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| Question about the Lore of Metal...; Scaly skin? | |
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| Tweet Topic Started: Jan 27 2013, 02:46 AM (1,149 Views) | |
| LORD VOKUL'NAX | Jan 27 2013, 02:46 AM Post #1 |
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Corrupted Slann
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Hello Seeing as we are about to gain access to the lore of metal I started looking over it and came up with a quick question. How does the lore's metalshifting lore attribute work in conjunction with scaly skin saves? Do they count as armor saves for all intents purposes? What I mean is, say I was using lore of metal on my wife's Treeman, would I wound it on 3+ because it has a 3+ scaly skin save, or would I not be able to wound it at all because scaly skin does not count as having an armor save? Any thoughts? ^o) |
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| itsuperslug | Jan 27 2013, 02:51 AM Post #2 |
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The Chosen
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AFAIK - scaly skin provides an armour save. Metal shifting wounds the same as the armour save no mater how you get it. |
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| Jediknight620 | Jan 27 2013, 03:13 AM Post #3 |
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'Zerker
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Yea essentially its like the having heavy armor 5+ armor save, although IRC it does stack with any already existing armor save. I've already been thinking about HW/S warriors with scaly skin. Helloooo 1+ on infantry! |
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| Rusty Wintertooth | Jan 27 2013, 03:20 AM Post #4 |
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Beast of Nurgle
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Whaaaaaat? Never even bothered looking at them before *runs off to find lore of metal cards* |
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| LORD VOKUL'NAX | Jan 27 2013, 04:51 AM Post #5 |
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Corrupted Slann
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Cheers! That is great news, makes the lore a whole lot more effective. I'm excited to soon having access to the lore of metal. |
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| 0racle | Jan 27 2013, 06:26 AM Post #6 |
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The Chosen
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I am stoked !!!! Lore of Metal has been something I have wanted since the Rulebook came out. Giving a 5+ save to naked marauders is great (or makes light armour on them useful cause it would bump to a 4+) but even more so when making warriors with halberd have a 2+ save. Plus the spell that turns people to gold and causes stupidity tests is AMAZING against goblin hordes and any lower LD armies ... plus removes roughly 1/3 of a big unit :) also +1 to hit for Chaos is huge !!! +1 to wound from lore of fire was fairly mediocre in an army with excessive st 5 attacks that wound on 2's a lot as is, however we can only ever hit on 3's at best.... a unit of warriors with halberds against rank and file trrops... hitting on 2's wounding on 2's and with a 2+ AS .... droooooooooooools |
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| LORD VOKUL'NAX | Jan 27 2013, 08:05 AM Post #7 |
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Corrupted Slann
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Best of all, we can mark our sorcerer with the blessings of Tzeentch and still take Metal! Plus, signature spell is lovely for taking down heavily armored foes! |
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| Tchar'zhul | Jan 27 2013, 09:09 AM Post #8 |
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Harbinger of Change
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The sig will definitely help whiping out opponent heavily armored units before we even run into them. |
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| Rusty Wintertooth | Jan 27 2013, 09:41 AM Post #9 |
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Beast of Nurgle
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One issue I foresee... Playing against other warriors. That 2+ save all of a sudden starts to look pretty damn unpleasant when you're both packing Metal. |
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| Tchar'zhul | Jan 27 2013, 09:45 AM Post #10 |
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Harbinger of Change
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That's what our sig will help with :) D6 (or 2D6) hits wounding on a 2+ will do awesome :) |
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| LORD VOKUL'NAX | Jan 27 2013, 01:15 PM Post #11 |
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Corrupted Slann
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I think that is what he was saying. WoC with Metal VS. WoC with Metal will be nasty. |
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| Dnic | Jan 27 2013, 08:02 PM Post #12 |
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Slave
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Some quick supplementary question: Do scaly skin stack? So a units dragon ogres, there allready have a scaly save, can get a better one? |
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| itsuperslug | Jan 27 2013, 08:29 PM Post #13 |
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The Chosen
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SS does stack with armour. e.g. SS (5+) and heavy armour (5+) gives a 3+ AS |
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| Dnic | Jan 27 2013, 08:36 PM Post #14 |
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Slave
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But do scaly skin stack with scaly skin? |
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| itsuperslug | Jan 27 2013, 08:48 PM Post #15 |
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The Chosen
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the metal spell gives the unit a 'SS 5+'. I could be wrong but I would say it replaces and SS save it already has not stacks. Basically you cant have the same special rule, scaly skin, twice. |
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