| Welcome to The Chamber of the Everchosen. We hope you enjoy your visit! Here at COTEC we are all about the Warriors of Chaos in Warhammer Fantasy Battle. Tactics to help you slaughter your opponent on the tabletop, through to galleries on how to build your next Warshrine. Its all covered... and growing! We are a forum for gamers and hobbyist alike and again would like to welcome you to a fun, friendly, warm place and hope to see you again! Join our legion! Takes less than a minute and gives you access to everything! If you're already a member please log in to your account by entering the correct runes and words of power: |
| Why aree you playing Marauders of Chaos?; big 3 mistakes in building a WoC list | |
|---|---|
| Tweet Topic Started: Aug 12 2011, 08:57 PM (2,929 Views) | |
| Furgil | Jan 31 2012, 12:23 PM Post #61 |
|
Warrior of the Chamber
|
Are you being funny here? Empire Halberdiers pay the same points as a Great Weapon Marauder, but have worse stats (-1 WS, -1 St, -1 In) and don't have easy access to amazing upgrades such as Marks of Khorne or Tzeentch & Warshrine buffs. However they can get Hatred from a Warrior Priest, but that only has a limited effect on a WS 3 that will likely have trouble making it past the 1st round of close combat. Empire Halberdiers pay 1 point extra for Light Armor, but in reality this is nearly useless. To have a fair comparison I would think Halberdiers would need to drop by 1 point and/or Marauders would need to increase in cost by 1 point. However even though they are not great troops, those Empire generals that bring 60 in a unit will find that Halberdiers do some serious damage. Halberdiers do have the added benefit of being part of an army that has easy access to powerful artillery, so that alone makes their value greater due to the strong synergy in the list. so both are great in huge units, but if taken in smaller doses they will at best be sacrificial chaff troops that will garner no respect from your opponents. Opponents looked at the sea of bodies running straight towards their battle lines and were rightly terrified at the prospect of fighting such a pair of units. Dark elves fired every single shot they could into the Marauders and could not deplete them enough. An abomination stomped 5-20 Marauders every round of combat, but couldn't destroy all 60 before he was cut down. It was a fearsome sight to behold. I have to say I was overly impressed by their strength. 10" wide makes the battle line quite long. I was easily able to cover the entire deployment zone with units spaced out only 1-3" apart. The availability of Frenzy made it possible to leave the Marauders on their own when they were facing lighter threat levels that I was sure would never win combat. Edited by Furgil, Jan 31 2012, 12:32 PM.
|
![]() |
|
| GeneralofChaos42 | Jan 31 2012, 04:11 PM Post #62 |
|
The Puppet Master
|
Furgil- Yes I was being facetious about my comment. Even with the Mark of Khorne they are not very good. You need to run them in a Horde Formation of 50-60 models, to be ANY good. Then throw in a character into the unit for LD8, because of Frenzy. Most serious tournament player's, do not even run them. Now other players add 1-2 small units between 20-25 models, but in truth they are a sacrificial unit. To top it all off they are a ugly looking model. But hey if you want to spend money on 7-8 boxes be my guest. [lot of cash] I have some very cool converted Flagellants turned into Chaos Marauders, I plan to add about 18-24 models into my army. Not because they are ANY good, but only to help camouflage my list. When people play against Chaos, they expect to see some Marauders in the list. Fun games? Knock yourself out, but for tournaments leave them home. GoC Edited by GeneralofChaos42, Jan 31 2012, 10:46 PM.
|
![]() |
|
| rothgar13 | Feb 1 2012, 03:29 AM Post #63 |
![]()
Clanlord
|
I find this so removed from my experiences it's almost like you're trolling. I wouldn't step outside without my 50 Marauders, Furgil here is a seasoned tournament player and he's bringing 120 of them (I was considering a similar strategy myself, but that's an expansion I'll make some other time), and if you don't follow this, I don't look forward to seeing how you fare against any army that can take advantage of your body count issues (Beastmen, Ogres, and Vampires are notable examples). Warriors are great, don't get me wrong, but they're also not cheap, so there's a limit to how much force they can bring to bear at a time. There are matchups where the sheer numbers of Marauders will carry the day where Warriors would have had trouble (or just simply lost). If you don't like how they look or you don't want to cough up the dough you need to run them properly, that's fine - make conversions, use alternative miniatures, whatever you need to do. But to pretend that they don't do their job pretty darn well is misleading. Edited by rothgar13, Feb 1 2012, 03:35 AM.
