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| Marauder Question; Nurgle Horde... Is it worth while? | |
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| Tweet Topic Started: Jan 4 2013, 04:36 PM (398 Views) | |
| MasteroDisaster | Jan 4 2013, 04:36 PM Post #1 |
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The Chosen
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Hi there I'm new to this forum so I'll start with a greeting to any and all! I've recently started collecting WoC after collecting TK's for over 10 years and OK's and HE's for some time (probably a year or two). I'm not at all new to WHFB or 8th ed but my knowledge on WoC is limited to the odd battle I've played against them. I've started my army by buying the Battalion and plastic Nurgle lord on foot but I'm hesitant to start building anything other than the hounds and lord because I just can't figure out how to set them up. The Knight's seem fairly obvious with Ensorcelled weapons over lances but the Warriors and Marauders are were I'm getting stuck (I'm sure this is a fairly common issue for many new WoC players). I really want to focus on Nurgle and have seen some really interesting builds for MoK Marauders using flails/GW's but based on the theme I wanted to go with (see below) it doesn't really seem to fit. Here's my thoughts on what to do with them and some advice would be greatly appreciated. I'm planning on making this army themed around Nurgle and Tumarkan's rotting rabble of murderers. With this is in mind my plan is to eventually get a 2nd Battalion and build my 40 Marauders with HW,Shields + Light Armour with the MoN so I've got a nice big tarpitty unit cappable of crossing the field and holding stuff in place whilst 2 units of warriors packing halberds, shields + MoN chew stuff out. Does this seem like an effective tactic o could they be equipped differently to maximise their effectiveness with the MoN? I'm not inclined to include any Tzeentch stuff even though after some research I've discovered this setup of Marauders is usually given the MoTz to increase it's durability. My reason for this is because eventually I will be using the Chaos Host rules from the Tumarkan book which will make Tzeentch followers antagonistic towards my Nurgle host and could cause all sorts of issues if the Tide of Conquest isn't going my way. I could be tempted by the odd bit of Khorne or Slaanesh stuff but Tzeentch is kind of a no no because of the nasty Scorn of the Gods table. What are people's thoughts? Thanks in advance! MasteroDisaster |
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| Calamity | Jan 4 2013, 04:56 PM Post #2 |
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Clanlord
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b 2 honest marauders can only really b built 2ways that r gr8 hammer mode(run in horde formation) 40+ marauders Mok great weapons. If every model can attack u can throw 40 str 5 attacks Tarpit mode(run in bus formation) 30+ marauders MoT shields 6+ armour with 5+parry(6ward) both r 5points a model. If u plan 2 still do a theme army i would suggest keepin ur chaos lord close incase of panic tests |
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| MasteroDisaster | Jan 4 2013, 08:23 PM Post #3 |
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The Chosen
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Thanks for the input Calamity, my original plan with the horde was to put Festus in there to offer some Ld support as well as his tidy looking regen + poison ability. I'm hell bent on making a fluffy yet effective Nurgle army especially seeing as a friend of mine plays WoC focused around Tzeentch and Khorne. What would you (or others) give the Marauders if you HAD to take MoN on them bearing in mind Festus will probably be camping happy with them as and when I can pick him up? |
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| Calamity | Jan 4 2013, 08:25 PM Post #4 |
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Clanlord
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i would say festus would work better with warriors of chaos with extra hand weapon n banner of rage with Mon |
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| MasteroDisaster | Jan 4 2013, 08:30 PM Post #5 |
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The Chosen
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That sounds like a fairly solid plan to me. How would MoN Marauders work best? Would it be worth while just taking GW's/Flails keeping them cheap n cheerful but taking loads to soak up wounds or am I just barking up the wrong tree? Surely there has to be a half decent setup for them with the MoN? |
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| Calamity | Jan 4 2013, 08:41 PM Post #6 |
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Clanlord
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i would say gw's n take like a single block of 60 they shouldnt b able 2 do enough shootin 2 casue panic for a while, mayb just run like dual hellcannon, 2blocks of warriors 2/3chariots |
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| MasteroDisaster | Jan 4 2013, 08:47 PM Post #7 |
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The Chosen
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Thanks for the advice, I'll probably do a tad more research before committing to the build but I'll take your suggestions on board before the snips and glue come out. |
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| Uvatha | Jan 4 2013, 09:24 PM Post #8 |
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teh n00b
