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Hinge's Ramblings
Topic Started: Aug 16 2011, 01:26 PM (13,972 Views)
Hinge
Exalted Guardian
Here is an example from a game. The WoC have a frenzied halberd unit of pain. The Lizard player placed a unit of Chamelon skinks right in front. If the WoC charges, they will have to over run and expose their flank to the Suarus unit, with perhaps a combined charge from the steg. He chooses not to. In the game, he was hemmed in by other units and could not really move btw.

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I declare charges with both the Steg and Suarus. Due to the chameleons in the way, both end up clipping, minimizing the number of attacks I will be receiving back, hence nutrelizing the strength of this unit. This particular case was brutal since the suarus would retain enough ranks to break steadfast while the steg brought impact hits and Thunderstomps to generate casualties.

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LORD VOKUL'NAX
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Corrupted Slann
Thank you Hinge. That was a great diagram and it finally makes sense. Question, is there any other way to pull off clipping without some sort of obstruction (terrain, unit, etc) directly in front of your intended target?
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Hinge
Exalted Guardian
The rules are pretty clear, you must attempt to maximize the number of models in contact. an obstruction in the front of an enemy unit is the most common and easy to set up. I can not think of any other way off the top of my head.
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Harbinger
The Chosen
Sad part is that your right, the chaos player is better off charging the skinks in this scenario. Is he gonna get flanked, yeah, is he gonna get charged in the front by the steg, yeah. In this scenario, i would either hope to roll high and contact the steg, or just pray i could hammer him with dice when he charges me next turn, but i would actually force him into a flank front charge because if i don't chagre and he min/maxes frontage on me, my chances of holding onto that fight drop dramatically. at least if i can throw attacks to the flank and probably 4 full models of attacks at the steg with 4 supporting, i have a decent chance of putting the hurt of both units. This is of course barring if the sauros unit is TG, which again my chances of pulling out a draw or slight win go down the crapper.
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Hinge
Exalted Guardian
I agree. In the actual game, there was Suarus BSB on a cold one in the unit (1+, 5++, T5) and another steg positioned to flank when he overran. It was a doomed situation either way and I would have charged to extract maximum hurt as well as hope to score some points.

The full Bat rep is earlier in the thread, though with out pretty pictures.
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LORD VOKUL'NAX
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Corrupted Slann
Thanks Hinge! As always, your contributions are knowledgeable, informative and very much appreciated.

Forced overrun by frenzied units really does hurt. The main reason I'm thinking of moving away from Khrone units.
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DarkSchneider
Clanlord
Another nice use of clipping, is to avoid some units with a good offence but scarce difence (like a giant) to get a lot of returning attacks. In this case, you have to make a multiple charge, for example with the giant and a marauder unit, on the same target. Being the marauders, like, 6 or 7 models wide, they will contact most of the enemy, while te giant will be allowed to contact the minimum enemies possible. This is viable for every single model unit combined to a rank-and-file one.
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Hinge
Exalted Guardian
DarkSchneider
Apr 18 2012, 10:22 PM
Another nice use of clipping, is to avoid some units with a good offence but scarce difence (like a giant) to get a lot of returning attacks. In this case, you have to make a multiple charge, for example with the giant and a marauder unit, on the same target. Being the marauders, like, 6 or 7 models wide, they will contact most of the enemy, while te giant will be allowed to contact the minimum enemies possible. This is viable for every single model unit combined to a rank-and-file one.
It is why I love chariots!
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Hinge
Exalted Guardian
I am starting the packing for Adepticon and still ahve not setteled on a list. I think it will be pretty different then the usual (though still no big blocks). The Foresaken may make a return. The biggest decision is should I stick to my beloved double chariot or go with a single unit of knights. Part of what I am doing is taking some models that have not seen much action since 8th came out, hence the Foresaken and knights.
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Mandulis
Slave
[ * ]
The current ETC rules state, that a unit with more than three models must be at least 2 models wide. They introduced that to avoid too many kongas and especially movement abuse. It is still possible to build one, just not as easy. What is your take on that?
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DarkSchneider
Clanlord
you can't compare chariot with knights, they are totally different units.....i would go for double chariot, anyway. oh, and if you find a positive use for forsaken please let me know. M6 is awesome, but it's thrashed by their not-so-good stats and crazy point cost.
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rothgar13
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Clanlord
Mandulis
Apr 19 2012, 07:03 PM
The current ETC rules state, that a unit with more than three models must be at least 2 models wide. They introduced that to avoid too many kongas and especially movement abuse. It is still possible to build one, just not as easy. What is your take on that?
...Not sure what you're getting at, here. From what I gather, Hinge plays at Warhammer tournaments, not ETCHammer. If they decided to add that, good for them. It's not relevant to his situation, though. Do you want to know if it will be an effective deterrent to conga lines? Do you want to know if he agrees with the spirit of the rule?
Edited by rothgar13, Apr 20 2012, 12:10 AM.
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Mandulis
Slave
[ * ]
I know, he is not playing at the ETC. But since Kongas are still a highly debated topic and Hinge is a seasoned player, I was interested in his oppinion.
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3Fingers
Slave
[ * ]
Hi Hinge,

