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| 2500 points; new chaos player | |
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| Tweet Topic Started: Sep 21 2011, 07:38 PM (227 Views) | |
| zacharanzas | Sep 21 2011, 07:38 PM Post #1 |
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Slave
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lo to all i am new to warhammer and decided to play a chaos warrior army got my first tourney coming up and i like some advice from you guys sorc lord mot lvl4 disc infernal puppet,talism pres, spell fam, ench shield bsb mot collar of khorne, sword swift slaying core chaos war 19 stand,musc,shields, mot, raptorous stand (bsb goes within) chaos war 15 stand,musc,halberds, mot, banner of rage chaos warhounds 5 special chaos chariot chaos chariot chaos knights 5 standaard,mot, blasted standaard chaos trolls 6 rare hell canon hell canon main idea behind army sorc lord will have fairly good chance on pandamonium which i think will rock with my hell canons blasting units beyond bsb range with -1 ld i can even decide to walk them up and fight as monsters with them i have a lot of fast hitters, trolls,chariots,knights,warhounds which would put the pressure on very early in the game and let me decide to single out enemy units infernal puppet will unsure that enemy casters will have to be aware while casting spells with numerous dice, remember hell canons can also force a miscast upon all enemy casters. Knights are a bit of a risk but fast and deadly and i think that their 1+,4+vs shooting will keep them alive in the first turn Bsb in warrior is bunker unit and will keep back in middle finally the army is build so that if i loose a couple of units it will NOT set me back greatly in vip because the points value between units is even distributed. Hope to get some useful advice on my list... |
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| Festering | Sep 23 2011, 02:08 PM Post #2 |
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Slave
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Sorceror lord can only have one arcane item. Spell familar or infernal puppet. Better loadout would be halberd, bsb, helm of many eyes for exalted Not a big fan of smaller units they tend to die fast from shooting and other elites but they can work. I suggest taking out the trolls for a unit of 40-50 gw marauders with mark of khorne. Take a box of marauders then add the trolls in as unit filler. Marauders will draw a lot of fire which is fine since they are only 300 points at 50 wounds and frenZy makes them immune to psych til combat, 40 attacks str 5 is beast. Chariots are meh but have there place to block Los for frenZy and hit on the sides or get rid of march blockers. Double hellcannon is sweet. You will want a warshrine to if you can free up the points just to buff warriors of Tzeentch with the 4+ ward. Knights are fine units of 8 are best but still good enough to kill small units and warmachines |
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| matsemann | Sep 23 2011, 04:33 PM Post #3 |
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The Chosen
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I think you'll find that 5 knights won't be enough and costs alot for the use they may have. I've tried the same thing, but had to add a few as with five, you really should expect to loose 1 or 2 from all sorts of incoming damage, which doesn't leave you with that many attacks. If you hit a unit with two ranks and is just a bit unlucky with your few attacks, you'll end up loosing and will have to run. They will be targeted as everyone knows they are badass and expensive. |
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| conjoy | Sep 23 2011, 06:11 PM Post #4 |
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Exalted Guardian
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I really like your list. Per the above, you need to sort-out your BSB and Sorc. Try and get some kind of ward on your BSB and Stream of Corruption can be very nice as well. Not sure about the MoTz on the frenzied Warrirors – just not sure how much value there is in a 6+ ward. Also, not sure about the 6 Trolls. Three-four would probably do a similar job, and their low leadership will mean you really have to limit the movement of your Disc general, which kind of defeats the point of them. Trolls have better synergy with a ‘static’ general. The suggested horde of GWep Khorne marauders is a very competitive unit, and if its your first tournament, you should take every advantage you can. You weren’t even going to take them, so you won’t be using them as a crutch. Of course it will mean losing a LOT of manoeuvrability. Disagree with the above on the usefulness of 5 knights – they work very well for me, and are cheap enough to actually justify throwing them away if needs-must. I would highly doubt they would be heavily targeted by shooting, so you can probably drop the banner, which drops thir cost enough to justify sacrificing them upon occasion. Cannons will only kill one per turn (and cannons will likely target something else like your Helcannons anyway), and rock-thrower types just won’t break the 1+ save. Organ Guns and to a lesser extent Helblasters will cause Knights a serious problem, but with only a 24” range you should be able to steer clear of those. You could mitigate the loss of movement with a small unit of Marauder Horse and I would strongly advise at least one more unit of Warhounds to help with deployment and controlling the movement phase. |
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| zacharanzas | Sep 24 2011, 03:49 AM Post #5 |
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Slave
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first of all thx for the advice..will take everything in consideration But even if it is a tournament i will not fight with a very competetive army, i just like to fight with a great army that looks nice on the battlefield. If i can win with such an army the reward will be much greater. So...Here is another theme let me know what you think guys...please :D its slaanesh themed...i know...not popular...but cool to play sorc lord lvl4, steed,talisman,roar,puppet,shield death magic hero, bsb,fury of bl god, banner doom totem chaos warriors (15),st mus,gw,mos,banner of rage chaos warriors,(15),st mus,halb,mos,rapturous banner chaos maurauder,(20),st mus,gw,mos chaos chariot,mos chaos chariot,mos chaos knights(5),mos chaos hounds(5) chaos hounds(5) hell canon hell canon dragon ogres(3),great weapons main idea totem gives -1 ld, excellent for hell canons and lore of death,doom and darkness, doom totem and hell canon will invoke ld with -5....oepsie many,many fast and hard hitting units, on their own not so strong, but well played they could be devastating... this will be an unconventional army and i hope enemy generals will have a hard time dealing with it last, army is focussed, fast and will outmanouver enemy deathstars which will be attacked when i choose....i hope... any comments? :D |
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| Atropos | Sep 24 2011, 06:49 PM Post #6 |
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Warrior of the Chamber
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Personally, I'd try to make the Warriors 18 strong (6x3 formation) and Marauders 40 strong. The latter will get hit before they get to hit, so you need more bodies in order to break enemy lines. My personal suggestion for Warriors is 18+. From 18 to 24. The flaming banner is a very useful choice when fighting against Hydras, Abominations and the like. If I had to free points, I would definitely knock a Chariot, or, actually, both. If you like them, play them, it's your choice. But your infantry models would benefit from bigger numbers. |
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| Harbinger | Feb 26 2012, 04:59 AM Post #7 |
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The Chosen
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My concern is that while yes, you do have alot of decent hitting fast units, you don't really have the combat power to break big formations. The knights and chariots will probably rock in the first round of a combat especially if they charge, but if they don't manage to break your opponent in that first charge, yours going to be in trouble. 15 infantry way to few in this edition. Especially on the warriors with the great weapons. If they get in engaged by other elite units they are going to take a pounding before they get to swing, which means you are probably going to take a break test. When i run my warriors i take them in one solid brick of about 30-35 according to what kind of list i'm playing. The enemy can't ignore them because they are a large point investment and typically form a bunker for my caster and BSB, which means I've got close to a thounsand points he is going to miss out on if he doesn't engage them. Yes they take alot of shooting from certain armies, but if you build them right, they can shrugg off alot of shooting long enough to close with their batle line. Supported by either knights or a good size group of ogres and either hell cannons or chariots, your oppenent has to decide to either shoot the unit that will massacre his rank and file or shoot the stuff bearing down on his shooters. |
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