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| 2400 Allcomers; By jove I think I've got it! | |
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| Tweet Topic Started: Oct 12 2011, 03:23 PM (1,023 Views) | |
| guardian angel | Oct 19 2011, 03:19 PM Post #16 |
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Exalted Guardian
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Opps, my bad :$ |
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| guardian angel | Oct 25 2011, 03:19 AM Post #17 |
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Exalted Guardian
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After my last game I have been tinkering with my list and think I may finally found the balance I want: LORD: Sorcerer lord(lvl4 - shadow)+necrotic phylactery+enchanted shield+puppet+ICI=335 HEROES: Exalted hero(BSB)+MoT+shield+talisman of preservation+biting blade=200 Sorcerer(lvl1)+MoT+charmed shield+scroll+3rd eye of tzeentch=160 CORE: 18 Warriors+MoK+shields+halberds+m+sb+banner of eternal flame=364 19 Warriors+MoT+shields+fc+rapturous std=374 41 Marauders+MoK+gw+fc=255 19 Marauders+MoT+shields+m=119 5 Warhounds 5 Warhounds 5 Warhounds SPECIAL: 7 Knights+MoT+m+sb+blast std=370 Chariot+MoS That totals 2400pts exactly :) This gives me my 3 main combat blocks, sorcerer lord bunker unit, 3 dummy drops in the warhounds, and then knights and chariot as support. Sorcerer lord now has the puppet after reading about what the hellheart can do ;) This list should be pretty good at taking on anyone :D Edited by guardian angel, Oct 31 2011, 04:09 PM.
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| guardian angel | Nov 3 2011, 11:40 PM Post #18 |
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Exalted Guardian
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Possible change of plan! Am thinking about trying out quite a different list for me! LORD: Sorcerer lord(lvl4 - shadow)+necrotic phylactery+enchanted shield+puppet+ICI=335 HEROES: Exalted hero(BSB)+MoT+shield+talisman of endurance+biting blade+dragon helm+fav o gods=200 Sorcerer(lvl1)+MoT+disc+golden eye+scroll+3rd eye of tzeentch=200 CORE: 18 Warriors+MoK+shields+halberds+m+sb+banner of eternal flame=364 23 Warriors+MoT+shields+fc+rapturous std=438 42 Marauders+MoK+gw+m+sb=252 5 Marauder horsemen+MoS+la+flails+m=96 5 Warhounds 5 Warhounds SPECIAL: 6 Knights+MoN+m+sb+war banner=325 RARE: Warshrine So the plan is that both the sorcerer lord and BSB go into the tzeentch warrior block and form a 5x5 unit. This unit should be very hard to shift!!! They will also be boosted by the shrine, aiming for +1 armour, toughness or divine glory ideally. The knights will be an experiment like this but could do well as MoN helps them at range and in combat and the warbanner helps give them some more combat res. Am also considering making the flying tzeentch sorcerer my general. What do you guys think? |
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| guardian angel | Nov 7 2011, 01:52 AM Post #19 |
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Exalted Guardian
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So had a game with the above list against my friends HE and ended up conceeding at the end of my turn 5, it did not go well! Things of note: 1) Sorcerer lord and bsb in the big tzeentch warrior block was a waste. Blessing it with the shrine didn't do much, my opponent just avoided it for the whole game, then in his turn 5 dwellered it and halved its size! It was just too many points tied up in one place. Also, even with favour of the gods on the bsb, it didn't make it worth in conjunction with the warshrine. I thinkl warshrines are only really useful if your doing the chsoen deathstar. Therefore the shrine is being dropped. 2) Marauder horse failed to anything AGAIN, although they did draw 3 rounds of shooting! At least that was 3 rounds he wasn't shooting at the maruders or warriors! They're gonna go again, I'm just not a fan. 3) Tzeentch wizard on disc was good, especially with the 3rd eye. Gonna continue to use him and make him level2. Also think I'll give him the sword of might so he can hunt warmachines, thus making the marauder horse even more redundant. 4) Something I lack is a ranged threat, and as much as I like shadow I think Heavens may well serve me better. Gonna switch my level 4 to it and see how I do. I know some people on here are big fans of heavens ;) The other thing about shadow is that it's hexes are remains-in-play and can therefore be dispelled which is a pain! Heavens doesn't have this issue. |
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| guardian angel | Nov 7 2011, 08:09 PM Post #20 |
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Exalted Guardian
