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undivided army lists; 2000 points
Topic Started: Sep 18 2010, 11:55 AM (255 Views)
Lord_Asylum
Warrior of the Chamber
HEY ALL,
I have been trying to weite out a list for the past few months now and i have written out a few ill post them up here

Im goin for an undivided theme so im going to have an unmarked lord.

LIST 1

LORDS
Chaos Lord, Shield, Chaos Runesword, Armour of Morrslieb – 305 points

HEROS
Exalted hero, BSB (Banner of the gods), Shield – 140 points
Sorcerer, LVL 2, MoT, chariot- 241 points

CORE
18 Warriors, CSM, MoK, +1 h/w , standard blade - 393 points
18 Warriors, CSM, MoT, Halberds, Shields – 356 points
15 Warriors, CSM, MoN, Shields – 315 points
5 marauder horseman, MoS, Light armour, Flails, throwing spears, musician-101 points

RARE
Warshrine, MoS – 140 points
TOTAL: 1991

LIST 2

LORDS
Chaos Lord, Shield, Chaos Runesword, Armour of Morrslieb – 305 points

HEROS
Exalted hero, BSB (Banner of the gods), Shield – 140 points
Sorcerer, LVL 2, MoT - 141 points

CORE
18 Warriors, CSM, MoK, +1 h/w , standard blade - 393 points
18 Warriors, CSM, MoT, Halberds, Shields – 356 points
14 Warriors, CSM, MoN, Shields – 300 points

SPECIAL
4 Ogres, chaos armour, GW, Champion - 220 points

RARE
Warshrine, MoS – 140 points
TOTAL: 1995

LIST 3

LORDS
Chaos Lord, Shield, Chaos Runesword, Armour of Morrslieb – 305 points

HEROS
Exalted hero, BSB (Banner of the gods), Shield – 140 points
Sorcerer, LVL 2, MoT, Chariot - 241 points

CORE
18 Warriors, CSM, MoK, +1 h/w , standard blade - 393 points
18 Warriors, CSM, MoT, Halberds, Shields – 356 points
14 Warriors, CSM, MoN, Shields – 300 points

SPECIAL
Chariot – 120 points

RARE
Warshrine, MoS – 140 points
TOTAL: 1995

in put and comments are welcome.
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Rimmz
The Chosen
If you want to play a fluffy army that is unmarked go for it.

On the other hand the army was balanced around buying marks. The 30 points here and there you save dont make up for the power of the marks.

For example MoK on warriors is 30 points. You can buy 2 warriors with that for 4 attacks. The Mark would give you 5 or 6 attacks across the front rank and make you ITP.

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Lord_Asylum
Warrior of the Chamber
i wasn't planing on having the whole army markless just the general so it was a little bit more undivided
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Unuhexium
The Chosen
If anything, I think that a Runesword is a bit of an overkill and not really full value on a chaos lord. When will he actually need that extra point of WS that the Runesword gives? For me, that weapon is more of a sorcerer-lord-wanting-to-hit-stuff thing.

On the rare occasions when I field a chaos lord, I tend to try to increase his strength since that is the only thing that actually does anything for him.

@Rimmz: ...Umm... He only kept his lord undivided as was stated in his first post.
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Rimmz
The Chosen
I didnt look at the entire list was just commenting on an Undivided Army.

As far as the Army goes I agree with evryone about the Runesword its over kill. Better options are Sword of Swift Striking or good ole fashioned Sword of Might.

Banner of the Gods is WAAAAAAAAAAAY too many points in 8th ed with steadfast. 125 points is another 8 warriors that well over 1 rank to help with steadfast. Terror isnt that great either with BSB's all over the place

I personally dont think any of the high point (50+) banners are worth loosing the magic items on the BSB. Drop the banner and give him some gear. I like the classic Armor of Damnation/Biting Blade combo. People cry fighting that hero in challenges.

I also dont like Marauder Horsemen. Too weak to do anything in this edition. Just giving up CR. They work OK against Warmachines but it just takes 1 unit 1 round of shooting to either kill or maim the unit enough to be combat ineffective.
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Rivai
Warrior of the Chamber
Rimmz
Sep 18 2010, 03:58 PM
I also dont like Marauder Horsemen. Too weak to do anything in this edition. Just giving up CR. They work OK against Warmachines but it just takes 1 unit 1 round of shooting to either kill or maim the unit enough to be combat ineffective.

