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Juggernaut Lord 2400!
Topic Started: Mar 9 2012, 04:16 AM (173 Views)
metaller
Slave
[ * ]
Hi, guys! I'm new to WoC. I have played, DE, Lizzies, VC, but it's time to start playing with the most good looking army, that is, Warriors! Here's a list I made with Chaos Lord on Juggernaut of Khorne as the leader! I like this model very much, so I think he is a proper hero for my army! This is for ETC games, but I don't think I'd change much for GT either. So, I would really like to hear your comments and advice on how to improve it.


2400 Pts - Warriors of Chaos Roster - Juggernaut Lord!

1 Chaos Lord of Khorne, (Beserk Rage; General; Mark of Khorne; Hand Weapon; Halberd; Frenzy)
1 Juggernaut of Khorne (Causes Fear; Magic Resistance (1))
1 The Crimson Armor of Dargan
1 Talisman of Preservation
1 The Other Trickster's Shard
1 Bloodcurdling Roar


1 Exalted Hero of Nurgle (Battle Standard Bearer), (Mark of Nurgle; Barding; Hand Weapon; Halberd; Chaos Armor; Battle Standard Bearer)
1 Chaos Steed
1 Dragonhelm
1 Obsidian Amulet
1 Ironcurse Icon


1 Chaos Sorcerer of Tzeentch, (Mark of Tzeentch; Level 2 Upgrade; Hand Weapon; Chaos Armor)
1 Disc of Tzeentch (Flaming Attacks; Causes Fear; Flyer)
1 Spell Familiar
1 Talisman of Endurance


1 Chaos Sorcerer of Tzeentch, (Mark of Tzeentch; Level 2 Upgrade; Hand Weapon; Chaos Armor)
1 Infernal Puppet



20 Chaos Warriors of Nurgle, (Mark of Nurgle; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Chaos Armor; Extra Attack)
1 Standard of Discipline


20 Chaos Warriors of Nurgle, (Mark of Nurgle; Musician Mus; Standard Bearer Std; Hand Weapon; Chaos Armor; Shield)
1 Rapturous Standard


18 Chaos Marauders of Nurgle, (Mark of Nurgle; Musician Mus; Standard Bearer Std; Hand Weapon; Flail; Light Armour)


5 Chaos Warhounds


9 Chaos Knights of Nurgle, (Mark of Nurgle; Standard Bearer Std; Barding; Hand Weapon; Chaos Armor; Shield; Causes Fear)
9 Chaos Steed
1 Banner of Rage


Total Roster Cost: 2399

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R3do
Member Avatar
The Warptongue
Hello and welcome to Chamber!

First of all i know that juggernaut looks badass and everything :) but Warrior lords are littlepit over priced and in CC they are gamble. More solid and most likely better chance to win is Disc Sorcerer Lord. With Gateway spell he is one big unit destroyer and impossible to catch :)

But I dont say that u need to change it. More likely u need to drop one sorcerer and make other 2lvl disc sorcerer. Thats how u will get all out of magic. U dont need familiar so take puppet. Its nice when miscast is throwed :)

U should make one warrior unit MoK and give both Halberds. Thats how they hit hard on tough units. Dont worry that u gona get them killed because u dont have shield to use in combat. U will be just fine. Add them shield still so if u get shooted at, u can use them.

Marauder unit of ur is pit too overbuffed too. If u wana use 18 marauders and dont have any more of them, then use tzeentch/slaanesh with shield and light armor and make them block unit or bunker to walking sorcerer. If u got more marauders (let say 30+) then use MoK and GW. They hit realy nice and can beat even tough units.

Knights are ok. Maybe drop one out and give them musician and put Juggernaut there.

Last thing is not u to panic about criticism :) we all just bring our minds to share here and try to help :) Good luck with ur warriors and make lots of skulls for skull throne :rock:
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Tekik
Dragon Ogre
Go with the models you love (in my opinion) Its just a matter of blending the rest of your list to help make it work. I would be tempted to make your 2nd wizard unmarked or marked in a different god to get some variation in your magic phase. Also contemplate the charmed shield or the enchanted shield for your disc rider. This bumps his armor to a 1+ or 2+ respectively.

The list might be a little character heavy. I tend to run no more then 3 characters at the most. Not sure who to drop if you do but its something to
keep in mind.

I love the number of warriors your fielding I would try to get another unit of warhounds in if you can find the points. I wasn't a huge fan of them until my last game where they were functioned as great flank protection for my Dragon Ogres (the knights in your case), final suggestion is replace the flails for halberds. +2 str turn one is great but if you don't break them turn one then they are just sitting on those extra points.

Over all it looks like a very fun unique list that I would love to play a game against. Welcome to the Chaos Wastes!
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guardian angel
Exalted Guardian
Tekik
Mar 9 2012, 06:43 AM
Go with the models you love (in my opinion) Its just a matter of blending the rest of your list to help make it work.
Great piece of advice :D
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metaller
Slave
[ * ]
Thanks a lot for your advice and the hearty welcome, guys! I will revise and repost a variation of this one, however, don't you think that I need a 2nd wizard, would I be safe in the magic phase, if I had only the one on disc with the puppet?
Moreover, it's the frenzy thing that scares me as far as Warriors are concerned. I mean, if they lose leadership and charge an unwanted unit (far from their BSB) etc. They are killers either way, should I give them Khorne to buff them, or play it safe with a different mark?
Finally, what I would really like to field is a giant, such an imposing model! Is there a way I can protect him from cannons and evil wizards who will try to wipe him out? Such an expensive unit and he probably dies from the beginning!
Edited by metaller, Mar 10 2012, 05:09 AM.
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Khurdur
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The Chosen
a second wizard doesn't really add to defence or offence as the PD and DD are common...one puppet wizard should be good. The only other option for better magic is a lv.4. If you go for a cc lord, go for one defensive wizard, because a second one is a waste of points.

