Welcome Guest [Log In] [Register]
Welcome to The Chamber of the Everchosen. We hope you enjoy your visit!


Here at COTEC we are all about the Warriors of Chaos in Warhammer Fantasy Battle.

Tactics to help you slaughter your opponent on the tabletop, through to galleries on how to build your next Warshrine. Its all covered... and growing!

We are a forum for gamers and hobbyist alike and again would like to welcome you to a fun, friendly, warm place and hope to see you again!


Join our legion! Takes less than a minute and gives you access to everything!


If you're already a member please log in to your account by entering the correct runes and words of power:

Username:   Password:
Add Reply
Hinge's Ramblings
Topic Started: Aug 16 2011, 01:26 PM (13,975 Views)
Hinge
Exalted Guardian
Turn 5 Gobbo

Posted Image

Skarsnick fails to rally and keeps running while his other two blocks do rally. His magic does nothing. A chukka, who managed to hold it together, gets a flank shot on the Warriors, killing three.

Turn 5 WoC

Posted Image

I go into the recently rallied night goblin unit with Warriors, while the Marauders go into a chukka. He stops my magic. He actually nets himself and the Warriors once again blenderize the gobbos, breaking them and running them down. The flails destroy the warmachine and over run into the next.

Turn 6 Gobbo

Posted Image

The Mangler squig seemed to be a Chosen seeking missile, constantly moving towards them and finally running through them and killing a bunch. Skarsknick rallies. His shooting proves ineffective (once again, several machines could not fire due to panic) The flails destroy another chukka and go into a doom diver.

Turn 6 WoC

Posted Image

The Warriors go into a chukka, I jump the Sorc out to get line of site. I get flick off on a mangler squig and kill it. I get gateway off on a night gobbo unit and get 5 ST 3 hits off. Flails and Warriors destroy respective warmachines.

Interesting game with a couple weird turns. Playing down the Chosen, BSB, and Sorc made this a much more challenging game then the initial match up would seem to indicate. In the end, it came down to getting that important Panda off. I think that spell wins me more games then all other spells together.

Correction: 18-6 win
Edited by Hinge, Mar 2 2012, 09:49 AM.
Offline Profile Quote Post Goto Top
 
Nor
The Chosen
Great report and reading as allways! Gratz :rock:
Offline Profile Quote Post Goto Top
 
matsemann
The Chosen
Hinge
Feb 19 2012, 02:03 PM
I put the Disc in the dog unit to avoid getting shredded by the Doom Divers. I also kept the Fast Cav with in 6” of the Disc as well to get a LoS if the Dogs got shot up. All the alters are difficult terrain for all units.
How does putting the disc with hounds help against the doom diver? You claim LOS! from both hounds and fast cav unit despite them being two different troop types?

Also, LOS! is 3" I believe, not 6" unless I've missed something.

EDIT: Found the answers myself. Doom diver is not a template but gives D6 wounds to the unit it hits. So it's just a matter of randomizing any hits according the normal rules.
Edited by matsemann, Feb 29 2012, 07:16 PM.
Offline Profile Quote Post Goto Top
 
Hinge
Exalted Guardian
Correct on the first point.

You are correct on the LoS as well. The secnd Doom diver scattered onto a chariot and my opponent decided to keep it there.
Offline Profile Quote Post Goto Top
 
babyberg
Member Avatar
The Chosen
What do you meant when you say, rise the USA flag up??
Offline Profile Quote Post Goto Top
 
Hinge
Exalted Guardian
It was a scenario called six flags. Six flags with different one time abilities were assigned to units. The only one to have an impact in the game was the USA flag that allowed you to resurect d3x100 points worth of models in a unit one time.

A little over powering in my opinion. Other abilities included: add an extra d6" to a charge, move triple, automatically rally and move. Things like that. The onlyflag used during the entire game between both sides was my us of the USA flag.
Offline Profile Quote Post Goto Top
 
rothgar13
Member Avatar
Clanlord
That was a game that looked closer than the final score would indicate. As always, very informative. :)
Offline Profile Quote Post Goto Top
 
Krakanrock
Member Avatar
Exalted Guardian
I have to agree w/ Rothgar. The first couple of turns looked a little bleak for you Hinge. That Pandemonium REALLY made a huge difference!!! Looking forward to he rest of the games!
Edited by Krakanrock, Mar 2 2012, 02:28 AM.
Offline Profile Quote Post Goto Top
 
Hinge
Exalted Guardian
Indeed, it was actually a minor win rather then the major I first indicated. It highlights a weakness of my MSU build, lots of shooting. I think O&G are a tough match up for me.
Offline Profile Quote Post Goto Top
 
rothgar13
Member Avatar
Clanlord
It seems like it. That Mangler in particular gave you a lot of trouble. Do you think you should bring more Dogs to deal with it, or do you think you can live with the matchup being what it is?
Edited by rothgar13, Mar 2 2012, 12:11 PM.
Offline Profile Quote Post Goto Top
 
Hinge
Exalted Guardian
More dogs are always useful. It’s what I would have to give up that is the issue. I think I have my list balanced for my style of play and I would have a tough time foregoing something else to pick up more. The most obvious candidate is the unit of fast cav. 2 units of hounds and bulking up one of the other units would not really hurt my list much. However, I really like the flexibility the fast cav give me. For example, in my game against the OK player, they seem like they are not doing much other than throwing some axes. However, I was keeping them close to the Irongut unit so I could act as a redirector if he got to aggressive towards my sorcerer. They are a bit of a security blanket, even though it seems like I give up there points as easily as I give up the hounds.

