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| 2500 Point and 3000 Point Forces; A list of 2 armies that I am fielding | |
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| Tweet Topic Started: Mar 14 2012, 04:55 PM (98 Views) | |
| Scrambles | Mar 14 2012, 04:55 PM Post #1 |
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Slave
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Hey guys, i have a couple of force lists done up, they are quite similar and i hoping to get some feedback on what i should swap around (if any). 2500 Army has: Sorcerer lord level 4 MON Third eye of tzeentch Chaos sorcerer MON Spell familiar Shaggoth Chaos Warshrine chaos spawn (1) 2 x 5 knights of chaos standard bearer 2 x 16 marauders 1 with great weapons 1 with shield and armour both with commands both MON 1 with banner of eternal flame 15 Woc Command Nurgle Shield Festering shroud 15 WoC command MON great weapons 15 Woc musician standard banner bearer MON great weapons and the 3000 has: sorcerer lord 2 chaos sorcerers lv 2 shaggoth 2 warshrine 3 x knights of chaos standards same units for marauders and WoC except marauders are now units of 20 and 1 WoC got the command giving them all a command. Are there any things i should change with the armies? i will most likely use the lore of death for spells. thanks for your replies |
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| R3do | Mar 14 2012, 05:21 PM Post #2 |
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The Warptongue
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Ok i got few things on my mind about the list. 1)Sorcerers without ward save ? What if they got hitted by shooting and u roll poorly? Allso puppet is in these days pretty usefull so i whould add that too. 2)U need BSB. Its critical, u dont wana u warriors lose combats and get overrunned. 3)Unite marauder grps, drop shields and light armors and give them MoK. And where they get that banner of eternal flame?? they cant have magic standard. 4)Dont use GW's on warriors. They got good initiave and halberd is far more better and cheaper. If u put halberds u can put shields allso and it cost same points as GW's. Allso MoK is realy good with warriors. 5)If those knights on 3000p. list are on there own. thats ilegal. U must have atleast 5 knights in one grp. 6) Instead of spawn take hounds and drop ur warshrine. Hounds are good for deployment and u get see where ur opponent puts his units. Warshrine is useless when u dont have Favor of the Gods with one character or any chosens. Make it naked chariot instead. Here's my thoughts about the list. I subject that u realy take that BSB. Its gona be priceless help to warrior units. Edited by R3do, Mar 14 2012, 05:22 PM.
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| Scrambles | Mar 14 2012, 07:09 PM Post #3 |
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Slave
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thanks for the reply. with the marauders i obviously didnt read the book clearly enough :S the knights i was meant to have as 3x 5 units with the chaos warriors, i thought halberds were double handed? i might be wrong though the chariot, now that i've have a very detailed look at it is quite good. D6+1 impact hits :) the warhouds are handy, especially if upgraded and if i put the marauders together hey would get the horde ability :D ill have a play around with the points and see how it turns out. Thanks again :) |
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| Harbinger | Mar 15 2012, 01:21 AM Post #4 |
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The Chosen
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The halberds on the warriors is two-handed, but what he is saying is that you can give them shields and halberds for the price of great weapons to give you a better save vs shooting and the option to take a better armour save in combats were you don't need the higher strength. The shaggoth is also alot of points without and kind of ward. You could drop him to increase the warrior bricks or increase the knights to 7 man units. I find that 5 knights lose their combat edge to fast before they make it into combat. Even if you lose one they start to go down hill in combat. If you run them in 7 man units, they can take a little shooting before they lose their hitting power. Plus if you make it to them without casualities then 7 maxs your combat ability against most rank and file units. I agree with the BSB. We have great combat units, but even if you lose a fight by 1 your testing on a 7. Since none of the bricks are very large odds are you won't be taken steadfast tests. You could combine two of the warrior bricks and give them the banner of discipline. Makes them really hard to shift. Agree with the giving the other unit halberds and MoK, unless you want a themed army. Nurgle is good, but if you going for staying power, don't give them great weapons, either go shields and use them as an anvil for other units or drop them for something else. If you left them out you could probably have enough points to spec out the knight units, which i don't see have a mark or any other upgrade. You could also drop you standard sorcerer for Festus(one of the best heors for chaos IMO). He defaults curse of lepers which is a great spell along with another you roll for and greatly improves the survival rate for whichever unit he joins. I completely agree with the puppet. All miscats are bad, but you figure alot of them use strength 10 templates. given the average roll is 7, with the puppet you can reasonable make most of you miscasts into the 7 option which at most hits 5 guys instead of 15. And holy craps give them 300+ wizard a ward save, you could go helm of everlasting conquest and dragon bane helm or talisman of preservation. Both sets you could field with the puppet and not go over points. Those are my points. |
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| Harbinger | Mar 15 2012, 01:22 AM Post #5 |
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The Chosen
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also, festering shroud is a rip since you only count models touching the standard bearer, not the unit, so most you will get is 3. Much better banners out there for its cost. |
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| Harbinger | Mar 15 2012, 01:25 AM Post #6 |
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The Chosen
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Final point, don't upgrade the dogs, the points aren't worth it. They don't get enough attacks to warrent poison and the 6+ scaly skin is pointless when their whole point in the army is to redirect and die from shooting so other things don't. At 30 pts for 5 they are the best redirectors in the game. |
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| R3do | Mar 15 2012, 03:01 AM Post #7 |
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The Warptongue
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Next time harbinger use edit post if u got more to say :D I agree most what he said but my opinion is that shaggoth is worth of it points. Have sweeped usualy 3 units in row with him and just taked 1-3 wounds by using GW. He is realy good to take even hard units out because his toughness, ofc it whould be nice to have ward but i think he is ok now :) |
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| Harbinger | Mar 15 2012, 10:22 PM Post #8 |
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The Chosen
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Don't get me wrong, the shaggy is good, but if i was going to run them, i would run two at 2500 points to force my opponent to either split hs fire or focus alot of his shooting at them, leaving everyone else unmolested. |
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| R3do | Mar 15 2012, 10:28 PM Post #9 |
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The Warptongue
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That is realy good tactic but one will allso do that job just fine, atleast in my games :) |
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| Harbinger | Mar 16 2012, 12:42 AM Post #10 |
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The Chosen
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Glad to hear you get good results with him. I think its funny when people complain or worry about the hellcannon so much. i guess people forget that while it shoots its nasty cannon shot, against opponents who don't have ranked up or otherwise good targets for it, you can press it into the battle line with moderate success. |
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