That is still one round of shooting not heading towards our hella expensive warrior blocks... I think they're good distractions for shooting armies, but I agree that they aren't effective hitting the flanks anymore.
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Lord_Asylum
Warrior of the Chamber
so would of the three army lists i have put up which one would y'all take or would you say write another list?

and if so what should i do different to this one?
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Nurgleboy77
Member Avatar
Warrior of the Chamber
Only thing I see that hasn't been mentioned is you should swap teh units with MoN and MoT so the Tzeentch Mark gives them a 5+ ward in combat due to having HW/Sh. Then the MoN boys have the Halberds.
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Rimmz
The Chosen
Yes its one round of shooting protection that costs you 100 points.

Example: 10 Dark Elf Crossbowmen have 20 shots. They will hit on 5's hitting with 7. Wounding on 4's wounding 4. You save on 6's you might save 1. That's 3 dead Horsemen out of 5 that now need to panic. If he fires 2 units or something like Handguns shoot at you your dead.

Now take Warriors as an example. Still hits 7 wounding only 3 and you can save on a 4 or better. Meaning you loose maybe 1. Less if you are Tzeentch or Nurgle.

So for that 100 points you spent on Horsemen you can buy 6 more Warriors which will give you the same statistical protection as a unit of Horsemen but for 6 turns instead of 1 or 2. Killing those 6 also doesn't give your opponent 105 victory points.
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MrMiscast
Warrior of the Chamber
All those list are fairly similar and they all have things that are worth taking. Chariots, Ogres and Warshrines are all good. Just depends on what you wanna play with. The only time I consider the runesword be worthwile on a lord is if you give him mark of nurgle and even then it΄s very situational.

Banner of the Gods is cool but it has lost a lot of effectivness in 8th. Would rather give him a wardsave so he can survive. I would also give the bsb the chariot instead of the sorcerer if any. I would give the Khorne warriors halberds but that΄s a personal preference, 2hw works with the razor standard(?). Get rid of the halberds on the tzeentch warriors. Let them stick to their shields

Aside from that some dogs would be nice and you could consider ditching those nurgle warriors for something else like knights or ogres or whatever you prefer.

Regards.
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Eta
Member Avatar
Exalted Guardian
Rimmz
Sep 18 2010, 03:58 PM

I also dont like Marauder Horsemen. Too weak to do anything in this edition. Just giving up CR. They work OK against Warmachines but it just takes 1 unit 1 round of shooting to either kill or maim the unit enough to be combat ineffective.

Where is the difference to 7th edition? They died just as easily. Give them the mark of Slaanesh and you have to kill them all to remove the potential thread. Makes them quite worthwhile in this edition. Especially when you do not place them directly in front of units with ranged fire. Cover modifiers considerably up the survivability of horsemen. You can make your own cover with a cheap unit of hounds ;).

That would be something the OP might add to his list. Two or three units of five hounds as screeners / redirectors are never wrong.

Greetings
Eta
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Rimmz
The Chosen
The difference between 7th and 8th is that in 7th they could limit the amount of attacks back they take in 8th they cant.

In 7th with half VP's for units loosing a 100 point unit wasn't a big deal. In 8th 100 points is the draw margin. If you and your opponent kill an equal number of points but he gets your horsemen that 105 points will push him to a win.

I have noticed in most of my games unless it is a complete route games are decided less than 500 points.

Hounds are the same problem. 3 units of 5 hounds is 90 points. With the changes to Frenzy and BSB's you don't need hounds to control your Khorne units.

Also playing a fighting army like WoC most opponents will just ignore your dogs and let them get in your way. High Elves and Dark Elves are 2 Armies that can stand up and fight chaos on equal footing. They can also shoot. Why not just stand back and let the dogs get in your way while they shoot you as you maneuver your dogs out of the way. Why do you the courtesy of removing them for you?


The light units that cannot take casualties are not worth it in this edition.

I am also of the opinion that a 18 to 24 block of warriors is better than a 40 man block of Marauders with Great Weapons.

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