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| Hinge's Ramblings | |
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| Tweet Topic Started: Aug 16 2011, 01:26 PM (13,976 Views) | |
| Hinge | Dec 24 2011, 06:01 AM Post #106 |
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Exalted Guardian
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while I have not done a Bat rep for the Alamo, looks like I ended up in someone elses. You will find our battle on game 5. Bat Rep Hinge |
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| ulo | Dec 26 2011, 05:05 AM Post #107 |
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Warrior of the Chamber
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I tried the MSU tactic out with more or less your list Hinge. I must say I really enjoyed the feel of putting up alot of units on the table! The best thing with the whole MSU tactic I must say is that no matter if you lose one unit of yours if you can beat one from the opponent! It really feels like you dont have to think to much about which unit you lose aslong you get a good combat out of it! I was most impressed by how good the Exalted dudes were! The BSB was awesome on the Steed! He hit like a truck while being really hard to kill. The Disc rider were a hard nut to kill and was excelent at takeing care of small units and warmachines! I am really convinced that MSU is a fun and good tactic for WoC! Can't wait to read more battle reps from you! |
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| Hinge | Dec 26 2011, 05:57 AM Post #108 |
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Exalted Guardian
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Did you check out the Bat Rep sub form. That is where I am putting them now? I have a skaven one in the works. |
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| Krakanrock | Dec 28 2011, 02:41 AM Post #109 |
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Exalted Guardian
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Thanks for the link! Looks like it was a tight game! |
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| Hinge | Dec 28 2011, 08:29 AM Post #110 |
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Exalted Guardian
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@ulo- Sorry I sent off a quick reply just as company was showing up. I am glad to hear you are enjoying the style. Just don't be to cavelier with the units, they start adding up quickly. Their loss should always gain you something (time, position, points, etc.) Hinge |
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| DarkSchneider | Dec 28 2011, 07:43 PM Post #111 |
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Clanlord
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keep linking some nice tournament reports! |
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| Hinge | Dec 29 2011, 12:46 AM Post #112 |
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Exalted Guardian
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Dave was a great opponent and actually writes an entertaining Bat Rep. |
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| ulo | Dec 29 2011, 02:03 AM Post #113 |
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Warrior of the Chamber
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I did a small report from the game (on battle report page), if you got the time read it and see if I used the units wisely :). It's great to draw wisdom from someone like you who regularly use the army in a highly competitive enviroment! |
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| Hinge | Feb 16 2012, 01:35 PM Post #114 |
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Exalted Guardian
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I decided to visit a friend in Texas to celebrate his Birthday by playing with toy soldiers. The Lonewolf is a five game tourney that had 65 participants. I had some really fun games and got to better know many of the Texas players I had been seeing at the Alamo for the last couple years. There were several amazing looking armies. Saw Furgil’s army up close and it is even much better in person. I took my standard list but droped the trolls and a couple of maruaders to add a unit of hounds and a second chariot. Game 1- -OK Lone Ranger Scenario. Nominate most expensive RnF model to be lone ranger. Stat line equal to a Warrior with 2 wounds, unbreakable, 5+ ward, cannot join a unit. Person whose Lone ranger scores the most wounds and survives wins objective points. OK Army. Slaughtermaster w/ Hell Heart and ToP. BSB w/ Runemaw. L2 Firebelly with scroll. GutStar w Std of Disc. Bull Star. 3 Sabertusks. 2 Ironblasters. 4 Mournfang (one got promoted to Loneranger). 