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Help agains Wood elfs
Topic Started: Oct 11 2011, 04:36 PM (625 Views)
Nor
The Chosen
HI guys, I have a game against one of my freinds new wood elf army, 2000 point. Ive never played against wood elf before with my WOC, last time i played him, i used my ogres, and had to forfit in round 3.. Ive tryed to make lists for this, but im just not sure on what to take..
I know he brings 6 treekin, 2x12 dryads, lvl4 life, big block of archers.
so i was thinking going all in on flaming, to get rid of all of those nasty tree spirits.

I thought about changing my lvl 4 MOT sorc, into a lvl 4 fire
or maybe having a lord with hellfire sword, in a unit of 17 warriors with halbers and flame banner?
Im totally in on deep water here guys, and could really use some advice :rock:

Cheers

Nor
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CyderPyrate
The Chosen
All those are good ideas. I'd keep the MoT sorc, flickering fire is flaming, and you might need the speed of the disc to catch some of his units.

Maybe a back up caster with Fire?

I had success with MoK warriors with AHW and flaming banner.
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Nor
The Chosen
This is the list i was thinking of so far:

Sorc lord lvl 4, Mot, disc, puppet, tali pres = 355

X-hero bsb, mok, korne axe, enchant shield = 205

Sorc, fire, power fam, channel staff = 125

14 warriors Mok, halberds, fc, flame banner (bsb here) = 294

40 marauders, fc, = 180

11 warriors, MOT, shield, fc (sorc lord here) = 229

5 knigts, MOK, fc, blasted standard = 320

The halberd warriors unit and fire sorcs only job is to hunt everything with the forest spirit rule.

the knigts is gonna hunt down any archer unit.

The rest is just gonna be fill in.

But this leaves me with 292 points..

Any ideas for those?

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AnomalyOfAwesome
The Chosen
Your Exalted Hero is illegal. Enchanted Shield is 15 points. Army book trumps rule book. But Charmed Shield would work.

s for the rest of your list, I think it is lacking in some departments. The unit of 11 warriors COULD work, but I have never taken a unit less than 15 against Wood Elves, and never lost to them yet. Your Maruders need Mark of Khorne and Great Weapons to be effective as combat units.

I believe the second sorcerer is illegal as well, as I think those are two Arcane items. Ditch one of them, or both of them and grab a dispel scroll.

Remember that the Banner of Eternal Flame will not give flaming attacks to your BSB, as the rule for flaming attacks says it cannot be given to magic weapons.

Your tactics seem sound enough, your list just needs a bit of work in order to be effective, not to mention legal :-p
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Nor
The Chosen
LEGAL!? I thought we were warriors of chaos here :P haha i totally missed those things.

The reason why im running the marauders naked, and not geared for combat, is because i normally dont use them for combat, i use them only as a big meat shield, if they get to kill something, fine, but my warriors and knights are the killy things when i play.
I understand what you mean with the "small" 11 unit warriors, i could use the rest of my points to get both units up to 18 i guess.

as for the x-hero, i think im just gonne give a halberd, so he gets the flaming attack, i totally forgot about that rule :)

Thanks for the input
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rothgar13
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Clanlord
Wait... why on earth would you NOT kit Marauders out to fight? It doesn't cost much, and it has excellent returns, especially the ItP from Frenzy.

The tip I would give when dealing with Wood Elves is that your Warriors need more beef - 14 guys might actually lose to Tree Kin and their ilk, 18-20 almost never will. Remember that you don't give up points until your entire unit has been wiped out - field blocks, deny him points, and make him come fight you. He can't actually beat you in combat if you plan to make your units fighty.

Fire and Tzeentch are excellent casting Lores to deal with them as well. On the magic defense front, The Dwellers Below and Flesh to Stone should be the only things you should worry much about.
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Nor
The Chosen
Hi guys

Just wanted to let you know the I completed slaughtered the weak, infidals of the dark gods yestoday, we rolled battleline, and I got a massacre in round 5 when my knights and khorne warriors, destroyed every last elv in the mage bunker. he had nothing left, and i had more than 1400 points left.

