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| what mag. def. to use against slan | |
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| Tweet Topic Started: Sep 11 2010, 03:30 PM (550 Views) | |
| krome zep | Sep 11 2010, 03:30 PM Post #1 |
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Warrior of the Chamber
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i would like to know what magic defence to use against lizardmen because they always kill me in the magic fase plz help because its a real problem :wacko: |
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| Unuhexium | Sep 11 2010, 04:53 PM Post #2 |
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The Chosen
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In my experience, you can't really have a solid magic defence against a slann. I tend to use a level four of Tzeentch and maybe a level one or so to carry a dispell scroll and add a little fire power and the occasional extra PD or DD. It usually shuts down most of his spells. A slann is a really nasty thing to face just because there's no way you can out-magic the fat bastard. |
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| ilnar3 | Sep 11 2010, 05:45 PM Post #3 |
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Warrior of the Chamber
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that is kind of the point, and the reason they generally cost about 450 points you could always pit of shades him. especially in a unit of TG if nothing else the lizzy player will throw all his dispell dice at it. a level 4 with conjoined homonculus and mark of tzentch isnt that far from the casting power of a slaan. so you should be able to go toe to toe with one as for defence, most lizzies are currently defaulting to lore of life, whice is lacking the offence department, except for dewllers below, which no sane lizzy will attempt withough throne of vines being up. so kill throne of vines and slip infernal puppet into your list. |
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| dragonhardt24 | Sep 13 2010, 09:33 PM Post #4 |
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The Chosen
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Magic heavy slanns really really hate pandemonium....and lore of shadow. |
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| Rimmz | Sep 13 2010, 09:44 PM Post #5 |
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The Chosen
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Problem with Pandemonium is that it is a RIP spell and since RIP can be dispelled at anytime in a magic phase at best it just makes them waste a couple power dice against you are playing against an opponent that know what they are doing. |
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| dragonhardt24 | Sep 14 2010, 02:41 AM Post #6 |
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The Chosen
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I think Pandemonium is until your next turn and not an RIP. I don't have the rulebook here with me if you want to look it up right fast. |
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| Krakanrock | Sep 14 2010, 04:23 AM Post #7 |
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Exalted Guardian
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It still makes them use PD to dispel it on their turn which in effect is less dice for the slaan to cast with. Sure, it may be a minor speed bump for a slaan, but, then he will have to use 2 dice to relyably dispel it. @dragonhardt24 - yes, it is a RiP spell...though only a 9+ |
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| Yehoshua | Sep 14 2010, 05:28 AM Post #8 |
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Warrior of the Chamber
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Well, the Slann gets a LOS! against the Pit of Shades, and if he has becalming cogitation you're only likely to get it off once (the turn you move into 24" range). What I would do is just bring a level 2 with the Infernal puppet, so that he has to commit all of his dice to getting off Throne of Vines, and then has nothing left for Dwellers. You dispel the throne on your turn, and bring a ton of troops or a combat lord to chop your way to the Slann and kill him the old-fashioned way. Because of Becalming Cogitation and LOS!, it's nigh impossible to magic a Slann to death. |
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| Rimmz | Sep 14 2010, 10:17 AM Post #9 |
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The Chosen
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You can snipe them with the Lore of Death all the character sniping spells all work really well on a Slann as he has low T and S |
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| Kraytirous | Sep 14 2010, 11:10 AM Post #10 |
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Exalted Guardian
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You can't target him while he's in the unit of TG. |
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| Rimmz | Sep 14 2010, 02:44 PM Post #11 |
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The Chosen
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unless he has a special rule that says he cant which I dont think he does you certainly can. New edition is true LoS and he is a big fat target The Lore of death Spells say you can target a single model in a unit. |
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| Neverchosen | Sep 15 2010, 11:37 PM Post #12 |
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The Chosen
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I don't believe there is any fool proof defense agains a slan mage priest excluding another mage priest with becalming (thats the one that discards enemy dice rolls of 6 when they cast). I also play a lizzard man army and my slan always dominates the magic phase. The best defense is a combination of game play elements in my opinion slan magic phase is very hard to compete with. First thing is know your enemies spells. Look at the lore chosen by the slan and try to locate the high threat spells. The lore of life combined with a combat lizard army is horrible. If we use the lore of life as an example I would make dispelling Throne of Vines a priority. When combat starts I might shift focus to dispelling Flesh to Stone or Regrowth. Theres really nothing bad in the lore of life and the slan will likely cast 3 to 4 spells a phase whatever the lore. Slan are just ridiculous. Dont count on lore of death or nurgle for snipeing a slan if they have the lore of life it just wont happen. It may be worth doing if they chose another lore however I wouldn't theme around it unless your sure they won't have life. If I used death I would be aiming for his other characters. Have you considered using Feedback Scroll? Also Sivejirs Hex Scroll might dampen the slans day a bit. Scroll of Leeching is sure to give you at least one good magic phase. Don't leave home without your Infernal Puppet as most slan don't leave home without Cupped Hands. Give your troops as much MR as you can fit in and go for the gold. In the end we need to win combats. We look good in the combat phase and were no slouch in the magic department. Honestly win your game by playing smart get points wherever you can, bring your anvil units for points denial. Trying to out magic a slan is just banging your head on the wall beat his army. I hope that helps. |
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| Rimmz | Sep 16 2010, 01:27 AM Post #13 |
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The Chosen
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Neverchosen is absolutely right about beating his Army not the Slann. The best best is to just weather the magic assault from him as best as you can and then crush his army. Warriors still beat down Sarus and Temple Guard pretty well. |
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4:59 PM Jul 11