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I play Festus in a marauders of khorne horde formation and I think it fits well there, because most of the times you can keep him out of b2b and thus away from danger. Of course you must have a champion at least to avoid the eye-of-the-gods-must-challenge crap. I think that the decision about gear on your nurgle marauders horde comes down to meta. If where you play you have a lot of ranged oriented enemies, than you use light armor and shield, otherwise leave them home. If you choose to leave Festus out, you could get the shield for a slight chance of parrying in close combat. Im am not too fond of light armor though, because most of the times you will face S4~5 nullifying its use. Have you thought of leaving them undivided, or will it go against the plan too? |
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| MasteroDisaster | Jan 4 2013, 09:35 PM Post #9 |
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The Chosen
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I must admit I had considered leaving my marauders undivided, perhaps going on the idea of them being the uninitiated warriors of my army. It's not a bad plan really but it makes me umm and aaah. In my area my usual opponents are WE's although my WE opponent is focusing on his own WoC at the moment. VC's, Daemons, Ogre's and Skaven are the more common opponents I tend to face and on odd occasion Lizards as well. In the end I wouldn't be surprised if I just bit the bullet and go for Khorne Marauders and if anybody questions it I'll tell them they follow the bloody path my Nurgle force leaves to get in on the glory or some rubbish but it would be nice to have a pure Nurgle army especially with Tamurkhan and Bubebolos at it's head B) |
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| Uvatha | Jan 4 2013, 11:07 PM Post #10 |
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teh n00b
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Go nurgle then, by all means. I want to be competitive too, but if you ask me if I rather have fun than be competitive, I would say, hell yeah! The best ability Festus has is not poison but the regen in my opinion, so horde is your best call; 40 nurgle marauders, with Festus, Great weapons, horde formation keeping the hero away from combat, is not bad, I would say. |
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| MasteroDisaster | Jan 4 2013, 11:32 PM Post #11 |
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The Chosen
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I'm of the same mind set. Although I enjoy a good win I'd rather have fun whilst I'm doing it. I think for the purposes of a fun and fluffy army I will make the Marauders Nurgle followers as to the gear choices I'm leaning towards the GW's but I've only had the models for a few days so I'll have a good hard think on it before building them. |
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| Uvatha | Jan 5 2013, 12:19 AM Post #12 |
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teh n00b
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Another thing that you must consider is that there is no GW choice in the marauders sprues so you will need to go further than just pliers and glue, and actually make some conversions, despite being quite simple ones. This is also fun in my book, but I know some people that think otherwise. |
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| Kurrilino | Jan 5 2013, 01:45 AM Post #13 |
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Exalted Guardian
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if you would ask me, Nurgle on Marauders doesn't make any sense. WS 4 and Nurgle is a waste. The only benefit would be opponents -1 to hit in shooting. But that only counts for BS shooting and usually the opponent has tons of shooters to make the life difficult anyways. |
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| DarkSchneider | Jan 5 2013, 04:57 AM Post #14 |
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Clanlord
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Marauders should always go with great weapons, unless it's a small unit (then flails are better). Mark of Khorne could be the most obvious choice, but I think that nurgle is also good. Remember that marauders are naked, so that -1 to hit at distance will help. Also, in close combat, they will be hit at 4+ even from elites with ws 5, which is not bad at all. So my advice is mark of nurgle + great weapon. The unit should be at least 50 men strong. Festus would make them even better, but he almost doubles the point value of that unit, so it's not a mandatory choice. |
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| MasteroDisaster | Jan 7 2013, 04:22 PM Post #15 |
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The Chosen
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@ Kurrilino : I completely understand where you're coming from. MoN does seem limited in it's uses, especially on Marauders but my plan was to use them as a cheapish elite hunter horde (other WoC's, White Lions etc) so I figured the -1 to shooting would help get them there and the enemy not hitting on 3's is always nice. @ Darkschneider : I've been talking to guys down my local store and I'm almost 100% certain I'm going with the GW's. I also quite like the idea of Festus going in there as his poison will help their damage output considerably and that regen would also help them stick around a little longer. Failing all else I'll put Festus in a unit of Warriors n watch them chew face. Thanks for the input though guys, it helps. |
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4:46 PM Jul 11