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Why aree you playing Marauders of Chaos?; big 3 mistakes in building a WoC list
Topic Started: Aug 12 2011, 08:57 PM (2,931 Views)
Hardcoreholland
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Warrior of the Chamber
rothgar13
Jan 26 2012, 06:55 AM
I think 10x7 is overkill, personally. Those 7 ranks aren't much different from 5 in any meaningful positive way, and then there's the footprint problem (aka your flanks are HUGE). Having 100 extra points to build an army with is also nice.
i use 10 on the front so three ranks can fight instead of one, but next time i'll use 5 ranks instead of 7. Thanks for the advice!
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Hardcoreholland
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Warrior of the Chamber
Tekik
Jan 26 2012, 07:28 AM
I am all for warriors, they are why I started this army. I field 2 units of 20 in most of my lists. They are just about the last thing I will drop in a list unless I am doing a theme list for fun. I tried taking my 40 strong marauder block out of my list but I kept running into issues with it. Fist of all there isn't a unit I want that runs their 250 points. Second is I play primarily against High Elves and anything other then marauders gets destroyed by his Sword Master block. I would love to cut them from my list entirely (I hate the figs and the feel) I just cant find anything else in the book to accomplish the same tasks they can. I also completely agree with fewer characters. I run my level 4 chicken on a disc and a BSB for my Banner of Raged Nurgle unit with halberds. But beyond that I prefer to have more points for units.
I also battle against high elves. You can use a unit of chosen with whailing banner, halberds, tzeentch, favour of the gods with two warshrines to destroy all of his swordmasters. Try to roll 11 or 12 to get a 3+ wardsave and stubborn. I had the same problem but now swordmasters are no deal anymore.
(two warshrines to ensure succes)
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Tekik
Dragon Ogre
Quote:
 
I also battle against high elves. You can use a unit of chosen with whailing banner, halberds, tzeentch, favour of the gods with two warshrines to destroy all of his swordmasters. Try to roll 11 or 12 to get a 3+ wardsave and stubborn. I had the same problem but now swordmasters are no deal anymore.
(two warshrines to ensure succes)

Thank you for the suggestion, the only issue I have with this is now most of my army is being spent in Chosen and the most broken combo in our army. I am trying to avoid a cheese list as my friends don't want to play if I run one. Marauders accomplish the same thing but are less then half the cost of what you suggested.
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Hardcoreholland
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Warrior of the Chamber
Tekik
Jan 27 2012, 05:07 AM
Quote:
 
I also battle against high elves. You can use a unit of chosen with whailing banner, halberds, tzeentch, favour of the gods with two warshrines to destroy all of his swordmasters. Try to roll 11 or 12 to get a 3+ wardsave and stubborn. I had the same problem but now swordmasters are no deal anymore.
(two warshrines to ensure succes)

Thank you for the suggestion, the only issue I have with this is now most of my army is being spent in Chosen and the most broken combo in our army. I am trying to avoid a cheese list as my friends don't want to play if I run one. Marauders accomplish the same thing but are less then half the cost of what you suggested.
Than you can use a helcannon, I once used it against swordmasters, I blew almost his whole swordmaster unit away (I was a bit too lucky:D)
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Tekik
Dragon Ogre
Thats too variable... Units of swordmasters are usualy run 2x7 and it is very easy to scatter off.
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Hardcoreholland
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Warrior of the Chamber
Tekik
Jan 29 2012, 11:07 PM
Thats too variable... Units of swordmasters are usualy run 2x7 and it is very easy to scatter off.
Yeah but most of the time they're in the center of the army so you It's always price
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whtdwrf11
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Exalted Guardian
Tekik
Jan 29 2012, 11:07 PM
Thats too variable... Units of swordmasters are usualy run 2x7 and it is very easy to scatter off.
Why don't you just use chariots then there impact hits come before ASF swings then if your not chopped to bits your warriors can get their swings in after unless you've used up all the points your allowed in specials.
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Tekik
Dragon Ogre
Never actually thought of that.. I might try running a chariot or two. I have never used them before now that I think of it. And I have no issue with special percent all I have in special right now is Dragon Ogres.
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Furgil
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Warrior of the Chamber
On the origional topic:

I just had my first GT using my brand new Warriors of Chaos army (2 practice games before & 5 Tournament games = 7 so far). I managed a strong showing with only 1 loss. I attribute this success in large part to my 2 units fo 60x Khorne Marauders. I have a big Knight bus & some Halberd Khorne Warriors, but the Marauders are way cheaper than either of these units & were darn nearly invincible. They were able to kill a decent number of enemy models and earned a few victory points each battle, but mostly they tied up a whole hell of a lot of points of the enemy who were then less able to effectively fight my elite units. In addition these 2 huge units were able to effectively roadblock the enemy preventing them from swinging wide around my flanks.

"Marauders of Chaos" may not be the title of the book, but Chaos Warriors are elite troops and would likely be significantly less numerous than the average joes (err... "Average Olafs") running around up north that are grumpy and ready for a scrap. As long as the army includes the awesome Warriors, Knights, Chosen in addition then I see no reason to worry if the mainstay troops are Marauders. Each unit has its place and purpose that makes it valuable, Marauders shouldn't be ignored as a primary fighting block, especialyl since they are so inexpensive that 60 Khorne w/ GW's are cheapers than 18 Khorne Warriors with Halberds & Shields!

I'll keep using them, they are awesome. The intimidation factor alone is valuable.
Edited by Furgil, Jan 31 2012, 12:25 PM.
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Hinge
Exalted Guardian
Furgil
Jan 30 2012, 02:08 PM

The intimidation factor alone is valuable.
I love this comment!

Hinge
Edited by Hinge, Jan 30 2012, 11:25 PM.
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GeneralofChaos42
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The Puppet Master
If Marauders are so good you think Empire players, would be a top notch army. [even broken] After all they have Halberdiers? Damn they are so much like Mauraders, it's not even funny.


GoC
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rothgar13
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Clanlord
The Great Weapon, MoK, and WS4 make all the difference, GoC. Most hard fighting blocks aren't threatened by WS3 S4. WS4 S5 with Frenzy, on the other hand...
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Deroga
The Chosen
One of the things i like about warriors opposed to other armies i own is that the 'foundation' of a players army can, and will, vary from player to player. Are two hordes of marauders with great weapons great? yes! are 2-4 units of warriors with halberds/shields and no marauders at all great? yes! My problem with a lot of other armies 'foundations' are that they don't have many options, or the choices are pretty much the same.
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Hardcoreholland
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Warrior of the Chamber
How many points are empire halbadiers btw?
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rothgar13
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Clanlord
The same as Marauders with Great Weapons, and they're a whole lot wimpier.
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