Sorcerer lord on Dragon/Manticore and its not possible for our BSB
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Neverchosen
The Chosen
I once used an exalted bsb on palanquin with Diabolic Splendour and The Doom Totem. This bsb accompanied a unit of 20 Tzeentch shield warriors ran 6 wide. Very hard unit to kill especially when a fear test is failed. Also very expensive.
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