5 Maneaters, sniper, poison. Deployment. I get Divine Greatness on Chosen. I place the Disc behind some impassable terrain to make it difficult for the IronBlasters to take him out early. Posted Image OK Turn 1 Fairly slow OK advance, keeping his battle line intact. One Iron Blaster does three wounds on a chariot. The other hits the impassable terrain and stops. Posted Image WoC Turn 1 Needing a 9 with the disc, I charge one Iron Blaster and get him. I end up doing one wound, taking one in return and he holds. The dogs move up and prepare to die gloriously. I six die and get IF on gateway, killing the other Iron Blaster. Finally, the Hellcannon misfires and destroys itself. Angles ensure any overruns set up flank charges. The Warshrine does the same v. the Mournfang (and give my Chosen +1 ST). Posted Image OK Turn 2 Bulls charge dogs while rest of the line advances. The Bulls blow up the dogs. His magic is largely ineffective. People often ask what I mean when I say dominate the movement phase when my troops are M4. This highlights it. If the bulls over run, I get a front charge and flank charge with two of my best units. If he holds, both units are in easy charge range. Posted Image WoC Turn 2 Things begin to happen. I double charge the Halberds and Chosen into the Bulls. The Shrine and Chariot go into the Mournfang. Hounds make sure the Iron Guts cannot interfere. The Disc Hero finally breaks the Iron Blaster and runs him down. The Halberds, Chosen/BSB wreck the bulls, break them but fail to catch them. The Mournfang lose one of their number but holds. Posted Image OK Turn 3 The Maneaters fail a charge v. the flails. The Ironguts swift reform and head for my elite troops. The Bulls rally. Posted Image WoC Turn 3. The Halberds charge the Bulls, who flee through the house. The BSB can just make out the bulls on the otherside, charge out and drive the bulls from the table. Flails charge the Maneaters, killing two and forcing a tie. I swift reform the Chosen and head for the Iron guts to cover the back of the Halberds. The diagram does not show it well, but when I moved 4” forward, I was able to do so. The Shrine and Chariot actually break the mournfang, with the shrine failing to catch them and the chariot reforming. He Hellheart was used this turn to shut down my magic phase. Posted Image OK Turn 4 Ironguts go into the Chosen, who lose but hold. Mournfang Rally. Maneaters break the Flails but do not catch them. The Iron Guts get the stubborn buff. Posted Image WoC Turn 4 Disc to one flank, Chariot to the front, GW to the other flank. The last chariot fails a rear charge. The Disc and BSB begin a challenge where he does a good job of beating on him. I slay many Ironguts but the hold due to stubborn, while an ogre is finally able to put the chariot out of its misery. The Halberds reform with the BSB joining them. They reform so they are just out of site of the Mournfang (again, the diagram is a bit off). The Shrine moves over to block the maneaters from interfering. Posted Image |
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| Hinge | Feb 16 2012, 01:35 PM Post #115 |
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Exalted Guardian
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OK turn 5 The Maneaters charge the recently rallied flails and destroy them. Stubborn is renewed on the Ironguts along with regen. The Ironguts go on a rampage while my troops whiff and win combat and I lose by 1. My elite chosen decide to run off with only three of their number still alive. The other two troops hold. Posted Image WoC turn 5 Halberds charge the Iron Guts in the front and a chariot into the rear. Being under 25%, the Chosen continue to flee. The BSB goes down with some guts but once again they hold due to stubborn. Posted Image OK Turn 6 Deciding the Chosen were not going to make the table edge, the Mournfang charge and run them down. Stubborn is renewed but I stop regen. With no regen, I shred the Ironguts and the Sluaghter master is left with 2 wounds in a challenge with the BSB. WoC turn 6 The BSB finishes the Slaughtermaster. While neither Loneranger died, mine killed a saber tusk. 20-4 win. |
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| Krakanrock | Feb 19 2012, 06:19 AM Post #116 |
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Exalted Guardian
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Game 1 was a great read, as always. Are you going to post all of them ... eventually? And what software do you use to make those diagrams? Edited by Krakanrock, Feb 19 2012, 06:19 AM.
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| Hinge | Feb 19 2012, 12:13 PM Post #117 |
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Exalted Guardian
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I use Battle Chronicler. I took some pretty good notes during the games, so can reconstruct the events. I just started game two. Life kinda got in the waay this last week. Hinge |
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| Hinge | Feb 19 2012, 02:03 PM Post #118 |
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Exalted Guardian
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Game 2 – Texas Detour Just too wet the appetite, here is the prelude to the Game two. My opponent was running a mostly Night Gobbo army with nary an orc in sight. Skarsnick BSB, 4+ ward L2 NG shaman, Scroll L2 NG shaman, something Gobbo Warboss, chariot, Sword of might, Opal Amulet, Charmed Shield Night Gobbo Bigboss/Warboss?, Cave Squig, 4+ ward 55 Night Gobbos, nets, 3 Fanatics 55 Night Gobbos, nets, Fanatics 55 Night Gobbos, nets, fanatics 4 x Spear Chukkas 2 x Doom Divers 2 x wolf chariots 2 x Manglers Giant It was a scenario called six flags. Flags with different one time abilities were assigned to units. The only one to have an impact in the game was the USA flag that allowed you to resurect d3x100 points worth of models in a unit one time, which I gave to the 14 Halberd units (USA,USA,USA). A couple of deployment notes. You may notice that my Lord, BSB, and Chosen are not on the board. They all decided to grab a pint on the way to the battle courtesy of Skarsnick. So for the first two turns I would not have any magic defense (he got first turn) or BSB. The Chosen are effectively out of the battle since I would only be 4” off my back edge at the beginning of turn 4. Heck, I would likely be out of range of most of my spells for the majority of the game given the nature of his army. I put the Disc in the dog unit to avoid getting shredded by the Doom Divers. I also kept the Fast Cav with in 6” of the Disc as well to get a LoS if the Dogs got shot up. All the alters are difficult terrain for all units. Pregame plan would be to use the dogs/Fast Cav to sit on manglers and pull fanatics and hope the Hellcannon gets a lucky panic on some of the blocks. Did I mention Skarsnick is a sneaky git? Posted Image |
