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| Multiple Marauder Horse?; Can it work? | |
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| Tweet Topic Started: Jan 25 2013, 11:22 PM (249 Views) | |
| xenite | Jan 25 2013, 11:22 PM Post #1 |
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Warrior of the Chamber
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I had a modeling inspiration for some Marauder Horsemen and that started me thinking about Marauder Horse heavy builds. Can they work? 3+ units of 5 or 6 horse. Javelins or charges + bubbled Soulblight (-1 S,T) could be great. Obviously these dudes can get shot/magicked to pieces, but at least that heat isn't going into warrior units which they are effectively screening. Thoughts? Experiences? |
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| Mungojerrie | Jan 25 2013, 11:38 PM Post #2 |
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The Chosen
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Since the crushers came I have been fielding two units of 5 marauder horsemen in almost every game i play. With flails they are great at clearing chaff and filling out the core section. This is the list I have been playing with a few modifications from game to game. sorc lord lvl4 heavens or a sorclord of tzeentch on disc with the regular kit out. bsb. either on disc, horse or on foot depending. discexalted. This has now been dropped for a discexalted bsb. so only 2 characters nowadays. 3 crushers with musician 3 crushers with musician 6 knights of khorne with musician 17 warriors of nurgle with banner of rage halberd shield and so on. 1 chariot of slaanesh 1 chariot of slaanesh 5 hellstriders 5 marauder horsemen of slaanesh 5 marauder horsemen of slaanesh 5 hounds 5 hounds and then i fill out the core and points allowance with marauders. usually about 15-25 with flail or GW and mark of slaanesh. With the new forsaken rumoured to be core i will probably switch them with warriors and maybe drop chariots and marauders for drogres. What about the horsemen then. I feel, that with an army dependant of frenzied units getting into combat with stuff I want to fight I need to have them to get into blocking positions. The dogs often are a bit out of position to really be effective in the same manner i feel. I can always rely on my horsemen to be there and save a nasty flank charge when my crushers inevitably overruns or pursues into a bad position. I can also use them to block the overrun path so that they do not get out of position to easily. Also against warmachines they together with the striders goes for the warmachine batteries and if they fire at my hard units the warmachines are gone in a few rounds. They key, for woc, and maybe other teams aswell i feel is the movement phase. Now that we have fast, hard hitting units at a reasonable points costs the marauder horsemen can shine. I wouldnt leave home without them. I am thinking about building a third unit just so I can make even more out of the movement phase. Also. |
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| itsuperslug | Jan 25 2013, 11:50 PM Post #3 |
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The Chosen
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I'm currently running 2 units of 5 with reasonable success. they help control my frenzy and also the enemies movements. As fast cav they have both the vanguard and fiend flight rules. They use van guard to walk into enemies face, he tries to charge them, they flee, counter charge by SC's :rock: Apart from that they just cause a nusence! |
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| Deleted User | Jan 25 2013, 11:58 PM Post #4 |
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Deleted User
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Yeah my experience so far is that a unit of Marauder Horse are far superior for keeping a leash on the Skullcrushers. That's not to say Warhounds are useless, far from it. I actually take 2 units of Warhounds and 2 Marauder Horse with MOS and Flails. That frees up the hounds to tie up annoying units like warmachines, etc while everybody else gets into position. Or, redirect for the Warriors/Marauders. |
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| Jediknight620 | Jan 26 2013, 06:33 AM Post #5 |
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'Zerker
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^This. At 2500 I'll typically bring 2 units of MaraCav and 2 units of Degs. My Marauder Cav is typically: Slaanesh Flails Light Armor Musician That comes out to 96 points. The 5+ from mounted and light armor gives you a save against most shooting and those blasted sabertusks and still allows you to be fast cav. Its a great unit and I love bringing them! |
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| Khornefed | Jan 26 2013, 08:14 AM Post #6 |
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Exalted Guardian
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Me too, taking two now, but I add in throwing axes. 106 pts. |
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| itsuperslug | Jan 26 2013, 05:13 PM Post #7 |
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The Chosen
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my current build, unit of 5 MoS musician Throwing spears used to harras and clear out chaff, keep them cheep as they will die and don't want to gice up to many points |
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| xenite | Jan 27 2013, 10:22 AM Post #8 |
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Warrior of the Chamber
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Nice. I need to consider how to use them. The 'safety catch' for the skullcrushers is interesting. |
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4:46 PM Jul 11