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After my last disaster, oh I mean game, I am gonna change my list to this and see how it goes: LORD: Sorcerer lord(lvl4 - heavens)+necrotic phylactery+enchanted shield+scroll+ICI HEROES: Exalted hero(BSB)+MoT+shield+talisman of preservation+biting blade Sorcerer(lvl2)+MoT+disc+charmed shield+sword of might+goldeneye+3rd eye of tzeentch CORE: 18 Warriors+MoK+shields+halberds+m+sb+banner of eternal flame 19 Warriors+MoT+shields+fc+rapturous std 42 Marauders+MoK+gw+m+sb 17 Marauders+MoT+shields+m 18 Marauders+MoK+flails+m 5 Warhounds 5 Warhounds 5 Warhounds SPECIAL: 6 Knights+MoN+m+sb+war banner The idea is that the level2 sorcerer can now warmachine hunt as well as cast magic. Flail marauders will be an expendable shock unit, and would be great for assaulting and holding buildings :D It also means I now have 4 main combat blocks for my opponent to deal with. Sorcerer lord will go back to his marauder bunker and provide magic support from afar ;) |
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| guardian angel | Nov 14 2011, 04:16 PM Post #21 |
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Exalted Guardian
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Well, true to form I have decided to change my list again, but this time I have a good reason: I've realised that redcently I had forgotten this game is about having fun and not just playing to win! With that in mind I have changed my list to the following: LORD: Sorcerer lord(lvl4)+MoT+disc+talisman of preservation+charm shield+puppet+biting blade+3rd eye of tzeentch=425 HEROES: Exalted hero(BSB)+MoT+shield+talisman of endurance+dragon helm+ICI+warrior bane=200 Sorcerer(lvl1)+MoN+enchanted shield+scroll+shrieking blade=155 CORE: 18 Warriors+MoK+shields+halberds+m+sb+banner of eternal flame=364 19 Warriors+MoT+shields+fc+rapturous std=374 49 Marauders+MoK+gw+fc=295 18 Marauders+MoK+flails+m=124 5 Warhounds 5 Warhounds 5 Warhounds SPECIAL: 7 Knights+MoT+m+sb+blast std=370 I'm really happy with this list :D It is still strong, but is also balanced. With no chosen deathstar, hellcannons etc I don't think most opponents would have a problem playing against it. It has 3 hammer units of infantry, 1 solid anvil, strong flankers in the knights, and dogs for deployment and harassment. Sorcerer lord provides the main magic power with the nurgle wizard providing support. Decided to give nurgle a go due to the ace basic spell. After reading through the nurgle lore I realised most of the spells are good and don't have that high a casting values. The only thing I'm not sure about on him is the shrieking blade; I had 10pts left and couldn't really decide what to do with them. It was either the blade or the seed of rebirth! Thought the seed would be very fluffy ;) Anyhow, so that's the list as it stands now. What do you guys think? Solid enough? Would you mind playing against this? Edited by guardian angel, Nov 14 2011, 04:27 PM.
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| guardian angel | Nov 20 2011, 05:48 AM Post #22 |
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Exalted Guardian
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Got some games in today with the following list: LORD: Sorcerer lord(lvl4)+MoT+disc+talisman of preservation+charm shield+puppet+3rd eye of tzeentch HEROES: Exalted hero(BSB)+MoT+shield+talisman of endurance+dragon helm+ICI+biting blade Sorcerer(lvl2)+MoN+enchanted shield+scroll+necro phy CORE: 18 Warriors+MoK+shields+halberds+m+sb+banner of eternal flame 20 Warriors+MoT+shields+fc+rapturous std 49 Marauders+MoK+gw+fc 18 Marauders+MoK+flails+m 5 Warhounds 5 Warhounds 5 Warhounds SPECIAL: 6Knights+MoN+m+sb+war banner I played Blood and glory against a skaven list, and watch tower against a darkelf list. Skaven list was roughly: Grey seer on screaming bell with 40+ clan rats Plague preist on furnace+40 odd plague monks BSB Warlock with doom rocket 20 stormvermin 2x 50 slaves doom wheel 2x 6 gutter runners I ended up winning this convincingly, but not before he rolled triple 6 for the bell in what turned out to be his last turn! It did more damage to my entire army with that result then he had done in the entire game :o Dark Elf list was roughly: Unkillable, stubborn dreadlord on pegasus Level4 shadow Cauldron BSB 11 crossbowmen 20 spearelves (mage bunker) 30 odd corsairs with ahw and sea serpent std (3 attacks each!) 30 odd blackguard Hydra 7 Cold one knights I got the tower and initially placed my khorne warriors in it. This was my first real time fighting DE in the 8th and they are GOOD :o I ended up winning this game, but only because it ended after my turn 5. At that point I only had 4 khorne gw marauders and my nurgle sorcerer left alive in the watchtower. The rest of my army had been badly mauled as well! It was a brutal battle! Anyhow a run down on how I thought my units did: Sorcerer lord: Proved very resilient and movement options were excellent. Also the puppet help out in punishing opposing wizards a few times. Spell casting wise he wasn't great though. However, 3rd eye shined as always. I had such terrible winds of magic rolls in the game against the DE that he never made an impact in that game at all. However, I like