|
![]() |
|
| cross | Feb 1 2012, 06:55 AM Post #64 |
|
The Chosen
|
i always take a unit of marauders. normally 45-50. there are certain matchups that suit them much more than warriors. white lions, bestigors come to mind. st6 wounds t4 and t3 on 2+ and destroys a 4+ armour so no save. i would much rather dump a unit of 50 maruder in front of those units than warriors. main thing they die at the same rate, and in horde put out the same amount of pain. awesome. |
![]() |
|
| jekkakhan | Feb 2 2012, 02:28 AM Post #65 |
|
Warrior of the Chamber
|
Just got second overall, by 4 points behind Furgil at tourney last weekend and had only 10 flail marauders in army. Warriors finished 1-2 in the tournament. |
![]() |
|
| rothgar13 | Feb 2 2012, 03:16 AM Post #66 |
![]()
Clanlord
|
Congrats on the high placement, and hooray for Warriors finishing on top. :) Any comp we should be aware of? That's one of the usual dissuasive factors to Marauder Hordes - people will comp the unit size you can bring. |
![]() |
|
| Hardcoreholland | Feb 2 2012, 03:51 AM Post #67 |
|
Warrior of the Chamber
|
Congrats jekkakhan!!! |
![]() |
|
| GeneralofChaos42 | Feb 2 2012, 04:09 AM Post #68 |
|
The Puppet Master
|
What tournament and how many players? [congratulations to both of you] GoC |
![]() |
|
| Furgil | Feb 2 2012, 09:16 AM Post #69 |
|
Warrior of the Chamber
|
-Thanks, "Shiloh Slaughter" Indy GT in Fayetteville, Arkansas; 42 players I think (or was it 44?) There were some pretty competative armies there including several top players on Rankings HQ. As for my placing, the last game screwed me out of 9 extra BP's, since I earned about 2200 VP's while my opponent got less than 500 vp's. not being able to chase down the unit I selected in order to win lost me those points. It wasn't so much the scenerio as I could have easily got them, but the special feature that was placed in such a way it blocked a lot of my deployment and on a D6 roll of a 6 would prevent any unit nearby from moving. Of course the only units that failed this was my Hammer-Knights that failed it twice and didn't leave my deployment zone until turn #3! Jak- did you have similar issues with the last scenerio? Edited by Furgil, Feb 2 2012, 09:17 AM.
|
![]() |
|
| herozero | Feb 2 2012, 03:28 PM Post #70 |
|
The Chosen
|
I run 2 units of 18, 6x3 formation, MoK.GW,Musician and Standard. I also run 1 unit of 12 with flails MoS and musician. The bigger units are just big enough to warrant a ignore at own risk and the 12 man is pure flanky chaff for redirects etc. Big blocks of marauders make me lol. No maneouvering what so ever. Easily bogged down and die in droves to shooting. Give me a solid core of 2-3 units of 18 warriors anyday. More drops is always solid too for 2400 I'm usually at 15+ drops. |
![]() |
|
| GeneralofChaos42 | Feb 2 2012, 05:33 PM Post #71 |
|
The Puppet Master
|
Furgil, I read your battle reort, that last scenero seemed a little funky to me. I perfer a normal pitched battle in the last game of a big tournament myself. I could see that scenero throwing a huge monkey wrench in some people games. But at the same time, it did look fun type of scenero to play. GoC Edited by GeneralofChaos42, Feb 2 2012, 05:35 PM.
|
![]() |
|
| jekkakhan | Feb 3 2012, 01:45 AM Post #72 |
|
Warrior of the Chamber
|
@Furgil: Yeah last scenario was pretty funky. And some of the "special terrain" was pretty hampering, lost my wizard 3rd game to a special feature. Last game was same feature. Depending on roll took wounds, healed wounds or gain stubborn and stupidity for entire game. So had to maneuver around them or could cost me the game(really hampered me in the 3rd game) since don't have big units. It also made like 6 of top 8 players end in draws. And thanks for congratulations. |
![]() |
|
| 1 user reading this topic (1 Guest and 0 Anonymous) | |
| « Previous Topic · Tactics · Next Topic » |







4:24 PM Jul 11