Welcome Guest [Log In] [Register]
Welcome to The Chamber of the Everchosen. We hope you enjoy your visit!


Here at COTEC we are all about the Warriors of Chaos in Warhammer Fantasy Battle.

Tactics to help you slaughter your opponent on the tabletop, through to galleries on how to build your next Warshrine. Its all covered... and growing!

We are a forum for gamers and hobbyist alike and again would like to welcome you to a fun, friendly, warm place and hope to see you again!


Join our legion! Takes less than a minute and gives you access to everything!


If you're already a member please log in to your account by entering the correct runes and words of power:

Username:   Password:
Add Reply
Khorne Sorcerers; Help with rule making
Topic Started: Sep 29 2011, 05:06 PM (990 Views)
Powerposey
Member Avatar
The Chosen
You might want to check out the Black Library novel Blood for the Blood God (or something like that) for some information on a Khorne Priest.

http://www.blacklibrary.com/all-products/Blood-for-the-Blood-God.html

The book is pretty lame, but if I remember correctly there is a Khorne Priest who judges the champions of Khorne. I personally would look at the fluff in StD or the Liber Chaotica.
Offline Profile Quote Post Goto Top
 
The Bearer
Member Avatar
Lord of COTEC

I think instead of an actual Khorne sorceror or priest - you could have a slave sorceror. Like the books always say, Khorne keeps the use of magic restricted to weapons.

I can imagine some imprisoned Tzeentch sorceror with binding chains and a collar of khorne who gets wheeled around by his/her captors and is literally used as ballistics.
Offline Profile Quote Post Goto Top
 
iggy666
Member Avatar
Slayer of Neckbeards
I am going to add an Enslaved Sorcerer of each mark into my Khorne only army. They are enslaved and used as ballistics because Khorne asks for blood, no more no less. I believe Khorne respects the power of the chaos winds and therefore would not kill, but instead harness, that power for his own benefit.

As for rules, if your opponent is cool with it, I'd say give a sorcerer the MoK for the same points as a hero or lord and give him frenzy but remove his ability to cast spells. (points-wise it would be stupid, and therefore I could see an enemy agreeing to it).

I'd be highly impressed if you had a melee sorcerer of Khorne that did nothing more than cast spells and have Fury of the Blood God to give his Khorne unit magic resistance.

I think you best bet would be a cheap hero with fury of the blood god or a melee hero on a juggernaut in a unit.
Offline Profile Quote Post Goto Top
 
Judgex83
Member Avatar
The leech lord
Just going to toss the idea of a chosen champion backed by all the gods like archeon or abbadon. Khorne hates magic but he knows that both of those followers are destined for greatness so he doesnt mind that tzeentch has also granted them blessings and soliders aswell. 8th edition really loves its magic and you will be missing out on an important phase. I myself run a nurgle army with a chaos lord as my lord (ducks for cover in fear of having things thrown at himfor having such a thought) and i run 2 lvl 2 sorcerers with lore of nurgle its not to bad since theres only 2 spells i want and festus auto comes with one.
Offline Profile Quote Post Goto Top
 
Ikyaat
Slave
[ * ]
chaos lord of khorne with the wizard hat
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
« Previous Topic · Chaos · Next Topic »
Add Reply