I struggle with some particular builds of O&G for the following reasons.

Manglers/fanatics. As Rothgar points out, lots of small units are vulnerable to these things. Sitting one them/pulling them is job one of the chaff.

Doom Divers. Hard hitting, no AS, accurate. Excellent in taking out my support and can severely dent my small units.

Chariots. My list is vulnerable to chariots. Multiple impacts are bad news for my small units and something to be avoided. The long charge ranges of gobo chariots makes pretty big threat zones and also makes it tough for me to get my chaff into position to deal with the first two threats.

Foot of Gork. Ok, this spells rips up most opponents.

Fortunately my troops outclass his, and when combined with Pandamonium, provides the edge I need.

Spoiler alert, Game 4 will see the Chosen (without Divine Greatness) squaring off against a Savage Orc Big un horde (with Shrunken head). I will get the final three games done next week.

I am off to the Bay Area Open this weekend. This is a bit of a no-holds barred type event and I expect to see some real nasty lists. From what I hear, some of the SoCal boys are bringing multi siren song, -2 Ld banner, Masque, Iceshard blizzard, torment blade spam. Yep, just to attack, I may have to make a -6 ld test. Ugh.
Offline Profile Quote Post Goto Top
 
Hinge
Exalted Guardian
Just got back from another tourney, this one some what smaller (32), the Bay Area Open.

The tourney is run by 40k guys and certainly has elements of that side of the GW house (next to no comp or any item/SC restrictions and a strict win/loss format with no soft scores).

Another 4-1 record (I seem to have gotten into a rut).

Wins against a demon army, 2 ogres, and the new VC. My loss was against a skaven list. He managed to get Dreaded 13th off 3 times during the game. Bad news for me.

Next stop, Adepticon.

Hinge
Offline Profile Quote Post Goto Top
 
rothgar13
Member Avatar
Clanlord
No comp and strict win/loss for placement? Sounds like my kind of tourney!

Could you provide a bit of detail on your matchups with Ogres? What style of armies did you face, and did you find anything they brought to be particularly bothersome?
Edited by rothgar13, Mar 8 2012, 08:31 AM.
Offline Profile Quote Post Goto Top
 
Krakanrock
Member Avatar
Exalted Guardian
Hinge
Mar 8 2012, 06:17 AM
Next stop, Adepticon.
You lucky, lucky man! I'm a wee 2hr drive from Chicago and can't even make it. :( Hoping to make it down next year though! :)

Congrats on the wins at the BAO! And the Dreaded 13th 3 times!?!? :X Yeah, that'll hand a loss to anyone!
Offline Profile Quote Post Goto Top
 
Hinge
Exalted Guardian
Not to bothersome. One of the Ogre lists was pretty soft. The other was your standard double Ironblaster/sabertusks/hellheart/CoC/star-unit/Mournfang Cav. Nothing real unique. He got first turn, killed a chariot and left my HC with one wound. After that, I tabled him while only losing a single unit of hounds. Guy was a tool (as opposed to my first four opponents, who were all super fun games) and moved his units around like fast cav while questioning everything I did. Felt no guilt kicking him in the balls. Both my Empire and WoC have been doing real well against the Ogres. I really expected them to be a much tougher match but have yet to run into a player that plays them well.

The Skaven I lost to was an interesting build. It was theme Clan Pestilence and had at least one unit from every entry for the clan. It had no Abombs, Doomwheels, WL Cannons. I learned that I really depend on these to score points on skaven as the rest of the army can do points denial very well. His first turn really rocked me, shredding my army pretty badly. I made a pretty good come back, with the Hell Cannon single handily taking down gutter runners, 2 clan rat units, a huge giant rat unit and plague mortar. It was not enough. My two big mistakes were I should have deployed my two marauder blocks together. The one bunkering my mage was decimated by the Doomrocket and I had to desperately hide him in dog units to avoid the 13th. The second was I could have moved him to the back corner and out of range of the grey seer easily since I was just going for Panda. He was changed into a rat (by then the dogs were all dead) on the final turn, costing me the game rather than a draw in his favor.

Demon list had Skulltaker, masque, -2 ld banner, and a herald with metal (not to mention flamers) and was really set up to take mine down. It was a tough game with wild swings back and forth. I was pretty happy to pull the win. The Leadership Bombs can be brutal, but most of my army does not worry about fear and I was real careful in picking my battles to avoid losing combat.

VC was tough. I really did not want to engage his Lord accept with overwhelming force while I would not let him threaten any of my units without putting him in a bad position. Bad luck early got him about 550 points (HC blew up and a couple of units failed LD7 break checks) so I had to press. After clawing through all the chaff and blowing through a big zombie unit, I closed to a draw. On my final turn, I ran my lord out and got a gateway off on the remains of his Black Knight unit (6 models left). I of course roll 5 hits, ugh. For strength, the first die stops on a six quickly while the other spins like a top for a couple of seconds, hits a model and tips down for another six! Horay, gateway finally won me a game! Lesson against VC. They can bring lots of chaff, including ethereal units. Be prepared to deal with these or you will never engage on your terms.

A couple of other observations on lists I saw. The second place finisher (I came in third btw) was a “Meadow Glade Patrol” style Wood elf list. Entirely fast cav and skrimishers. Very tough to come to grips with as he pumps out a fair amount of shooting. He ended 4-1 and decimated some big block armies. Guy is from Nevada and plays the list like a violin. I am hoping to take a shot at it someday.

I also saw a multi Siren Song demon list. It looked tough and I know it also had a winning record.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Tactics · Next Topic »
Add Reply