Massacre to the everchosen!
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rothgar13
Member Avatar
Clanlord
Nice! Congrats on the win. :)

Do you mind posting the list you used?
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Small, Far Away
Champion of Khorne
Fire is good. Lots of fire.

And they're quite squishy, whack 'em with a big enough unit and you're away.
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wargame_insomniac
The Chosen
I am playing Wood Elves tomorrow. Have no idea what units I will be facing.

I thought my 40 MoC with GW and MoK would be too vulnerable to massed archery so I have swapped it out for some WoC with halberds and shields.

I am a few points over and am working out what to trim. So far I have:

Lvl 4 Sorc with MoT, Conj Humunc, Tal of Pres, Blood of Tz, Enchanted shield
BSB with shield
Lvl 1 Sorc with MoT, disc, 3rd eye of Tz, Dispel Scroll
19 WoC with HWS and BEF
20 WoC with halberd & shield
24 MoC with HWS
5 Horsemen with javelins
5 Horsemen with T Axes
2*5 Warhounds
5 Chaos Knights

I need to save 121 points. What do you suggest dropping?

Thanks

James
Edited by wargame_insomniac, Dec 4 2011, 01:57 AM.
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wargame_insomniac
The Chosen
Plan was for Lvl 4 to use the MoC as a bunker, with BSB in with WoC with HWS, Lvl 1 can zip around on disc hunting skirmishers and borrowing opponents spells.

In the absence of any other suggestions I am going to drop Horsemen with throwing axes and 1 unit of hounds to get under 2k.

Cheers

James
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theorox
Member Avatar
Clanlord
Basically, even 100 bowshots per round is garbage. Bows just suck if they are going into your infantry blocks. What they can do is kill your support units, and fast! 50 Marauders takes 2 rounds to kill with 100 bowshots, and that's one unit. If he spreads his fire, whittling down several units and combo-charges you, that's where you get screwed. :)

At least 1 flaming spell and the flaming banner is reccomended. A lvl1 Tz/Fire sorc is enough, always taking the signature spell. Then your lvl4 is free to take any lore you want. Heavens is good, (My personal favourite) but Shadow and Death are too. Or you can take a lvl4 Fire and just blast him with Flamecage, powered up Fireball and whatnot. Don't let him get behind your lines!

Theo
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wargame_insomniac
The Chosen
Thanks- I was going for lore of Tzeentch on both my lvl 4 and lvl 1 (ideally to get flickering/pandaemonium/gateway, and also flickering for lvl 1). If I need variety then will use Third Eye of Tzeentch to use opponents spells.

I have Banner of Eternal Flame on my WoC with HWS.

Re soft support units I have dropped the MoC with GW and 1 unit of Horsemen and Warhounds. The core of my army will be 2 units of 20 WoC (with HWS/halberd & shield), 1 unit of 5 Knights, and 1 unit of MoC with HWS. I am hoping that these will be more resilient to massed archery.

Whilst still giving me 2 cheap units for initial deployment and to deal with skirmishers. I would have liked more but could nt fit it all in.

Cheers

James
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wargame_insomniac
The Chosen
Well I was able to weather the wood elf archery reasonably ok. Took out giant eagle and dryads fine. Winds of magic let me down in 2 crucial turns (total of 2 then 3 the turn after). But what really did for me was the Treekin.

My disc rider and 20 WoC with halberd were engaging the dryads when 8 Treekin charged me. I killed all dryads, but in return lost 6 WoC and 3 more to Thunderstomp. No longer steadfast I ran and got cut down. In their pursuit move the Treekin slammed into the side of my 2nd WoC unit with HWS and Shield. Despite presence of my BSB I could nt get any wounds on them, so was unable to benefit from Banner of Eternal Flame.

So in 2 rounds of combat the Treekin had slaughtered my 2 best combat units, leaving the Treeman free to clud down my MoC.

Ouch

James
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