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Tactics vs High Elves
Topic Started: May 25 2011, 08:01 AM (950 Views)
Kiwichris
Member Avatar
The Khornate Kiwi
Hi guys,

I just wanted to see if you guys had any advice against High Elves in 8th. I'm particularly nervous about going up against Swordmasters and White Lions with their ASF GW's, there's something not quite right about that. The army I'll face will most likely include them both as it is mainly infantry heavy with probably only one mage.

Any advice will be much appreciated!
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phierlihy
The Chosen
Third Eye of Tzeentch - when he uses the Lore of Life, you can Dwellers him back.

You're already swinging last so bring Great Weapons. Marauders are 1/2 to 1/3rd the cost of a high elf trooper. Bring Steadfast blocks of Marauders. Sure you'll lose a lot. But he'll lose more!

High Elves do NOT like Hellcannons. Park it half way behind terrain so he's at -2 to shoot at it and it'll drive him batty! And if you stole Lore of Life from your opponent, you can heal the cannon!

Take Bloodcurdling Roar or Stream of Corruption on one of your heroes.

Against High Elves, a Chosen bunker will rule!
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Blood-Spattered Angel
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The Chosen
Third Eye of Tzeentch does not allow a sorcerer to use the Lore Attributes of other casters, so you do not benefit from Lifebloom.
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guardian angel
Exalted Guardian
There was a thread on this a little while ago, maybe try searching through some of the pages to see if you can find it. I would say use the "search" function but it seems to be permanently down which is annoying :angry:

Try:

http://z4.invisionfree.com/cotec/index.php?showtopic=7422

http://z4.invisionfree.com/cotec/index.php?showtopic=7154

http://z4.invisionfree.com/cotec/index.php?showtopic=6994
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FriendlyFanatic
Warrior of the Chamber
Kiwichris
May 25 2011, 08:01 AM
I'm particularly nervous about going up against Swordmasters and White Lions with their ASF GW's, there's something not quite right about that.

Trust me, they need it.

High elves do not like ranged attacks against them. At all. So lore of tzeentch is devastating.

Also, if you can in any way kill his mage. He will loss then and there.(infernal puppet is a good, but unfriendly choise)
Swordmasters can take on chaos warriors any day but they struggle against GW marauders when they aren't buffed by magic. Sure he will kill 18 but if you kill 6 back you will still win in the long run.

I know it has been mentioned but hellcannen rocks against HE, you should bring it.

Treason the swordmasters, then treason them some more.
If you have a disc mage, give him the breathweapon. It's cheese against them.

High Elves have so many problems against the disc mage I can't even begin to explain it. They litteraly have to put hundreds of points into stopping him and if they don't bring magic to kill him(vauls unmaking, metal etc etc) He can win the game on his own.

All this advice is assuming you don't wanna be friendly ^_^
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Tome
Seeker of the Winds
Blood-Spattered Angel
May 25 2011, 04:36 PM
Third Eye of Tzeentch does not allow a sorcerer to use the Lore Attributes of other casters, so you do not benefit from Lifebloom.

Actually, it does. Check the FAQ.
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Eta
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Exalted Guardian
Tzeentch warriors with shields are a hard matchup for Swordmasters. On average, they kill five warriors (assuming seven wide Swordmasters and five wide Chaos Warriors) but your warriors will kill in between four or five, too.

A roadblock of 40-50 Tzeentch marauders with shields works well, too. They will be able to hold up the Swordmasters for a couple of rounds until you can slam something into their flank.

Hellcannons are ace against High Elfs, their S5 template can devastate whole units in one shot.
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snyggejygge
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High Zar of Khorne

I've had no problems facing HE at all, my usual list contains 2 chariots, hellcannon & 2 tzeentch spellcasters, they devastate the high elf army before my warriors, marauders & trolls even get into combat with them.
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FriendlyFanatic
Warrior of the Chamber
Tome
May 27 2011, 09:31 PM
Blood-Spattered Angel
May 25 2011, 04:36 PM
Third Eye of Tzeentch does not allow a sorcerer to use the Lore Attributes of other casters, so you do not benefit from Lifebloom.

Actually, it does. Check the FAQ.

That would mean that third eye can't steal life magic, at all.

So don't wish for it :)


Here is the faq:

Q: Can a model with the Third Eye of Tzeentch cast any spells
from the Lore of Life as the lore attribute allows him to recover
Wounds lost earlier in the battle? (p111)
A: Yes, apart from Regrowth. The lore attribute’s effect is not
part of the spell itself.

Otherwise I am missunderstanding something and GW has not been clear.

Does this mean that you can in fact heal with the third eye anyway? or does it mean that the lore attribute does not take effect as you only steal the spell?

Freakin GW
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Tome
Seeker of the Winds
FriendlyFanatic
May 29 2011, 01:35 AM
That would mean that third eye can't steal life magic, at all.

So don't wish for it :)


Here is the faq:

Q: Can a model with the Third Eye of Tzeentch cast any spells
from the Lore of Life as the lore attribute allows him to recover
Wounds lost earlier in the battle? (p111)
A: Yes, apart from Regrowth. The lore attribute’s effect is not
part of the spell itself.

Otherwise I am missunderstanding something and GW has not been clear.

Does this mean that you can in fact heal with the third eye anyway? or does it mean that the lore attribute does not take effect as you only steal the spell?

Freakin GW

It means you can heal anyway. The Lore attribute takes effect whenever an applicable spell of the Lore is cast, as it is actrually a special rule that only applies to spells of a single Lore, but is not a part of the spell itself. Check the part of the BRB where it defines what Lore Attributes are. :D

You definitely benefit from the Lore Attribute of any spells you steal with the Third Eye, otherwise there might be problems when using spells which depend on their Lore attribute to work at all, such as Searing Doom and Gehenna's Golden Hounds from the Lore of Metal.
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FriendlyFanatic
Warrior of the Chamber
Tome
May 29 2011, 03:15 AM
otherwise there might be problems when using spells which depend on their Lore attribute to work at all, such as Searing Doom and Gehenna's Golden Hounds from the Lore of Metal.

That was exactly what I was thinking of. would have been one less weapon against steamtank tooting empire players foolish enough to bring a metal mage :D

Problem solved I guess cheers
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Mathusela
Slave
[ * ]
I take two chariots and an exalted with SoC. So if you double charge them there's 4d6+2 hits before they can strike.
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Sovoth
Slave
[ * ]
It would be 2D6+2 because SoC would occur at the Exalted's initiative step (which is after the ASF Elves). It should still make a mess though if they don't kill the Exalted first.
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chiram
The Chosen
Sovoth
Jun 8 2011, 03:19 PM
It would be 2D6+2 because SoC would occur at the Exalted's initiative step (which is after the ASF Elves). It should still make a mess though if they don't kill the Exalted first.

treu but impact hits still hit before the elfs and that is still 2d6+2 str 5 hits which hurt elfs a lot :P
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Sovoth
Slave
[ * ]
Isn't that pretty much what I just said? ;)
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