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| Storm of Magic! | |
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| Tweet Topic Started: Jul 10 2011, 10:38 AM (989 Views) | |
| Goodspawn | Jul 10 2011, 10:38 AM Post #1 |
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Champion of Nurgle
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Hey guys, Its been a few hours already. Why isn't everyone posted with their ideas for new armies! I got myself a cockatrice for my beastmen, but I've already got a chaos dragon for my warriors. Is anyone excited for the chaos dragon/emperor chaos dragon? Plague Toads sound cute for my Nurgle Warriors! What are your thoughts and stuff! Get posting! |
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| Ghular | Jul 10 2011, 12:30 PM Post #2 |
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Warrior of the Chamber
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Considering I just switched from a Chaos Lord to a Sorcerer Lord, it might be interesting to try everything out. Since you mentioned the Toads, I would really like to get some and some Trolls if I had the money, me being such a Nurgle fan, but alas, I'll have to wait. It will be nice to play some battles with lots of monsters as that's one of the worst parts about the latest couple additions. I've hated how useless all the monsters have become other than the few ones that are very good (Hydra/Abom). Even though so many of the these monsters are terrifying in the fluff and huge, ferocious, feared...when it comes to the tabletop they aren't even a shadow of what they should be. |
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| Samael | Jul 10 2011, 04:38 PM Post #3 |
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The Chosen
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I had a 1500pt game yesterday and found out that the puppet is a must (no shock there) and fire mages are very good. We played it slightly wrong that you could irresisible cast cataclysm spells, but the few times I cast most cataclysm spells I fluffed it. I took Sorcerer lord Lvl 4 death, puppet Sorcerer lvl 2 fire Sorcerer lvl 2 fire 18 warriors of Slaanesh Full command shields 18 warriors of Slaanesh Full command shields 11 chosen of Slaanesh Full command FotG Halberds and shields Cockatrice with vomit Manticore with blood rage He had Vampire lord with 1+ armour 4+ ward, lvl 4 lore of vampire Vampire Lvl 2 loremaster shadows Vampire lvl 1 loremaster shadows 50ish skellies Full command Hatred banner Spears Varghulf 5ish Cairnwraiths Highlights First turn I miscast fireball barrage, wiping out the cairnwraiths and turning all wizards into frogs His vampire lord miscast forgetting wind of undeath and swapping places with my death sorcerer, leaving my Manticore stalking the wrong wizard He then miscasts again shunting his fulcrum to the back of my table edge. This time forgetting vans hals and gaze of nagash Turn two I miscast fireball barrage and create a magical eclipse (having rolled a mighty 6 power dice) He uses both shadow wizards to reduce my 10 remaining chosen and the attached wizard to I 1 then pit of shades them. I lose the wizard and 4 chosen. Turn 3 I cast ashes and dust from my death wizard and try to get it to smash through the flank of his skellies and it goes 4 inches I fireball barrage his shadow vampire on the fulcrum and kill it. I try to cast magma storm, the wizard drops it behind herself and the explosion almost hits her guarding warriors Turn 4 The second shadow wizard having climbed onto the fulcrum is blasted by another firestorm barrage killing it My warriors and chosen hit the skellies (warriors in flank) and reduce them to 16 models The vampire lord tries to make a massive zombie horde. Gets to about 50 models before miscasting and gets sucked into a magical vortex. Thoughts on monsters My cockatrice tried to turn a frog/vampire into stone failed due to the fulcrum save and got charged by a varghulf. Lost combat and 2 wounds ran, rallied, tried again and failed to hit, then was eaten by the varghulf. The Manticore flew halfway across the board only for the vampire to teleport across the board. When he finally got there, minus 1 wound from wind of undeath, he was killed without getting a chance to attack. Thoughts on magic Great fun. Fireball barrage is very useful. 6D6 S4 hits will knock most mortals from their fulcrums Puppet is a must. I managed to reduce the vampire lord to lvl1 and turn most of my miscasts into detonation, which does nothing on a fulcrum Fulcrum miscast are great fun., though we mostly had fulcrums move around or teleport across the battlefield. |
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| phierlihy | Jul 10 2011, 10:35 PM Post #4 |
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The Chosen
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Fight a Lizardman or a High Elf army. Then tell me you like Storm of Magic. |
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| OPwarhound | Jul 11 2011, 02:53 AM Post #5 |
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The Chosen
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LOL....i know exatcly what you mean, Lord kroak or even a normal slann would simply omnomnomnom everything, and TECLIS!?!?!?! OMG lol that would be horrific |
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| Samael | Jul 11 2011, 03:21 AM Post #6 |
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The Chosen
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I don’t care what I face. Cataclysm spells cannot IF only miscast, so they will not be owning in the magic phase. Slann magic is useless against warriors High magic only works in combination with other lores. Becalming will be annoying as it shuts down any magic phase, but I am thinking of loaded dice to count 6s as 5s, or the Arabian puzzle box to boost the casters ability. I don’t care where the carnage comes from |
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| Samael | Jul 11 2011, 04:05 AM Post #7 |
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The Chosen
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Quick question, since we are talking about SoM. What is the strength of the storm dragons breath weapon? and what is its armour save modifier? I am assuming non, which means it sucks. |
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| DarkSchneider | Jul 11 2011, 06:47 PM Post #8 |
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Clanlord