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| ghulaf5420 | Feb 29 2012, 06:28 AM Post #119 |
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The Chosen
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Anxiously waiting for your next post. I play against a similar night gobbo army except he has spider riders and no spear chuckas |
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| Hinge | Feb 29 2012, 02:15 PM Post #120 |
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Exalted Guardian
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Turn 1 Gobbo Posted Image He creates a set of threat zones with his chariots, advances with the Giant and his random movers. Most of his magic is augment or short range, so he decides not to cast anything. A doom diver takes out all the hounds surrounding the Disc and another drifts onto a chariot for three wounds. Spear Chukkas are ineffective. Turn 1 WoC Posted Image The Helcannon fails a rampage check (the BSB is off the board) and goes roaring into the Giant with an alarming crash. I send a unit of hounds forward with the idea to pull fanatics and shift some of my to my left. The disc dude joins the GW Mauraders. I am in a bit of a quandary. I do not want to take multiple chariot charges (bad for MSU) followed by fanatics and manglers. My only ranged threats are either off the board or locked with the giant. His warmachines will a do a number if I do not start closing the gap. Skip the Magic phase. In combat, the giant smashes the HellCannon with his club, killing the crew and leaving the Demon Beast with one wound. I do several back at him. Turn 2 Gobbo Posted Image His Chariot character charges the hounds, destroying them but not overrunning. He swings his Mangler and Squig character towards my center. The other Mangler roles a huge distance, plows through a chariot, destroying it. Once again, he skips the magic phase. In shooting, he plinks a couple of Fast cav and one of the doom divers destroys a chariot the other is kills three warriors. In combat, his giant winds up for another mighty swing and the Hellcannon manages to dodge it! I do one wound back, win combat and he flees, with my Cannon in hot pursuit. Turn 2 WoC Posted Image My flails charge the character on chariot and he does not flee. My hellcannon charges the Giant, catches him but then triggers fanatics that take its last wound. Fast cav charge the chariot. My Chosen, Sorc, and BSB decide to join the party. Everything else moves up aggressively. Magic. I get an IF gateway off on a Mangler squig and role a 12 for the strength. Why does that never happen when I hit a big block of troops (I usually get 5 st3 hits). In combat, I do a couple of wounds to the Character/Chariot, it breaks and gets away, but runs through two artillery pieces (and panicking them). The fast cav do two wounds and receive one in return and the chariot holds. Turn 3 Gobbo Posted Image The Squig hopper character goes into the flank of the flails. He sends his right most Night Goblin unit towards the center. His Magic is ineffective. Shooting sees a doom diver take the Warshrine out. The fast cav finish off the Chariot. His Squig character goes crzy, wins combat, but I hold due to steadfast (I think that has to be a first for me with this list!) Turn 3 WoC Posted Image The Muarader cav charge a chukka, spring some fanatics and die. The GW marauders go into a chariot. The Warriors fail a charge on the night goblins. My Magic is ineffective. The GW Mauraders finish of the chariot but have a short overrun. The Flails manage to finish off the squig hopper hero and reform to face in. Turn 4 Gobbo Posted Image Two night goblin units go into the GW, running over several of his own fanatics in the process. The other continues to advance to tarpit the Warriors. His magic gets off a bunch of hexes and augments (poison, itchy, etc). Shooting sees four more Warriors die. In combat, he nets the GW. The exalted is left pounding a poor unit champ and Skarsnick shows what he can do, tearing marauders apart. His boys do well with the poison. The Marauders whiff badly, break and are run down. I think it was a mistake to send the whole unit in, I should have charged the exalted out. Turn 4 WoC Posted Image I pop the USA flag and all seven Warriors spring back to life. The Warriors go into his right night goblin unit while the flails hit the flank. I six die Panda and get IF. Perfect. The Warriors do their thing and shred the gobbos. They break since their steadfast on their own leadership. Since the Marauders have more ranks, they flee away from them. The Marauders restrain to go after warmachines while the Warriors fail to catch their target. It does not show in the map, but I had directed attacks against the shaman and killed him. Many of the warmachines are close and panic, so are unable to fire next turn. Additionally, his two other blocks of gobbos panic, running away and spreading even more panic among warmachnes. Pandemonium is a beautiful thing. |
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4:46 PM Jul 11