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| 2250pts Warrior List | |
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| Tweet Topic Started: Oct 9 2010, 09:05 PM (1,060 Views) | |
| Kormak | Oct 9 2010, 09:05 PM Post #1 |
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High Executioner of Khorne
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Well this list has been changed a bit since I first posted it, BSB with chosen, sorcerer with Tzeentch Warriors. jugger with knights, trolls will screen knights until they are both in position for flank charges. If the enemy doesn't have to many warmachines I will put one of either flank. hounds will screen warriors. warshrine will buff chosen which ever unit needs it at the time. Spawn will hang on the flanks. Exalted Champion of Chaos - Mark of Khorne - Barded Steed - Shield - Helm of Many eyes - Sword of Might Total 191pts Exalted Champion - Mark of Tzeentch - Battle Standard Bearer - Shield - Sword of Swift Slaying - Tailsmans of Portection Total 190pts Chaos Sorcerer - Level 2 - Black Tongue - Lore of Fire Total 170pts Heroes: 551pts 18 Chaos Warriors - Mark of Khorne - Halberds - Standard - Musician Total 336pts 17 Chaos Warriors - Mark of Tzeentch - Shields - Standard - Musician - Lichebone Pennant Total 315pts 5 Chaos Hounds Toal 30pts 5 Chaos Hounds Toal 30pts 5 Chaos Hounds Toal 30pts Core: 741pts 17 Chosen Warriors - Mark of Khorne - Halberds - Fullcommand - Favour of the Gods Total 408pts 5 Chaos Knights - Mark of Khorne - Musicican Total 240pts 4 Chaos Trolls Total 180pts Special: 828pts Chaos Warshrine Total 130pts Rare: 130pts Army Total: 2250pts *edit* Removed marauders |
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| whtdwrf11 | Oct 9 2010, 10:07 PM Post #2 |
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Exalted Guardian
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I can't think of much I would change in your list kormak but I do have to agree with you on those marauders maybe not being a big enough unit. Dropping them and adding another troll and another pack of hounds uses up 75 points of your 132 so if the banner is cheap enough who knows if you could fit in another thing or two. It's too bad the warriors champion can't take a magic item if you had chosen you could have taken the collar of Khorne on him but chosen aren't exactly cheap in the long run. |
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| Kormak | Oct 9 2010, 10:57 PM Post #3 |
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High Executioner of Khorne
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Well done! makes my army look more like it used to during 6th oddly enough, just a shame I couldn't slip giant in here or something :( |
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| whtdwrf11 | Oct 9 2010, 11:45 PM Post #4 |
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Exalted Guardian
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That's rather ironic if it's making it look like the way you had it two editions ago. |
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| Kormak | Oct 10 2010, 04:15 AM Post #5 |
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High Executioner of Khorne
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Well I guess I just have to get some games in now! |
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| Priest33 | Oct 10 2010, 11:49 AM Post #6 |
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Favoured of Slaanesh
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Not sure and I might be having a blond moment, but i think you have over costed your warriors with additional hand weapons. Shouldn't they be the same base points as the Halberd ones +25 for the standard? Never use extra hand weapon guys so cant remember if its +1 like halberds or +2 to points. Also I have never seen the point in taking war hounds under 10 models in one unit now as they need a rank to negate ranks and all... Tho in your area their might be a lot of warmachine crews waiting to be bit on the butt by a hound. |
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| whtdwrf11 | Oct 10 2010, 04:36 PM Post #7 |
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Exalted Guardian
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The additional weapons warriors are the correct amount for 18 Khorne marked ones because their 348 before the standard which is 45 points not 25. The point in not taking units of 10 warhounds is because you send them into the flank of a unit your warriors are fighting there easy combat res for the enemy because of how easy it is to cut them down so having units of five around are useful for taking a couple shots as a screen and generally getting in the way and making a nuisance of themselves. |
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| Kormak | Oct 10 2010, 09:08 PM Post #8 |
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High Executioner of Khorne
