Welcome Guest [Log In] [Register]
Welcome to The Chamber of the Everchosen. We hope you enjoy your visit!


Here at COTEC we are all about the Warriors of Chaos in Warhammer Fantasy Battle.

Tactics to help you slaughter your opponent on the tabletop, through to galleries on how to build your next Warshrine. Its all covered... and growing!

We are a forum for gamers and hobbyist alike and again would like to welcome you to a fun, friendly, warm place and hope to see you again!


Join our legion! Takes less than a minute and gives you access to everything!


If you're already a member please log in to your account by entering the correct runes and words of power:

Username:   Password:
Add Reply
2000 point slaanesh list
Topic Started: Oct 25 2010, 07:09 AM (245 Views)
Damien
Slave
[ * ]
Chaos Lord
Sheild
Barded Steed
Mark of Slaanesh
Pendant of Slaanesh


Chaos Sorcerer
Level 2
Mark of Slaanesh
Power Familiar

Chaos Sorcerer
Level 2
Mark of Slaanesh
Inferal Puppet

Exalted Hero
Mark of Slaanesh
Battle Standard
Warbanner
Additional Hand Weapon

6 Chaos Hounds

17 Chaos warriors
Sheilds
Mark of Slaanesh
Musician
Champion
Standard Bearer

17 Chaos warriors
Sheilds
Mark of Slaanesh
Musician
Champion
Standard Bearer

23 Mauraders
Sheilds
Light Armor
Mark of Slaanesh
Musician
Champion
Standard Bearer

5 Chaos Knights
Mark of Slaanesh
Musician
Champion
Standard Bearer
Rapturous Standard

Warshrine
Mark of Slaanesh

i try to stick with the whole sacred number thing as much as i can so units are made of 6 or multiples there of

chaos lord in with knights

sorcere in each unit of warriors

and bsb with marauders
Offline Profile Quote Post Goto Top
 
Kraytirous
Exalted Guardian
Well, here are the problems that I see... That Lord is a lot of points and doesn't bring much to the table. I'd remove him and buff up the Warriors or Knights. Which brings me to my next point, those Knights are rather lacking in staying power. Yeah, sure, they'll kill a tonne on the charge, but most likely they will be out-ranked and then stubborn will keep them in place to be out-flanked. So keep that in mind when using them. The Sorcerers, I like. Those Marauders look good also (although I'd HIGHLY recommend considering the Mark of Tzeentch for them, as that would make them an even more excellent anvil).

Here are my reccomendations:

~Combine the Warriors into a large Horde unit

~Drop the Lord and buff up the Warriors / Knights
OR
~Keep the Lord but give him more offensive equipment

~Give the BSB a halberd rather then an additional hand weapon,as most of the time he will find himself in a challenge or against something tough (who doesn't want to have a go at killing the bsb?)

~Same with the Warriors, I'd recommend giving them halberds over shields. They lose some survivability but gain some terrifying offensive potential. Be aggressive, you're Chaos!

~Drop the Warshrine to bump up the buffing of your other units (they work best in pairs, I find)
Offline Profile Quote Post Goto Top
 
Fallen Pony
Member Avatar
The Chosen
I would remove the magic banner form the BSB and give him more gear for protection, there is no opponent that wouldent focus all attack thet can get on him. Just to good a taget to only have 3+ AS on.

The rest of the army i find interesting, i have tryed Slannesh magic a few times, sadly i just roll piss poor when it comes to winds of magic so havent gotton much of, has a Stank driving around with the 'follow' spell ( forgot the name) was funny enough. =P
Offline Profile Quote Post Goto Top
 
Damien
Slave
[ * ]
do you really think a halbred on the bsb would be better than the additional hand weapon hes already str 5 i thought the extra attack would be worth more than the additional strength... espically considering i normally play against empire elfes and orcs the highest toughness i see usually is equal to or less than his stregth
Offline Profile Quote Post Goto Top
 
Soulcaresser
Member Avatar
Warrior of the Chamber
Kraytirous
Oct 25 2010, 10:52 AM
Well, here are the problems that I see... That Lord is a lot of points and doesn't bring much to the table. I'd remove him and buff up the Warriors or Knights. Which brings me to my next point, those Knights are rather lacking in staying power. Yeah, sure, they'll kill a tonne on the charge, but most likely they will be out-ranked and then stubborn will keep them in place to be out-flanked. So keep that in mind when using them. The Sorcerers, I like. Those Marauders look good also (although I'd HIGHLY recommend considering the Mark of Tzeentch for them, as that would make them an even more excellent anvil).

Here are my reccomendations:

~Combine the Warriors into a large Horde unit

~Drop the Lord and buff up the Warriors / Knights
OR
~Keep the Lord but give him more offensive equipment

~Give the BSB a halberd rather then an additional hand weapon,as most of the time he will find himself in a challenge or against something tough (who doesn't want to have a go at killing the bsb?)

~Same with the Warriors, I'd recommend giving them halberds over shields. They lose some survivability but gain some terrifying offensive potential. Be aggressive, you're Chaos!

~Drop the Warshrine to bump up the buffing of your other units (they work best in pairs, I find)

Do you have used a big block of chaos warriors? Is it then not a nice target fore the nice magic spells like the dwellers, or purple sun of xerseus?
Offline Profile Quote Post Goto Top
 
Fenris249
The Chosen
I agree that the CLoS is a little wimpy. He just doesn't have any omph. I mean yeah he's a Chaos Lord, but whats the gimmick that will make him special? Ths MoS is 10 points and does what? He's joining a unit withit already so he'll be ItP anyway. I say Make him a SL and mark him Slaanesh then turn one of the other CS to lore of death and Xerxes you oponants in the face when they least expect it. :lol:
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Armylist · Next Topic »
Add Reply