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| Tactics vs High Elves | |
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| Tweet Topic Started: May 25 2011, 08:01 AM (948 Views) | |
| Kiwichris | May 25 2011, 08:01 AM Post #1 |
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The Khornate Kiwi
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Hi guys, I just wanted to see if you guys had any advice against High Elves in 8th. I'm particularly nervous about going up against Swordmasters and White Lions with their ASF GW's, there's something not quite right about that. The army I'll face will most likely include them both as it is mainly infantry heavy with probably only one mage. Any advice will be much appreciated! |
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| phierlihy | May 25 2011, 11:21 AM Post #2 |
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The Chosen
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Third Eye of Tzeentch - when he uses the Lore of Life, you can Dwellers him back. You're already swinging last so bring Great Weapons. Marauders are 1/2 to 1/3rd the cost of a high elf trooper. Bring Steadfast blocks of Marauders. Sure you'll lose a lot. But he'll lose more! High Elves do NOT like Hellcannons. Park it half way behind terrain so he's at -2 to shoot at it and it'll drive him batty! And if you stole Lore of Life from your opponent, you can heal the cannon! Take Bloodcurdling Roar or Stream of Corruption on one of your heroes. Against High Elves, a Chosen bunker will rule! |
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| Blood-Spattered Angel | May 25 2011, 04:36 PM Post #3 |
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The Chosen
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Third Eye of Tzeentch does not allow a sorcerer to use the Lore Attributes of other casters, so you do not benefit from Lifebloom. |
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| guardian angel | May 25 2011, 06:59 PM Post #4 |
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Exalted Guardian
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There was a thread on this a little while ago, maybe try searching through some of the pages to see if you can find it. I would say use the "search" function but it seems to be permanently down which is annoying :angry: Try: http://z4.invisionfree.com/cotec/index.php?showtopic=7422 http://z4.invisionfree.com/cotec/index.php?showtopic=7154 http://z4.invisionfree.com/cotec/index.php?showtopic=6994 |
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| FriendlyFanatic | May 27 2011, 07:34 PM Post #5 |
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Warrior of the Chamber
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Trust me, they need it. High elves do not like ranged attacks against them. At all. So lore of tzeentch is devastating. Also, if you can in any way kill his mage. He will loss then and there.(infernal puppet is a good, but unfriendly choise) Swordmasters can take on chaos warriors any day but they struggle against GW marauders when they aren't buffed by magic. Sure he will kill 18 but if you kill 6 back you will still win in the long run. I know it has been mentioned but hellcannen rocks against HE, you should bring it. Treason the swordmasters, then treason them some more. If you have a disc mage, give him the breathweapon. It's cheese against them. High Elves have so many problems against the disc mage I can't even begin to explain it. They litteraly have to put hundreds of points into stopping him and if they don't bring magic to kill him(vauls unmaking, metal etc etc) He can win the game on his own. All this advice is assuming you don't wanna be friendly ^_^ |
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| Tome | May 27 2011, 09:31 PM Post #6 |
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Seeker of the Winds
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Actually, it does. Check the FAQ. |
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| Eta | May 28 2011, 05:20 PM Post #7 |
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Exalted Guardian
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Tzeentch warriors with shields are a hard matchup for Swordmasters. On average, they kill five warriors (assuming seven wide Swordmasters and five wide Chaos Warriors) but your warriors will kill in between four or five, too. A roadblock of 40-50 Tzeentch marauders with shields works well, too. They will be able to hold up the Swordmasters for a couple of rounds until you can slam something into their flank. Hellcannons are ace against High Elfs, their S5 template can devastate whole units in one shot. |
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| snyggejygge | May 28 2011, 07:08 PM Post #8 |
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High Zar of Khorne
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I've had no problems facing HE at all, my usual list contains 2 chariots, hellcannon & 2 tzeentch spellcasters, they devastate the high elf army before my warriors, marauders & trolls even get into combat with them. |
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| FriendlyFanatic | May 29 2011, 01:35 AM Post #9 |
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Warrior of the Chamber
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That would mean that third eye can't steal life magic, at all. So don't wish for it :) Here is the faq: Q: Can a model with the Third Eye of Tzeentch cast any spells from the Lore of Life as the lore attribute allows him to recover Wounds lost earlier in the battle? (p111) A: Yes, apart from Regrowth. The lore attribute’s effect is not part of the spell itself. Otherwise I am missunderstanding something and GW has not been clear. Does this mean that you can in fact heal with the third eye anyway? or does it mean that the lore attribute does not take effect as you only steal the spell? Freakin GW |
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| Tome | May 29 2011, 03:15 AM Post #10 |
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Seeker of the Winds
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It means you can heal anyway. The Lore attribute takes effect whenever an applicable spell of the Lore is cast, as it is actrually a special rule that only applies to spells of a single Lore, but is not a part of the spell itself. Check the part of the BRB where it defines what Lore Attributes are. :D You definitely benefit from the Lore Attribute of any spells you steal with the Third Eye, otherwise there might be problems when using spells which depend on their Lore attribute to work at all, such as Searing Doom and Gehenna's Golden Hounds from the Lore of Metal. |
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| FriendlyFanatic | May 29 2011, 05:11 AM Post #11 |
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Warrior of the Chamber
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That was exactly what I was thinking of. would have been one less weapon against steamtank tooting empire players foolish enough to bring a metal mage :D Problem solved I guess cheers |
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| Mathusela | Jun 8 2011, 11:24 AM Post #12 |
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Slave
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I take two chariots and an exalted with SoC. So if you double charge them there's 4d6+2 hits before they can strike. |
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| Sovoth | Jun 8 2011, 03:19 PM Post #13 |
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Slave
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It would be 2D6+2 because SoC would occur at the Exalted's initiative step (which is after the ASF Elves). It should still make a mess though if they don't kill the Exalted first. |
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| chiram | Jun 8 2011, 03:50 PM Post #14 |
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The Chosen
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treu but impact hits still hit before the elfs and that is still 2d6+2 str 5 hits which hurt elfs a lot :P |
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| Sovoth | Jun 8 2011, 05:23 PM Post #15 |
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Slave
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Isn't that pretty much what I just said? ;) |
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