I also usually bring a Khorne jugger lord, just look at my avatar !
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Tekik
Dragon Ogre
I dont run khorne personaly so I cant really help you there... Giants are cool but as you said likely to die. I run a shaggoth who has the same problem and the only solution I have found is force your enemy to target other things. If they focus all their effort on him then your other stuff is not getting shot.
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R3do
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The Warptongue
Quote:
 
Moreover, it's the frenzy thing that scares me as far as Warriors are concerned. I mean, if they lose leadership and charge an unwanted unit (far from their BSB) etc. They are killers either way, should I give them Khorne to buff them, or play it safe with a different mark?

Dont worry about that. LD is 8 and its easy to pass (atleast for me). Ofc if u feel safe with different mark, then use those. But i suggest that u atleast try it :)
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metaller
Slave
[ * ]
Well I've changed it a bit:

2400 Pts - Warriors of Chaos Roster - Juggernaut Lord!


1 Chaos Lord of Khorne (Beserk Rage; General; Mark of Khorne; Hand Weapon; Halberd; Frenzy)
1 Juggernaut of Khorne (Causes Fear; Magic Resistance (1))
1 The Crimson Armor of Dargan
1 Talisman of Preservation
1 The Other Trickster's Shard
1 Bloodcurdling Roar


1 Exalted Hero of Tzeentch (Battle Standard Bearer), (Mark of Tzeentch; Barding; Hand Weapon; Halberd; Chaos Armor; Battle Standard Bearer)
1 Chaos Steed
1 Dragonhelm
1 Collar of Khorne
1 Stream of Corruption


1 Chaos Sorcerer of Tzeentch (Mark of Tzeentch; Level 2 Upgrade; Hand Weapon; Chaos Armor)
1 Disc of Tzeentch (Flaming Attacks; Causes Fear; Flyer)
1 Infernal Puppet
1 Talisman of Protection

20 Chaos Warriors of Khorne, (Beserk Rage; Mark of Khorne; Musician Mus; Standard Bearer Std; Hand Weapon; Extra Hand Weapon; Chaos Armor; Extra Attack; Frenzy)
1 Standard of Discipline

20 Chaos Warriors of Khorne, pts (Beserk Rage; Mark of Khorne; Musician Mus; Standard Bearer Std; Hand Weapon; Halberd; Chaos Armor; Frenzy)
1 Rapturous Standard


40 Chaos Marauders of Khorne, (Always Strikes Last; Beserk Rage; Mark of Khorne; Musician Mus; Standard Bearer Std; Hand Weapon; Great Weapon; Light Armour; Frenzy)


5 Chaos Warhounds


5 Chaos Warhounds

9 Chaos Knights of Tzeentch, (Mark of Tzeentch; Musician Mus; Standard Bearer Std; Barding; Hand Weapon; Chaos Armor; Shield; Causes Fear)
9 Chaos Steed
1 Blasted Standard

Total Roster Cost: 2396

I'ts now a mix of Khorne and Tzeentch. Alternatively, I thought of including a Hellcannon and 10-15 Marauders substituting the 40 Marauders...
Edited by metaller, Mar 11 2012, 05:25 AM.
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Harbinger
The Chosen
There was one really mean build for a chaos lord if you want him to be super choppy i saw. You could run him with the knights, give them the banner of rage, put him on a regular steed with a shield, give him the sword that give you +3 attacks, MoT, and the talisman of endurance. You've got a lord that puts out 9 Str5 attacks that will more then likely be hitting on 3 up with a 1+/4+ save. He doesn't displace as many knights and the one he does displace you get 3 times the number of attacks to make up for.

Unless you already have the models built that way, i would give the 1st unit of warriors halberds over AHW any day. The str5 is just to good to pass up when they are already dishing out 3 attacks a guy. I would also suggest unmounting the BSB, giving him a shield and putting him in one of the warrior units.

If your just in love with the lord on jugger model(he is bad ass looking) then i would say for magic items give him the chaos rune sword and talisman of preservation. Gives him a 1+/4+ and 7 str6 attacks.
Edited by Harbinger, Mar 15 2012, 10:55 PM.
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R3do
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The Warptongue
Or Berserker Sword (one in Chaos armybook) with juggernaut base it get atleast 4 more hits to normal units :D Although its not so useful against characters so whould stick in Chaos Runesword as Harbinger said
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Harbinger
The Chosen
Sorry R3do, can't put the berzerker sword on mounted model, Foot sloggers only, or otherwise I'de say heck yeah. 50mm base would typically mean 9-10 attacks versus non-monstrous units.
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R3do
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The Warptongue
Ah damn I allways miss something about some rules XD thanks for back up mate :D
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