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| Hinge's Ramblings | |
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| Tweet Topic Started: Aug 16 2011, 01:26 PM (13,966 Views) | |
| DarkSchneider | Oct 28 2012, 10:37 PM Post #241 |
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Clanlord
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I'm interested in what kind of "solo" characters this Ben Curry would use. That's something I always had a fashion with, but also think that WoC characters are too expensive to be spammed, and also lack OTT items/rules to be effective (someone said Dark Elves?). Anyway, I think that skullcrushers may act as a deathstar unit, something we lacked before (choesens being too slow for that). The hard thing on deathstars list is not the big unit itself, as much as what other units you need to field to make the deathstar effective. EDIT: i found the podcast, and yes, that list sucks. Those 4 characters really add nothing to the unit, except the lord maybe. He states that he uses the juggers only to add high armor wounds to the combat potential of characters, but then what's the point? You could just use knights. Also playing with one frenzied deathstar and no chaff is just suicide Edited by DarkSchneider, Oct 28 2012, 10:50 PM.
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| rothgar13 | Oct 29 2012, 02:37 AM Post #242 |
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Clanlord
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Ben Curry is one of the guys from the Bad Dice podcast, right? I'm not convinced any of them is very good, frankly. I've heard the podcasts and found myself very underwhelmed by their advice. |
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| DarkSchneider | Oct 29 2012, 10:04 PM Post #243 |
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Clanlord
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yes, and his British accent is terrible, too hard to understand! :D sorry British friends |
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| Hinge | Oct 30 2012, 02:42 AM Post #244 |
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Exalted Guardian
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I like Ben’s daily podcasts. They are short (which means I can listen to on the drive to work), it is interesting to hear about the tourney scene in the UK (who knows, maybe I will vacation in the British Isles and hit a tourney one day), and I can skip it if I do not like the topic. The other podcasts I regularly listen to are Point Hammered, Skull Bros Awesome, and Westcoast Hammertime. I check others from time to time (I like to listen while I paint) but these three are the ones I have bookmarked. The first two I like because they have a similar approach to the game (yes I have been accused of playing Drunken Hammer more times than not). I like Westcoast because of the emphasis on the Westcoast scene (plus Bill and Fred are good guys). In a serious lapse of judgment they let me grab the mike. Westcoast Hammertime Hinge |
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| Hinge | Dec 21 2012, 02:51 PM Post #245 |
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Exalted Guardian
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Sorry COTEC- It has been some time since I had a chance to post some ramblings. First was the year I spent playing my Carno Lizards. Then I spent the last couple of months experimenting around with MSU HE and Fast Cav DE lists. I also assembled and painted a Witch Hunter themed Empire army. I love the theme but the army design is far from a tournament competitive build. This was more a hobby project. About a month ago I started playing my WoC again. Like a well-worn glove, it fit great and feels good to start pushing around. In fact I am going to Waagh Paca and am seriously considering going with WoC rather than LM. However, the awesome new Hengl-suarus is begging to be put on a table so I will likely stay with the LM. That is if I can figure out how to transport the thing. One of the games I got in recently I thought was interesting since it pitted two opposed army list design philosophy’s. I give you a little hot MSU WoC v. Horde WoC action. I made one little alteration to my list. I droped my MoK flails to 18 men and swapped it to MoS. I used the points to bump up the MoK GW to 30. I felt this gave me a little more durability with the GW unit and made a serious threat. The flails could still fill many of its usual roles, as I kept making it smaller, MoK was getting more expensive per model. I also decided to exchange the Tal of End for the Collar of Khorne on the BSB. I have been running into more and more metal (not to mention Death snipes) and decided giving one of my units MR2 was big. He would still retain a 1+/5++, making him rather durable. Decided to make it a very dependable unit. I also added one more hound unit. Here is the entire list as a reminder: Sorc Lord, L4, MoT, Charmed Shield, Necrotic Phyalctery, Relic Sword, Third eye, Puppet BSB, Steed, Shield, MoT, Collar of Khorne, Sword of Might Exalted, Disc, Tal of Pres, Biting Blade, Shield 5 Hounds 5 Hounds 5 Hounds 5 Maruader Horse, Flails, LA, Mus, TA 18 Marauders, Flails, MoS, Mus, Std 30 Marauders, GW, MoK, Std, Mus 14 Warriors, MoT, FC, Halberds, Shields, Banner of Rage 12 Chosen, FC, MoT, Shields, Favor, Wailing Banner Chariot Chariot Warshrine Hell Cannon Horde Woc I never saw his list, so this is off memory. Sorc Lord, Death, Charmed shield, Tal of Pres, Puppet, Biting Blade BSB, MoT, Banner of Rage, Shield Sorc, L2, MoN, Scroll Sorc, L2, MoN 55 Marauders, GW, MoK, Mus, Std 55 Maruaders, GW, MoK, Mus, Std 32 Chosen, MoT, FC, Favor, Wailing Banner, Halberd War shrine War shrine A tough nut to crack. I can think of one or two things that would make this list nastier, so I was happy not to see them. I figured he would stay compact, refuse to charge my chaff, use Rot glorious rot to sweep away the chaff and pick up points, while sniping my characters. I did have one big advantage. My lord was immune to all his ranged spells, allowing me some great freedom of movement. Spells/Chosen I got Flick, Panda, Treason, Gateway. The Chosen got +1 To. He got. Death-Spirit Leach, Soul blight, Doom and Darkness, and Fate. Sorc 1, Buboes, Plague Squall, Sorc 2, Buboes, Rot. Chosen got +1 Attack Deployment Posted Image An observant reader will notice that I am missing a hound unit. I forgot to play with it. I weighted my left flank and had the idea to chaff up the Chosen unit and pick off one of the marauder units. The other two hounds are deployed 3 wide to make a little more manuverable. More to come. Edited by Hinge, Dec 21 2012, 11:39 PM.
