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2500 tournament list
Topic Started: Oct 8 2011, 12:47 AM (334 Views)
Burning Gaze
Slave
[ * ]
Lvl 4, tzeentch, disc, armour of destiny, obsidian trinket, infernal puppet, bloodcurling roar, third eye

BSB, tzeentch, barded steed, shield, talisman of preservation, favour, stream of corruption

Lvl 1, tzeentch, disc, golden eye, power familiar

2x5 Warhounds
16 Slaanesh Warriors, halberds, shields, musician, standard flaming banner
16 Slaanesh Warriors, halberds, shields, musician, standard, raptorous

9 Tzeentch Knights, musician, standard, discipline

2 Tzeentch Warshrines
Hellcannon

2486

So, I have a few points left to spare. What to do? I could drop either stream or bloodcurling and add 2 Warriors. Or drop a unit of dogs, but then I'll have 10 points left and nothing to spend it on. Or I could drop the flaming banner and add 1 Warrior and the +1 movement banner. Any thoughts or suggestions?
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Tainted-By-Chaos
Slave
[ * ]
personally, i dont see the use of flaming banner. if they have a regen unit, flickering fire it. and also they will do everything in their power to keep the regen unit away from your flaming unit..

maybe drop the knights into 2 units of 5? they lack the ability to break units in 1 turn nowdays so i feel that 2 units of 5 would be better.

apart from that, really solid list man!
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rothgar13
Member Avatar
Clanlord
The Banner of Eternal Flame has one major advantage, and that is the access to permanent Flaming Attacks. Spells are by their nature unreliable in this edition, so you'd rather have the Flaming and not need it than need it and not have it, especially at the price they charge for it, which is peanuts.

What I'm not as sold on is the Slaaneshi Warriors - why not Khorne? I'm not a huge proponent of Knights, but those look solid, although I'd consider the Blasted Standard over the Standard of Discipline. Chaos Knights are also fantastic at grinding, thanks to that big-boy armor save and the fact that their offense doesn't go down on turn 2. I think 2 Warshrines and a Power Familiar caddy are not necessary at this points total - I'd drop them both (leaving you with 1 Warshrine) and put more bodies in the Warrior squads instead (or even bring some Marauders), because your model count is extremely low right now (for reference, my Beastmen army's model count at this points total is in the 140-150 range, and you're not even at half of that).
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Tainted-By-Chaos
Slave
[ * ]
right. now i see the use of the flame banner. i agree with rothgar, your model count is very small. i have more in my 1500. and i only include a few marauders. consider dropping the second warshrine and maybe take 2 units of 20 warriors? the prospect of 2 units of 20 seems daunting to me.
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Burning Gaze
Slave
[ * ]
After some more thought, I've decided to go back to my original list, with the third eye on my second sorceror, and making him a lvl 2. Maybe drop one warshrine for a chariot. My reason being that I want my lvl 4 to be casting gateway and pandemonium each turn, anything else is just a bonus. So it's better to have a different sorceror to steal the opponents spells.

Slaanesh vs Khorne warriors. So far I've found the slaanesh warriors to do want I want. Yes, the damage outout by the khorne warriors is bigger, but frenzy has some important downsides. Being forced to pursue and overrun makes them lose the very powerful ability to reform after combat, something that could be gamechanging.
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conjoy
Exalted Guardian
I can see the arguments against the MoKh, but think Tz or even Nurgle would offer more than Sl.

With the Warshrines you are better off going all or nothing. Either they are there to make a unit a beast, or just leave them both at home.
Their value is fairly limited outside of getting you that 4+ ward.

Its interesting to see the synergy with the Fear-causing Knights and the Warshrines. This would really come into its own at 3k+ where you could take three Warshrines to really maximise your chances.
At that points value a Deathstar with your characters and 12-15 Knights and three Warshrines could work very well.
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Harbinger
The Chosen
Agree with dropping the shrine. You could easily almost make both units of 20. I like the idea of the knights in one unit too. If you split them up, you would have to mark and upgrade both units. If your worried about nasty regen monsters or units, you could put the flaming banner on the knights since they are much more manuverable and harder to avoid then the warriors. I run 7 at 2500 pts with tzeentch and flame banner to hunt hydras and A-bombs, trolls, and a list of other easily flammeble gribblies.
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guardian angel
Exalted Guardian
Harbinger
Feb 26 2012, 04:07 AM
If your worried about nasty regen monsters or units, you could put the flaming banner on the knights since they are much more manuverable and harder to avoid then the warriors. I run 7 at 2500 pts with tzeentch and flame banner to hunt hydras and A-bombs, trolls, and a list of other easily flammeble gribblies.
Well I hope you give them lances then, as if you don't your knights won't benefit from the banner of flame due to their magical weapons! Read the rules under flaming attacks ;)
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Harbinger
The Chosen
oh course, especially when you really want to kill those big monsters in the first charge, otherwise..... its not so pretty.
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rothgar13
Member Avatar
Clanlord
I still don't like Lances, to be honest. I'd just employ the trick that was suggested in another thread (Flaming Banner + a Hero on a Steed with a non-magical Halberd) instead.
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Gop
Member Avatar
Warrior of the Chamber
Some excellent advice up there.

You only really need 1 shrine in this list. Drop lances for magic to hit units that need it (it is an all comers list after all and you don't want to be reamed by etherals etc.) 18 seems to be a good number of warriors as well. That size unit it wide enough to contact your average 5 wide unit but get some extra attacks in. Good luck with it.
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