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whtdwrf11 hit the nail on the head with his post on hounds, I think if you want them to cancel ranks you going to need a unit of atleast 15/20, the problem with a unit of 10 is that you only need to kill one T3 model and they no longer fill the role you designed them for (this is again a problem with marauder horsmen). I more plan to use them to block missile fire, if I am up against lots of warmachines then I can put them in a 3x2 formation. My chaos knights and trolls will provide the flank support for my warriors the sheer amount of attacks should be enough to reduce the ranks enough so they are no longer stubborn. If I am concerned about not breaking the unit and my knights be counter charged then I put my exalted on the flank and issue challenges. |
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| Goodspawn | Oct 11 2010, 12:36 AM Post #9 |
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Champion of Nurgle
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I'm kinda liking the sound of those hounds. Running them infront of a warrior unit marked nurgle would give a total of -3 to shooting, am I right? That's pretty dirty! I likie! |
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| Kormak | Oct 11 2010, 07:02 AM Post #10 |
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High Executioner of Khorne
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just a shame we don't have the skirnishing screens like before :( Its certainly pretty sick with MoN |
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| Kormak | Oct 12 2010, 10:10 PM Post #11 |
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High Executioner of Khorne
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Well I have made a few minor changes to this list, I don't think they will improve it per say but add a little more diversity to the list, first I have changed the exalted on jugger, I was actually considering changing his mount to a steed then I remembered about the jugger making him immune to KB ( I have come across far to many models with KB in my time). I decided to make him cheap option Dawn stone + great weapon, the other option I had considered was Helm of many eyes + sword of might (still a option), my main concern with SoM is when you come across characters with High T and a very low save, it just dosn't seem like it can cut it Next thing I decided I wanted to do was add in a couple of Chaos spawn ( I love using my Scyla models :D ), I did this by dropping the Razor standard and a troll and the points saved on the jugger rider. I decided against the razor standard because I felt it made the unit far to many points, I could have got a unit of 18 chosen with fullcommand and halberds for a point less, hmm, I might be tempted if I can get some more cash together soon :D Another thing I have been entertaining is swapping the trolls for chaos ogres with great weapons, I just have this idea that I want to convert my old minotaurs into minotaurs with chaos armour and then use them as Chaos ogres with great weapons. |
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| Goodspawn | Oct 13 2010, 02:42 AM Post #12 |
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Champion of Nurgle
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Do you think chaos ogres are more effective, or you just like 'em? Why did you drop the jugger! He looks cute. Was it just to save on points? |
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| whtdwrf11 | Oct 13 2010, 03:05 AM Post #13 |
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Exalted Guardian
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He dropped the jugger because of the new WoC FAQ confirming it as a monstrous beast so the rider can't get a look out sir roll from any unit in our army. I think he's entertaining the idea of switching them because of the conversions he has in mind. Plus who can turn down S6 chaos ogres who can take marks as well plus have three attacks and get full attacks even when they do supporting attacks because of being monstrous infantry. |
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| Kormak | Oct 13 2010, 03:27 AM Post #14 |
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High Executioner of Khorne
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I haven't actually dropped the jugger, I have been thinking about it however I am starting to think immune to KB makes it worth keeping, I am in two minds about this. ATM the only option for the jugger rider is the fact I can slap the trolls in front of them and hopefully bounce cannon balls of them. As for trolls vs ogres I think the only thing that keep the trolls in play atm is mutant regen! as whtdwrf11 pointed out I am thinking about a conversion for ogres that would look very cool! |
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| whtdwrf11 | Oct 13 2010, 03:38 AM Post #15 |
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Exalted Guardian
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Yeah what doesn't help is the fact the only two items that provide killing blow protection are the crimson armour of dargon and the bronze armour of zhrakk one using almost all of an exalted points and the other removing the exalteds ability to confer his leadership upon others being the biggest drawbacks respectively between the two armours. |
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