I’ve recently been trying out some of the things you’ve mentioned particularly focusing on the movement phase. One of the things I’m finding more difficult is changing my mindset on how I use certain units, one in particular is fast cavalry.
How do I make the most out of my fast cavalry? At the moment I’ve been using them mainly to harass flanks and interfere with charges/bait units. Is there anything you would recommend practicing? Or any strategies they excel at?

Also could you explain conga lines? I get that it’s basically one long line but what’s the advantage of this? I don’t plan on using it but I saw it mentioned in your rep and it’s something I’ve never come up against.
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Hinge
Exalted Guardian
I will answer a couple of the questions that have been thrown out to me in my next post. I have just returned from a weekend at Adepticon (Chicago). Once again, a pretty impressive show, with thousands of people there to play miniatures. I saw some amazing armies and got to know the Inner Circle guys out of Baltimore. The bad news was Papa Nurgle decided to bless me just prior to the trip and I was really down and out until Sunday. I entered three tourneys.

Friday 1,000 points, 3 rounds. 2 wins and a draw. I had three super fun opponents, all of which deserved my Best Game vote. I have always enjoyed this tourney since it seems like most people are more interested in easing into the event and the intensity level comes down a notch. I am sure that the fact the hardcore players play in the 3,000 point ard boyz style event held the same day helps.

Saturday 2,200 points, 4 rounds. 1 win and 3 losses. My worst showing at a tourney in two years and a reversal of my 4-0 of last year! I don’t know if it was I was sick and off my game, I softened the list to the point of un-competiveness, the dice gods crapped on me, or all of the above, but very poor results on my part. What really disappointed me was the attitudes of most my opponents. My first opponent was a fun game and I took a “high loss”. A high loss is where even though you lose, you grab a bunch of bonus points that the loss really equates to a draw. In a 70 person/5 round tourney, I can usually overcome this by both posting a bunch of max wins and strong “soft” scores. With 140 players and only 4 rounds, I figured I would have no chance at a top ten result, so was looking forward to just chucking dice and playing without the pressure to try and win. However, my next 3 opponents all were coming off losses and were a pretty bitter, almost going out of their way to be unfriendly a whinny. As I said, I found this a bit disappointing.

Sunday 2,000 point team event, 3 rounds. My buddy and I brought WoC/OK. This is the event I really look forward to. I enjoy the different challenges in this format as well as playing side by side by one of the better players in the country. Once again, we had three really fun opponents and for the third in a row, we went 3-0, and for the second year, we won Best Sports. Yes, we are good at handing you your head and convincing you that you enjoyed it!

So, even with the trophy count down for me this year and I felt lousy, I still had a great time and plan on rebound next year.
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