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HELLCANNON questions...
Topic Started: May 2 2011, 08:40 AM (437 Views)
LORD VOKUL'NAX
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Corrupted Slann
1. Is the hellcannon slowed down by the movement of its chaos dwarf handlers? (in the case of a regular move; not rampaging)? Under the monster and handler special rules it says that handlers are ignored for most gaming purposes, just wondering if this is included.

2. If a hellcannon loses all of its handlers (and passes its monster reaction test on its own leadership) can it use the general's leadership when testing for rampage?



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sometimesafish
The Chosen
I don't have my rulebook with me but...

1. No
2. Yes


?
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LORD VOKUL'NAX
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Corrupted Slann
It sounds almost too go to be true that the hellcannon is not slowed down by it Chaos dwarf handlers.

Movement 6 would be pretty sweet. I just can't find an exact reference to the Dwarfs movement being ignored other than "that handlers are ignored for most gaming purposes". Does anyone have any other reference?
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Eta
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Exalted Guardian
1. No

2. Yes
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sometimesafish
The Chosen
Yeah, um, I don't know of any monster/handler that is slowed by handlers.

Unless I have another rule wrong?

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Benaiah
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The Chosen
I don't have my book with me but I believe the BRB says that any monster w/ handlers is never slowed down by it's handlers. The handlers get dragged along and are forced to keep up one way or another. Which btw is awesome. :rock:
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dread lord
Warrior of the Chamber
The new faq just gave us this


Q: When the models in a unit with the Monster and Handlers
special rule have different Movement Allowances, which one decides
how far the unit can move? (p73)
A: The monsters Movement Allowance is used
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LORD VOKUL'NAX
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Corrupted Slann
dread lord
May 9 2011, 09:02 PM
The new faq just gave us this


Q: When the models in a unit with the Monster and Handlers
special rule have different Movement Allowances, which one decides
how far the unit can move? (p73)
A: The monsters Movement Allowance is used

Sweet! B) thanks for that!
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