Welcome Guest [Log In] [Register]
Welcome to The Chamber of the Everchosen. We hope you enjoy your visit!


Here at COTEC we are all about the Warriors of Chaos in Warhammer Fantasy Battle.

Tactics to help you slaughter your opponent on the tabletop, through to galleries on how to build your next Warshrine. Its all covered... and growing!

We are a forum for gamers and hobbyist alike and again would like to welcome you to a fun, friendly, warm place and hope to see you again!


Join our legion! Takes less than a minute and gives you access to everything!


If you're already a member please log in to your account by entering the correct runes and words of power:

Username:   Password:
Add Reply
2250 tourney list; some feedback please
Topic Started: Sep 20 2010, 04:55 AM (529 Views)
mcpolle
The Chosen
Hi guys,

Have just been toying with this list, have not played it as yet, but am thinking of it to a toureny here in DK in a couple of weeks.

Sorcer lord
MoT, Disc, 4+ ward save, third eye, earthing rod

BSB
MoT, 4+ ward save, gt weapon

21 Warriors,
MoN, HW/sh, full cmd, razor std.

5 hounds

5 hounds

6 Marauder horse
MoS, throwing spear, sh, muso

6 MArauder horse,
MoS, sh, muso

7 Knights,
MoK, muso, std, std of Discipline (+1 LD)

7 Knights
MoN, muso, std, Banner of Rage

Hellcannon

So what do you think, both units of Knights have frenzy, but will be close by the BSB, 2 units of hounds to get in the way, re direct, entries,
2 Units of marauder horse, for warmachine hunting, and a big block of warriors.

Both characters have a 3+ ward , so thats ok.

So what do you think??

Polle
Offline Profile Quote Post Goto Top
 
mcpolle
The Chosen
have already changed something :-)
Warriors are now MoT, with blasted standard, and with the extra points gave marauder horse throwing axes.

Polle
Offline Profile Quote Post Goto Top
 
Rimmz
The Chosen
I'm gonna save my army responses in a text file and start copy and pasting :D

First thing that pops out at me about this list is that its a 7th ed list.

Halberds are better for WoC in this edition than great weapons with the exception of Marauders on foot. This goes for characters. I have thrown down the math in several other army list threads so I wont re-post it here but long story short: I5 good, I6 or 7 on characters more good. St4 good St5 good. St6 or higher: Not good enough to give up the high initiative.

I'm not just talking out of my ass here either I have played a few games in 8th.

7 Knights. I am using 2 blocks in my Ard Boys list so I', not gonna say 2 units are bad however I did drop my blocks from 7 to 6 because 7 was too wide to make large turns. 6 is better for that and more than likely you wont get all 7 into combat anyway. 2 units in a 2250 list is also a lot of points.

Don't need dogs to control knights anymore. Don't need them to screen warriors from shooting. Dogs are too much of a liability now too easy to kill and if your opponent is smart he will ignore them and let them get in your way which will keep you out of combat another turn which against shooty armies will be very bad.


Marauder Horsemen. Read everything I just said about the dogs and then add in the fact that they are more points. They may kill a Warmachine but that's about all they are good for anymore.

Sorcerer lord has a good setup I would drop the earthen rod though and take either Blood of Tzeentch or Puppet. Personally I like BoT because you can prevent a miscast with it rather than having a chance at minimizing one. i use 3rd eye on mine as well. With the casting values they way they are now a d3 doesn't mean much. Also as far as miscasts go remember a Disk mounted sorcerer is out and away from your main army so the templates wont hurt you much and the Sorcerer has a ward save against it. You only have to worry about loosing wizard levels on a high roll or the 1-3 result on a low roll.

Try him out with Talisman of Preservation, Blood of Tzeentch, Charmed Shield, 3rd eye and a Disk. Best build I have come up with so far for a disk mounted sorcerer.

As far as what I would take instead take another block of warriors maybe of Khorne to add a killy block to your Tzeentch anvil. If your drop the Dogs/Horsemen/1 knight from each block you should have the points for it.

Oh and get rid of the great weapon on your BSB give him a shield and a Biting blade if nothing else.