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| Uvatha | Dec 21 2012, 10:38 PM Post #246 |
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teh n00b
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You didnt list the marauder horseman but it looks like you fielded one; which one is wrong, list or pic (or myself, heh)? Why CC2 is deployed sideways, if I may ask? |
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| Hinge | Dec 22 2012, 12:06 AM Post #247 |
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Exalted Guardian
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Thanks for pointing that out. Indeed I have a unit of horse and I have edited the above list to reflect it. I put the chariot sideways since I knew there was no first turn charge and there was not enough room to put next to the warriors (not apparent in map). |
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| Uvatha | Dec 22 2012, 12:52 AM Post #248 |
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teh n00b
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I thought that you wanted to gain some terrain, as when you pivot you do it using the center of the miniature, deploying it sideways, you would be a bit further the 12" when you start moving. Is it even possible, or better asked, is it a valid move? |
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| Hinge | Dec 22 2012, 05:52 AM Post #249 |
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Exalted Guardian
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nah, I measured the distance prior to the pivot. You are correct in that I did pivot with in an inch when I moved. While we maintain the 1" rule at the end of movement, my group is not as hard core in enforcing it during the move. In a more competive environment, I would have been more diligent. Since that whole side deployed after he was done, I would have either flipfloped the Warriors and chariot or shimmied the GW Maruaders right and placed the Warriors right up against the board edge and lined both chariots up next to each other or single file as needed. |
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| Hinge | Dec 23 2012, 02:31 AM Post #250 |
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Exalted Guardian
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Turn 1 Horde Woc Posted Image General Advance. He kills a couple of Chosen with Plague squall but I stop everything else. He gets his Divine Glory with one of the shrines and MR with the other. Turn 1 MSU Posted Image I start to work my chaff forward. He shuts down my magic phase. My Choosen get +1 Ld while the hell cannon lands a round on one of the warshrine, punches through the ward, but does one wound. Turn 2 Horde Posted Image Surprisingly he inches forward. I was expecting to have to do some double flees but seems he is willing to use magic to score points. I stop the snipe spells but allow Rot to go off. He kills some of the dogs but the pass their panic tests. Turn 2 MSU Posted Image I get my units in position. I steal his Doom and Darkness and IF it on one of the Maruader blocks. The duelling puppets result in my charmed shield absorbing a hit. I am sure I took some models off with shooting while the HC misses. Turn 3 Horde Posted Image I stop the snipe spells but allow Rot to go off. He kills some of the dogs but the pass their panic tests. With D&D, the marauder unit is unable to restrain and they charge my horse. As a bonus, the other marauders also fail its restraint check and go into the flank of the dogs. Re-rollable LD8 is just not dependable. The chosen charge the final dog unit. His magic phase is a bit feeble this round. He gets +1 To on the Chosen with the second shrine and would keep that for the rest of the game. He wins all combats and is forced to over run. Turn 3 MSU Posted Image I send the house at his marauders. Since the Marauders are to close, I can only get two of the Warriors into combat. I soul blight the one unit, smash it and run it down. I win the other combat with some whiff against the HC. |
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| rothgar13 | Dec 23 2012, 09:02 AM Post #251 |
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Clanlord
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Looks like that forced overrun did him in - his Chosen and Warshrines are both in a poor position to support his Marauders, you're probably ahead on points. Now the question is whether he can catch enough of your stuff to make up for it. He probably has too blocky of a list to play catch-up, though, which teaches us a valuable lesson about balancing one's force out. Also, a 4 character deathstar? Feels kind of wasteful. Edited by rothgar13, Dec 23 2012, 09:03 AM.
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| DarkSchneider | Dec 23 2012, 08:03 PM Post #252 |
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Clanlord
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I've lately grown less and less found for woc msu, i feel it's effectiveness really depends on the gaming environment, but still I have to say that it's superior to the "few big blocks" attitude. |
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| Hinge | Dec 31 2012, 12:18 AM Post #253 |
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Exalted Guardian
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Sorry for the delay, the holidays turned out to be busier than I thought. Horde Turn 4 Posted Image I was a little surprised whne he moved the warshrine up to block my Marauders. I also thought the refrom was less then optimal. The grind on his second block continues. MSU turn 4 Posted Image I start to circle around. The Disc dude is going warshrine hunting, others are positioning to either go after his marauder block or back off. I soul blight his Marauders. My Marauders go into the shrine and actually loose combat, but hold. Horde turn 5 Posted Image He stays rather static. I stop soulblight but rot goes off and plinks a wound against the disc. His shrine actually wins combat again. I finally brake and run down the second Marauder horde. MSU turn 5 Posted Image I start to back off, even turning my Frenzy warriors around to avaoid a failed frenzy check. The MoS Maruaders move in to redirect the Chosen. Turn 6 He would collect the MoS Maruaders and kill the disc guy with a rot (should have backed furthur off but on wanted that second shrine) I would finally break the shrine and run it down while killing the second with a Gateway. Post game I would be the first to admit that my opponent did not play well. However, I posted the match because of the contrasting army design philosophy. My plan to use his doom and darkness to pull one of his marauder blocks out of position worked very well. The fact the second decided to really block up his chosen sealed the game for me. If this had not happened, it certainly would have been much closer. I also got a little lucky on the early turns with Rot no clearing out my chaff. |
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| DarkSchneider | Dec 31 2012, 05:22 PM Post #254 |
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Clanlord
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Rot tends to fail you when you most need it |
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