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I playes yesterday against DE. My SoM points where a Giant Spined Beast and a Great Spawn. Spawn is not that good, yeah it has T7, but 5 wounds and no save, this means 5 six to wound and it's gone. Spined beast i think it may be good, but sadly i slammed it in a hydra,s face, forgotting of the fire breath which can take away regen BEFORE hydra attacks. Magic is nice, but not that overwhelming, if you don't get your lore as ascendent you're hardly going to cast any cataclism spell..........DE are, as always, in advantage, beacause their lore (as High Magic) is always ascendent and they don't have the 6 dice limit to cast. By the way, i killed both his mages and was going to win when my tzeench supreme decided to roll two 6 on four dices........then to roll 3 on the (normal) miscast table......then to roll 1 with the puppet........then to NOT roll a 4+ to survive....... :wacko: p.s. Slaanesh cataclism are the best |
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| Goodspawn | Jul 15 2011, 10:31 AM Post #9 |
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Champion of Nurgle
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Anyone else get a chance to do anything swell with SoM? I'm going to try getting into a group game on the weekend at the local store. Looking at taking a chaos dragon and the prism. I think the prism could be pretty neat for shifting around a bonus to your unit (and its also economically more feasibly then a manticore :( ) Going to try bringing along a daemon prince too, for the off chance of casting the big Nurgle spell and birthing myself a daemon prince for freeee. |
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| AnomalyOfAwesome | Jul 15 2011, 01:35 PM Post #10 |
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The Chosen
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Summon stuff. Seriously. Game winner. Summon an additional Nurgle Sorcerer, then try to shoot of the 5d6 wound spell to get a free Daemon Prince! Fire mages are indeed much better in Storm of Magic. Fireball Barrage owns. The Arabyan Puzzlebox turns a wizard into a powerful character, especially if he is controlling a fulcrum. Had a Sorcerer Lord on a fulcrum with the Hellfire Sword, disc, and Charmed shield. Gave him 2+ Armor Save, 2+ Ward Save, and as along as I was at least at Equilibrium, I was getting a D3 stat boost every turn. You opponent will definitely look at you cross eyed when his Hydra charges your wizard, and you are wounding him on 2+, negating his Armor Save and Ward Save, and each wound is doing D3+1 ;-) Great defense for a fulcrum. |
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| Gurkhal | Jul 17 2011, 02:20 AM Post #11 |
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Master of the Eleven Foot Stick of Supreme Sticking
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I'll have to pass this campaign myself. Don't have time, money or motivation to spare at the moment. |
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| phierlihy | Jul 17 2011, 08:02 AM Post #12 |
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The Chosen
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Storm of Magic - game 1 (2000 points) Level 4 Tzeentch Sorcerer Lord carrying the Infernal Puppet Level 1 Nurgle Sorcerer carrying a Dispel Scroll Exhalted Champion Battle Standard Bearer carrying the Book of Secrets and a Power Familliar 42 Chaos Marauders w/ Full Command wielding Great Weapons and bearing the Mark of Khorne 41 Chaos Marauders w/ Full Command wielding Great Weapons and bearing the Mark of Khorne Tzeentchy Chosen bunker Warshrine Chaos Giant bearing the Mark of Slaanesh Casket of Souls (the Tomb Kings were having a sale...) Puzzlebox Thanks to some nifty planning on my part, the Giant and the unit of Chosen reached one of my opponent's fulcrums on a turn 1 charge. The Giant put the Dark Elf Sorceress in his pocket. My Nurgle Sorcerer blew himself up casting my first Cataclysmic spell but a Demon Prince walked onto the field to replace him. The Dark Elves threw Witch Elves into my Marauders and butchered one unit like the she-devils they are while the rest of his army advanced. On turn 2 I pushed his remaining Sorceress off her Fulcrum, occupied it, and then introduced her to Flickering Fire. Wizard number two down. On his turn 2 a Comet of Cassandora hit the middle of his army and he conceeded having only a single wizard left with which to try and defeat my 4. |
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| Samael | Jul 17 2011, 08:21 PM Post #13 |
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The Chosen
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Who did you give the puzzle box to? I am planning on taking one, but can't decide if I should give it to a level 2 or a level 4? If it works Give it to a level two then I have one who has +4 to cast and one who has +5 to cast, giving me a generally good magic phase Give it to the level 4 then I have +7 to cast on one model and if I can manipulate the spinner +12. Fireball barrage becomes as easy as a Cantrip to cast. |
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| phierlihy | Jul 18 2011, 12:26 AM Post #14 |
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The Chosen
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My Tzeentch Sorcerer has a 2+/2+ save counting the charmed shield making him the single hardest thing to kill in the entire Warhammer universe (unless I stuck him on a horse instead of a disk giving him a 1+/2+ save...). If I'm going to invest that many points in something, I'm feeling pretty confident he'll be a good repository for an item. But being a jerk I gave it to the unit champion of my Chosen bunker instead. |
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| rakton | Jul 18 2011, 04:19 AM Post #15 |
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The Chosen
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I usually bring about 2 spare wizards per game. one a chaos sorcerer and another one a dark emisarry. having extra wizards is useful for replacing wizards that are on arcane fulcrims. a great taurus is very good on anything that is str 3 nonmagical because it has -1 to wound since it's toughness 5. so just throw it at a unit and it can to a lot of magical things against light infantry. I usually give my lord on disk a 3+ ward save for manuverbility so i can take fulcrims fast and is as tough as a wizard on a fulcrim. lastly lore of slannesh spells are beast. and one note, is the deamon prince from papa nurgle's circle of life a lv4 wizard? |
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10:46 PM Jul 11