Offline Profile Quote Post Goto Top
 
mcpolle
The Chosen
Thx for your input, must say I like the lord, the way he is, because he has tried to kill himself twice now in two games, which I could stop, also the tourney I am going to, cannot use puppet.

Understand exactly what you say about the BSB, have now given him a halbard.

The knights, the reasoning for 7 of them, was thinking that they can take a casualty, and still make a very good fighting force when they arrive.

The marauder horse, and the dogs, yup, I know they ,might be easy points for my enemies, BUT, saying that, they are great war machine hunters, and can always charge in against a wizard, giving him possibly a wound or two.

Could maybe drop one of the units of knights to get 2*18 warriors, this extra one with MoK, and halbards, but thought the knights were more durable.

Have played two games. with two massacres, so its not all bad, played against Empire, and VC, so not easy opponents.

My only problem with having two units of knights, and two units of cav, is I have NOTHING else, at all, and that I could see giving me probs.

Third eye is ace, used it, to steal death magic from one mage, to kill a 4th level :-)

Polle
Offline Profile Quote Post Goto Top
 
Rimmz
The Chosen
An individual knight is more durable than a Warrior

A block of 18 Warriors is more durable than 7 Knights
Offline Profile Quote Post Goto Top
 
mcpolle
The Chosen
ok, so switch the unit of Khorne knights out with a unit of Khorne warriors with halbards, both units of 18, and give the Sorcerer lord a enchanted shield.

What do you think of that??

Will post the new list.

Polle
Offline Profile Quote Post Goto Top
 
mcpolle
The Chosen
Sorcer lord
MoT, Disc, 4+ ward save, third eye, earthing rod, ench sh.

BSB
MoT, 4+ ward save, halbard

18 Warriors,
MoT, HW/sh, full cmd, blasted std

5 hounds

5 hounds

6 Marauder horse
MoS, throwing spear, sh, muso

6 MArauder horse,
MoS, throwing spears, sh, muso


18 Warriors
MoK, halbards, sh, F/C, banner of swiftness

7 Knights
MoN, muso, std, Banner of Rage

Hellcannon

What do you think of that??

Polle
Offline Profile Quote Post Goto Top
 
ukko
Member Avatar
Exalted Guardian
I like that list a lot generally. I'd probably drop a horseman from each unit to get them flails (switching sh for l/a) - it makes it that much more likely when they reach warmachines, skirmishers, etc that they'll mush them. I'm sure the 6th guy's handy to soak up an extra casualty but S3 always lets me down when I need it. If it's a what's-modelled issue then spears would still be worth it imho.

What's the second 4+ward? Is it the heavy armour one?
Offline Profile Quote Post Goto Top
 
mcpolle
The Chosen
yup, :-)

Polle
Offline Profile Quote Post Goto Top
 
Rimmz
The Chosen
Didn't realize that was the 4+ Ward Heavy armor. With a Halberd that only leaves him with a 5+ Armor save. If its actually the 4+ Ward that is a 3+ with the MoT that's a little better but still.....

You may be better off with the Armor of Morrsileb if its the Armor of Fortune (5+ Ward Save) The Ward will only work against non magic attacks but honestly you shouldn't be challenging with your BSB use your unit champ and then the only attacks the BSB should be taking will be from directed attacks which 90% of the time are non magical, plus you get to keep your 4+ AS
Offline Profile Quote Post Goto Top
 
IceHell
Warrior of the Chamber
Rimmz
Sep 23 2010, 06:13 PM
You may be better off with the Armor of Morrsileb if its the Armor of Fortune (5+ Ward Save) The Ward will only work against non magic attacks

And with the points that frees up you give him a necrotic phylactery, which will pretty much cover all the magic that will hit him anyway. Ok there are some exceptions, mainly skaven, but he'll be pretty safe from the main lores. And since your enemy doesn't know it's there he'll very probably waste a few dice on casting a sniping spell on your bsb anyway
Offline Profile Quote Post Goto Top
 
mcpolle
The Chosen
some good ideas there,

Thx

Polle
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Armylist · Next Topic »
Add Reply