him, and see why everyone else does to ;) BSB: Good solid performance. Only died to the unkillable dreadlord, but apart from that, nice and solid..... as always ^_^ Nurgle sorcerer: Good support caster. Being level 2 really helped and I found the lore of nurgle spells to be really quite useful, especially magnificent buboes as that always draws out dispel dice. Was resilient in combat to due to the enchanted shield. Khorne warriors: Solid performance. Killed a bunch of rats first game, second game vacated the tower for the marauder horde and ended up facing off against the frenzied corsairs; lets just say khorne warriors > frenzied corsairs ;) Tzeentch warriors: My solid anvil. Preformed well and the rapturous std proved its worth in helping them stay put gainst the dark elfs. They were eventually run down but I continue to like them. I find having a solid anvil unit in amongst all my hammers is a very useful thing. However, other may disagree! Khorne marauders with gw: Horde rocks :rock: Good solid unit that can't be ignored. Won me the game against the Dark elves by being so plentiful. The black guard chewed them up so badly after 2 assaults. If they'd been a 3rd they would have died, and I'd have lost! Khorne marauders with flails: Found these guys pretty useful: can be used as an early deployment drop with the dogs before commiting my main units, but they also pack a mean punch. Are also completely expendable. I like them :D Warhounds: Fantastic for deployment and harrasment duties. Every list should have some. Nurgle knights: These guys did me pround in both games: Against the skaven they accounted for the doomwheel on one flank,and then they helped crush that flank towards the skaven centre. Against the dark elves, they played cat-and-mouse with the cold one knights, eventually getting the charge off on them. They promptly beat them and ran them down. Then manouvered into a position were they finished off a weakened hydra. The mark of nurgle really helps against low ws units in combat, and should aid them against shooting that use bs. Also the warbanner was great as having a strating combat resolution of 2 really helped swing combats in my favour. This can be important with a small unit like this. Lastly, I loved not being frenzied with them (as they didn't have the banner of rage) because it let me control and move them so much better. That's important with a unit like this. Anyhow, that's a run down of how it went and what I think of my current list. I don't think I'm gonna change a thing for now, but we'll see. Just have to say how brutal and nasty dark elves are though, man that was a hard fight :o |
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| Ghetto Smurf | Nov 20 2011, 02:53 PM Post #23 |
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Slave
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I think you will find that you cant take a shield on a sorcerer, as they dont have the option for a mundane shield according to the rules on magical interference they need the mundane option to be able to take a magical 1 |
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| guardian angel | Nov 20 2011, 05:16 PM Post #24 |
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Exalted Guardian
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Check the rules for chaos sorcerers in the WoC army book. Says in there somewhere they can take armour like shields etc so it's not a problem. This is an exception to most other armies in warhammer. |
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| guardian angel | Nov 20 2011, 05:22 PM Post #25 |
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Exalted Guardian
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Question: Is there a max size a unit of black guard can be? I've read online that it can only be up to 20. If that is the case, my DE opponents list was illegal! |
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| Eldritch | Nov 20 2011, 06:59 PM Post #26 |
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Warrior of the Chamber
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Max 20 models. |
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| guardian angel | Nov 20 2011, 10:39 PM Post #27 |
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Exalted Guardian
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Ok, cheers for confirming that. Means my opponent was using an illegal list which makes winning all the sweeter ;) Is taking blood curdling roar a worthwhile investment on my sorcerer lord you think? |
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| Eldritch | Nov 20 2011, 11:22 PM Post #28 |
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Warrior of the Chamber
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For me, bloodcurdling Roar is a must on every WoC list, especially in combo with Shadow (the Withering) or Heavens (Harmonic Convergence) lores. |
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