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| Marauder Deathstar; not so funny for opponents | |
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| Tweet Topic Started: Jan 8 2013, 06:49 AM (553 Views) | |
| Khornefed | Jan 10 2013, 01:28 PM Post #16 |
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Exalted Guardian
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Just finished a discussion with a player from my group. We're both pretty convinced it's been played wrong here. Players were taking it as a per character issue applied to the unit, when RAW the characters all give all models theier MR, which means, yes, every model can only use one. Thanks. Love forums when they work right. |
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| Rorak Fangtaker | Jan 10 2013, 01:40 PM Post #17 |
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Taker of Trophies
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Glad that I could help, and same here! |
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| Tchar'zhul | Jan 10 2013, 09:39 PM Post #18 |
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Harbinger of Change
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Glad it got resolved. Of only it did stack...lol what a nightmare xD |
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| Kurrilino | Jan 11 2013, 04:32 AM Post #19 |
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Exalted Guardian
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I think it's written down directly in wardsave section. Wardsave never stack, you are supposed to use the highest available for the whole group. And since MR is a wardsave i think it goes same way. Just kill the opponent lvl 4 in round 1 and everything is fine :-) |
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| Khornefed | Jan 11 2013, 05:15 AM Post #20 |
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Exalted Guardian
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Excellent advice in all situations. ;) |
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| Jediknight620 | Jan 11 2013, 05:43 AM Post #21 |
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'Zerker
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MR has the ability to improve your ward save against DD/MM. A Tzeentch character with MR1 and a Tzeentch mark has a 5+ ward against DD/MM. |
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| Kurrilino | Jan 11 2013, 06:37 AM Post #22 |
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Exalted Guardian
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am i wrong with the assumption if a unit already has 3+ wardsave, it doesn't need any MR ???? Or is MR against special spells where absolutely no saving throw is allowed ? |
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| Khornefed | Jan 11 2013, 07:12 AM Post #23 |
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Exalted Guardian
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If you had a 3+ ward, without any of it coming from MR specifically, you would have a 2+ ward vs magic attacks. T0fPrev, Tzeentch, and a +1 MR item like a lichebone pennant in the unit would get you there. Thats a decent bunker for a lvl 4 come to think of it. BSB with blasted banner would help too....hmmmmmm. |
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4:46 PM Jul 11