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| Crazy idea that just might work | |
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| Tweet Topic Started: Sep 8 2010, 12:54 PM (989 Views) | |
| Rimmz | Sep 8 2010, 12:54 PM Post #1 |
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The Chosen
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OK this just came to me literally 30 seconds ago while I was posting on another thread and I wanted to know what you guys think. In my Ard Boys list I ran 2 blocks of 18 Warriors of Khorne. I noticed they got the poo-poo shot out of them after they realized they couldn't kill my Tzeentch block. So most of the VP's I gave up came from those 2 blocks. Now my idea is 1 block of 40 in Horde formation. You would have to kill the entire thing to get any points and with the Raptorus Standard they probably wont run. If you give it Halberds it has an obscene 50 st 5 attacks if you can get all 10 in combat. Just a random thought. |
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| Monstein | Sep 8 2010, 02:10 PM Post #2 |
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Slave
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I run a mostly Khorne based army. I've thought of doing this with 29 with a EX of khorne. The nurlge guy at my store runs a big block of Nurgle warriors with frezy banner and two hand weapons. There one of the harder blocks to kill. |
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| Urdokadin | Sep 8 2010, 04:38 PM Post #3 |
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The bringer of pestilent rages.
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cause there are things like the 13th spell and final transmutation to trump a horde of expensive troops ;( |
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| dragonhardt24 | Sep 9 2010, 12:32 AM Post #4 |
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The Chosen
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Do it with chosen, give the hero favour of the gods, and stick a collared hero in there and it gets pretty entertaining. If the 13th spell just wipes you out if they roll a certain number, just make sure you have a dispell scroll handy to stop it. People don't really want irresistable force spells going off so scroll that mother. If it makes you take saves, then you have an MR2 to help out with your tzeentch ward. I might give it a shot and see how it works this weekend and let you know. |
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| ken.stubbs | Sep 9 2010, 03:58 AM Post #5 |
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Warrior of the Chamber
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I run 30 Warriors with mark of khorne, halberds and shields in horde formation with the rapturous standard and I think they are incredible. They are the unit I put in when I want to grind something down and I don't feel i need to worry about their breaking very often. |
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| Rimmz | Sep 9 2010, 04:14 AM Post #6 |
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The Chosen
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The more i think about it the more I think it gives up too much tactical flexibility. 1. I dont like Chosen. More points for a unit you cannot rely on what it will be good at. For example: You equip them to be a killy unit but they end up rolling +1 AS or +1 T. Both still useful but not what you would want as a first choice on a killy unit. When you compare them to Warriors they only have an advantage against WS5 and 6 Troops everything else the extra point of WS is wasted. When comparing that to Warriors in a block of 30 that an extra 90 points for +1 WS and a roll you cant control. 2. Chosen are special, hard to fit that into Army composition considering it is 700 points that could otherwise be core. |
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| Alexander_Keith | Sep 9 2010, 06:23 AM Post #7 |
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Warrior of the Chamber
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And this is just one example of why I'm not a huge fan of Ard' Boyz :P |
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| dragonhardt24 | Sep 10 2010, 01:18 AM Post #8 |
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The Chosen
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You could get the same thing with a block of warriors and Favour of the Gods on a hero. Support them with a warshrine and they are super tough to kill. I ran a 16 man chosen block with a jugger bsb in them and 2 warshrines. It held against a flank charge by 8 blood knights and a giant grave guard bunker in the flank. The next turn I rolled divine greatness and won combat every subsequent round because I was killing 4-6 models a turn and he wouldn't kill any back. The reason I like chosen for the bunker unit with warshrine support is because it's a numbers game. If the champ has Favour, you can adjust the initial roll. With 2 adjustable blessings a turn, you end up getting a lot of rerolls by adjusting to something you have already. Thus, it gives you lots of chances to roll a 12 (or 11 with Favour of the Gods). If that chosen block gets divine greatness....there isn't much around that can deal with chosen that have a 3+ ward save. Warriors can get the same thing, they just don't get the initial roll. So use warriors if you prefer, it'll be the same result, just with a little bit lower odds of getting divine greatness. |
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| Roark | Sep 16 2010, 01:22 PM Post #9 |
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Warrior of the Chamber
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For those of you who run massive blocks of Warriors: I would love to face you in a tournament. There are numerous ways to decimate or destroy crazy-big units in this edition. |
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| dragonhardt24 | Sep 17 2010, 12:47 AM Post #10 |
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The Chosen
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There are also ways to protect yourself from that stuff too. That's a 2-way street. |
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| Dracos | Sep 22 2010, 05:09 AM Post #11 |
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The Chosen
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Your both right but Rimmz already made the most important point. You give up too much tactical flexibility doing this with an expensive unit like Warriors. Marauders sure Warriors no way keep them 12 - 18 |
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| sgtspaz | Sep 22 2010, 05:19 AM Post #12 |
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Warrior of the Chamber
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Not in my experience. Every player I've faced ALWAYS thorws six dice at this spell against my biggest block of warriors. One of them being with the power scroll. Simply put I've faced an irresistable force 13th spell 3 times a game easy. The only time I got off easy was once when my adversary lost his seer in the first turn thanks to the puppet. And people were complaining about Gateway! :wacko: |
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| Unuhexium | Sep 22 2010, 06:35 AM Post #13 |
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The Chosen
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Try having 1/3 of your Empire army wiped out by a maximized Purple Sun. My opponent instantly got twelve new PD and continued casting. I'm probably going to slap the next person who includes "gateway" and "over-powered" in the same sentence. |
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| Priest33 | Sep 23 2010, 04:44 PM Post #14 |
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Favoured of Slaanesh
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imo treason works better then gateway anyway. Least when it comes to average damage :) |
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| IceHell | Sep 23 2010, 04:59 PM Post #15 |
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Warrior of the Chamber
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It's pretty situational... Against a small elite unit of dwarfs with handweapons and shields treason would be a waste of time. Against a horde unit of GW of lightly armoured stuff, it works like a charm. |
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