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| Glaive of putrefication+potion of strength; A worthy and useful combo? | |
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| Tweet Topic Started: Sep 17 2010, 07:14 PM (426 Views) | |
| guardian angel | Sep 17 2010, 07:14 PM Post #1 |
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Exalted Guardian
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So I am considering running this combo and putting it on my Shadow sorcerer lord. My reasoning is as follows: 1) When he gets into challenges, with the potion of strength he has a good chance of putting a serious dent in the challenger as long as he survives one round of combat. Doable I think! 2) Useful against big bad monsters (hydras, stegadons etc). Makes them a lot easier to handle after they take a wound. 3) Synergises well with mind razor. I would love to see the results of that combo :P I think it's definitely worth a go. However, what do other people think? Anybody tried this idea already? Had much success with it? |
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| Unuhexium | Sep 17 2010, 08:19 PM Post #2 |
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The Chosen
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Combine that combo with Talisman of Preservation and Charmed Shield and I cannot see any reason why he wouldn't survive a round of combat. On the down side, I think that this combo dedicates too much power with too little chance to pay off. There are a lot of what-ifs in the equation. You could probably mount him on a steed and hide him in a group of horsemen to make him more mobile though. |
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| guardian angel | Sep 17 2010, 09:35 PM Post #3 |
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Exalted Guardian
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Ok, so what would you suggest instead? Keep in mind my idea was to try and make him able to handle challenges and monsters if necessary. |
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| guardian angel | Sep 18 2010, 12:12 AM Post #4 |
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Exalted Guardian
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Or how about using the sword of anti-heroes and the other tricksters shard instead. No good for monsters but decent in challenges. |
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| Rimmz | Sep 18 2010, 12:34 AM Post #5 |
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The Chosen
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I wouldn't build out a Sorcerer lord to fight. Give him some protection like Talisman of Preservation the Charmed shield. This way he is safe from directed attacks. Make sure your unit has a champion to issue challenges or better yet put him in the same unit as a BSB and gear the BSB to fight challenges. While a sorcerer lord is not exactly a wuss in CC trying to make him fight monsters and other fighty killy heroes is like bringing a knife to a gun fight. The most I will ever do to make one fighty is give them a magic sword or something and use the sorcerer to hunt Warmachines. |
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| Neverchosen | Sep 18 2010, 06:07 AM Post #6 |
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The Chosen
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I like this on a lvl 2 used as bate. (Enchanted Shield) +2 AS and maybe (Talisman of Endurance) +5 ward Cast anything you can. With the lore attribute you swap in a combat character to finish up the job. I'm thinking hit the nasty with the glaive and in the next magic phase get out of there. Kind of a risky gimmick but if it worked it would be so much fun. Use Steed of Shadows for a quick escape maybe. Use steed Of Shadows to get another character into or out of charge position and swap out with yet another combat character. You can do some crazy stuff with shadow. Not sure i see any game winning benefits here. Sounds like a just for fun kind of thing. I may try that this week could be fun thanks for the idea. I agree with Rimmz kit him out for survivability. I just get the feeling this guy dies before he ever gets to swap places with anyone. |
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| Unuhexium | Sep 18 2010, 06:33 AM Post #7 |
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The Chosen
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Your idea is not bad by any means (ok, maybe a little bit), but like Rimmz said: "trying to make him fight monsters and other fighty killy heroes is like bringing a knife to a gun fight". Gearing a sorcerer lord for for close combat is in my opinion two halves that will not make a whole. What if your opponent does not try to assassinate him or if that huge monster attacks the "wrong" unit? There you have a couple of the what-ifs. What I would suggest? Well, for a semi-competitive setting I would suggest gearing him for what he does best and stay away from challenges altogether and have a hero on a disc or other fast mount to deal with the nasty stuff. For a goofy one trick pony, this could be great fun and a perfect way to make your opponent go "You did WHAT?" when the puny sorcerer totally obliterates his toughest monster. Still, I wouldn't put too much stock into this guy. |
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| Tabernacle of Priapus | Sep 18 2010, 11:01 PM Post #8 |
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The Chosen
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if you're going to use him as bait, why even make him level 2. keep him at 1, roll their spell last, stick with the default (Buboes as it sound like you're Nurgle) therefore he's slightly more of a threat if left if left undealth with. |
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| Neverchosen | Sep 19 2010, 12:48 AM Post #9 |
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The Chosen
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Bait yes. He goes with lore of Shadows because the lore attribute lets you change places with another character of the same troop type within I think 18". The idea is bait the enemy into combat with the caster then swap him with a tougher character. I'm playing 3000pt this week and I think I can squeeze one lvl 2 in and see if I can use this tactic to my benefit. I like lvl 2 for the extra spell and +1 to cast. You can not count on this tactic but a lvl 2 is always a lvl 2. |
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