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1000 points VS Dwarfs. Need Help Please.
Topic Started: Feb 28 2012, 10:40 PM (165 Views)
Yorkshire Dave
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Warrior of the Chamber
Right.... I have posted this before, but my opponent is running a different list now.

My List:
Chaos Sorceror: MoT, Level 2, Golden eye of Tzenntch, Spell Familiar & Charmed Shield

17 Warriors: Chaos Armour, MoT, Full Command, Shields, Standard of Discipline

18 Warriors: Chaos armour, MoK, Full comand, Halbards, Banner of eternal Flame

5 Warhounds

5 Warhounds

5 Warhounds

5 Warhounds

Opponents List:

Dwarf lord
Shieldbearers
Shield
Master rune of swiftness
Rune of fury
Rune of cleaving
Rune of stone

25 warriors
Shields
Command

25 warriors
Shields
Command

10 quarrellers
Great weapons

Organ gun


I've never fought Dwarf's before..... But I'm a tad worried about said Organ Gun. Any help will be much appreciated, Thanks in advance :).

Dave
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David L
The Chosen
Everything is chancy in small games, but that looks like a pretty weak Dwarf list. Since you have no BSB perhaps he can break you on static combat resolution, but his damage potential is small.

The Organ Gun is the main threat. Try to run the warhounds into it. They won't kill it, but they might tie it up a round, or convince the Dwarfs to shoot dogs instead of Khorne warriors.

With no extra magic defense in the Dwarf army, your magic should do fine. Hit the Organ Gun.

Try to get the Khorne warriors into his non-lord unit. They should be able to blow through it in a couple rounds. Let the crossbows charge the Khorne guys in the flank, you'll win anyway. But be sure to block the Dwarf Lord's unit with warhounds while grinding the other.
The Khorne warriors have decent odds of taking down the Dwarf Lord. He only has a 1+ save and no other defense, so you average about 1 wound a round on him. But probably you just allocate on the warriors and try not to lose combat.

The Dwarf Lord swings first, but he doesn't get re-rolls and he is only strength 5 (plus 2 Strength 4 at Ws5), so his damage output is not big.

PS If your list is accurate, the Dwarf wasted points on the lord. The Rune of Stone cannot help him, since he already has a 1+ save without it.
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Gop
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Warrior of the Chamber
Dwarfs aren't so hot in lower point lists. In larger games they can be awesome, but your warriors will cream his on average.

The organ gun can be good but it can also misfire badly, esp. with no engineer. Close on it asap with chaff eg. dogs. 4 units of dogs seems a bit much in this size game too.

He has no runelord or much antimagic, something that the dwarfs can do really well. Your magic should be very useful in this game. Since he has no long range artillery (dwarf suicide) you may be able to stand back and magic him to death. Perhaps taking another sorcerer could even pay off.
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propervillanz
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A Manly Muppet
I think your list is pretty sound. I agree with David L and Gop in that your opponents list is weak and that you should attempt to take the organ gun out as fast as possible.

The amount of warhounds you are bringing will serve you very well to accomplish the above said goal, providing mobile hard cover for your warriors, and ensuring your army will out maneuver his.

Another idea is to give the khorne warrior unit the banner of swiftness to ensure they get into combat as fast as possible. Or just switch it over to a tzeentch marked unit.
I play against skaven, dwarfs, empire, and elves (all kinds) regularly and i can personally say a ward save is better than no ward save whether it be missile fire or close combat.
Edited by propervillanz, Mar 19 2012, 04:04 AM.
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Harbinger
The Chosen
If you have the models, here are two possible options.

Option A.

Exalted of Khorne with sword of might, talisman of endurance, shield, Barded steed=196

Festus=185

CORE
48 marauders of Khorne with great weapons and full command=288

5 war hounds=30

5 war hounds=30

6 Knights of Khorne=270

Total=999
Exalted rides with the knights and waits till he has a juicy target, Dog unit one runs in front of organ gun first turn, probably dies, then dog unit 2 charges it and locks it up from shooting. Marauders advance toward enemy warrior unit. Knights blitz forward and murder quarllers and then come back around to threaten second warrior unit. If you role well, Festus could possibly kill the dwarf lord since he doesn't have a ward save with buboes sniping. If possible, if the lord survives before combat is about to begin, run the knights into the unit with the lord. Challenge him out with the Exalted and have them smack each other while the knights murder warriors around them. He prob won't break, but you should hold him in place long enough for the marauders to swing in for a flank charge and and finish off the unit around the dual. They should only take one round of combat to break the other 25 man warrior brick, and if they don't break them in the first turn, odds are you will kill them all on his turn and get to reform for your next turn charge.

Option 2.

Festus(again)=185

20 warriors of nurgle with halberds, shields, standard, musician, banner of rage=423

50 marauders of khorne with great weapons and full command=300

5 war hounds=30

5 war hounds=30

5 war hounds=30

Similar idea to your first list but has warriors instead of knights and drops the Exalted. Run the hounds into the gun to minimize its impact. Ignore the quarllers and pound the warrior blocks into oblivion. Even with a lord, the nurgle warriors can grind the dwarf warriors alot better then they can. They again might not break them but your marauders will run right through the dwarf warriors. You figure that you can get 6 marauders in contact with 5 dwarves, with horde formation thats 25 Str5 attacks even if he hits and kills with every attack that his front and second rank get. Keep the marauders on the opposite side of the quarllers so the have to focus attention on the warriors. Shields and MoN should largely negate them until you are ready to deal with them.
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propervillanz
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A Manly Muppet
Possible foundation for a list vs Dwarfs:

2x Chaos Marauders (20 strong) 320pts
Mark of Tzeentch, Great Weapon, Full Command

3x Chaos Warhounds (5 strong) 90pts
naked

Hellcannon 205pts

All together this is 615pts leaving you 385 to play around with.

It will give you both something to do during your shooting phase and/or and unbreakable monster that can either move up with your army. If you fail the rampage test then you get an Unbreakable monster that you cannot run away from due to the new random movement rules. Likewise, with no BSB it make it more likely to get Dwarfs to panic, just takes one bad roll.

You can, but do not have to take magic as Dwarfs will not be throwing any spells your way, this gives you the opportunity to field some very killy characters if you choose to do so. Although, I completely agree with Harbinger in that Festus would be an awesome choice for this battle in every way.

I personally think some characters on Discs of Tzeentch could shine very brightly in this game.

Hope it was helpful and good luck.
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