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| Question about the Lore of Metal...; Scaly skin? | |
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| Tweet Topic Started: Jan 27 2013, 02:46 AM (1,152 Views) | |
| Tchar'zhul | Jan 29 2013, 04:06 AM Post #31 |
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Harbinger of Change
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I think lore of metal is more for the benefits and easy harshes against our opponents. |
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| Jediknight620 | Jan 29 2013, 04:08 AM Post #32 |
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'Zerker
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Not really. Scaly skin stacks with Chaos armor, +1 to hit and AP, -1 to weapon skill stacked with MoN (if it stays the same), and Final Transmutation is not too bad for gut/bullstars considering MODLES are removed on a 6. I like the lore and I think its underrated, imo. Its GREAT against armies like Bretonnia and still pretty solid against others. |
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| Khornefed | Jan 29 2013, 05:00 AM Post #33 |
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Exalted Guardian
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Oh, I know, a lot of people swear by Metal. But IMHO, Shadow is excellent against everyone. I got used to it running Beastmen, and just haven't quite found anything quite as reliable. A lvl 4 and lvl 3 shadow is very difficult to face (been on the receiving end too, its what made me look at it). Stacking miasma is brutal. Enfeebling, Whithering, and Occums are huge combat swingers, and PoS is a decent vortex spell, if not the Rolls Royce, and Pedulum is lovely for ogres & dwarfs, and WMs if you have a flying Scorc. |
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| Tchar'zhul | Jan 29 2013, 05:12 AM Post #34 |
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Harbinger of Change
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I love shadow honestly. It is a universal battlefield control lore and is amazingly effective. I have an issue with casting values, as I normally don't run with lvl 4s ever. I've never been a huge fan of the magic phase, and shadow is just very costly. Their high casting values causes more dice to be thrown, and thus a more likely chance to have a miscast and losing the socerer. Metal has an adequate spell list with decent casting values, something simple for a lvl 2 to pump out without a problem. |
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| propervillanz | Jan 29 2013, 10:35 AM Post #35 |
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A Manly Muppet
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I have yet to really use lore of metal, but i know i hate balthasaar gelt. Can't wait to test it out. |
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| Powerposey | Jan 29 2013, 09:05 PM Post #36 |
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The Chosen
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I have been using Metal with my DoC army and have had some success. A lot of armies today are going with higher Armor Saves, that combined with the cheap casting values on most of the spells has made it my main lore. The problem is when you come across Skaven or DoC and other lightly armored armies. |
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| Hinge | Jan 30 2013, 01:07 AM Post #37 |
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Exalted Guardian
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I like the Lore of Metal and use it with my Empire. However, I am not sure that WoC necessarily benefits as much. The Lore of Metal covers some of the weakness of my Empire troops. Namely making the much fewer attacks that Empire generate more effective, helping with survivability, and dealing with high armor save troops. WoC already generates a large volume of ST 5 attacks and are durable. Naked marauders may go down in droves but they are cheap, meaning there are plenty more to step up. Given the large number of attacks combined with the occasional fighty character, high armor save opponents are not an issue. WoC (currently) need help in dealing with chaff, creating a ranged threat, and dealing with steadfast. Searing Doom/Ghenas is a situational ranged spell. I would rather choose a lore that helps offset weakness rather then make my great troops even better. With that said, I am stubbornly resisting any reading of rumors and eagerly awaiting the book. I may change my position when I give the whole book a look. Hinge |
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| Jediknight620 | Jan 30 2013, 03:23 AM Post #38 |
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'Zerker
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Well said Hinge. I do agree that currently the metal lore is good, but not necessarily great for WoC. Although, in a few days we may be singing a different tune. :) |
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| Tchar'zhul | Jan 30 2013, 04:00 AM Post #39 |
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Harbinger of Change
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Saturday needs to be now lol |
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| rothgar13 | Jan 30 2013, 04:48 AM Post #40 |
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Clanlord
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I think it may be a case of Metal reinforcing our strengths vs. other Lores shoring up our weaknesses. My long foray with Lore of Beasts on Beastmen has taught me that the latter is more precious. |
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| GeneralofChaos42 | Jan 30 2013, 06:13 AM Post #41 |
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The Puppet Master
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Hinge, you left out Metal best spell Final Transmutation, and if you need to take small chaft units? Take a Lv2 with Lore of Fire. Of course we need to sit back at see what the Lore of Nurgle, Slannesh & Tzeentch brings to the table first. GoC |
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| Tchar'zhul | Jan 30 2013, 06:23 AM Post #42 |
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Harbinger of Change
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Well said GoC. I think even a lvl 1 with fire could suffice in wiping chaff off the table, but indeed we will have to wait and see what our book lores have to offer. |
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| RTGamer | Jan 30 2013, 06:54 AM Post #43 |
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The Chosen
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Access to metal does allow us to have a more defensive build in certain units (if they even stay similar) The next 6 months will be fun trying to find the fun and effective combos (hopefully they will be the same. |
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| LORD VOKUL'NAX | Jan 30 2013, 08:02 AM Post #44 |
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Corrupted Slann
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First off, I think the lore of metal's limited range can easily be negated if the rumors of Sorcerers with the MoT being able to access metal is true. Place the character on a disk, and the range shouldn't be a problem at all. While I agree that searing doom and Gehenna's golden hounds can be situational (and dependent on the army you are facing), when those situations do arise they are fantastic. And usually you can find at least one or two prime targets floating around to make use of them. Now as others have mentioned, Glittering Robes, Enchanted Blades and Final Transmutation are pretty much always going to be useful. I think these spells are quite stellar for their casting value. No matter what army you face, I think these spells are great. Plague of rust can also be useful if used correctly, though I wouldn't rank it nearly as high as the spells mentioned above. I'm not really sold on Transmutation of lead, so that's the spell I will always trade away. I think its casting value is too high for what it does. Overall I think it will be a very fun lore to try out. I'm looking forward to it in the new book. Of course, it eventually will all come down to how good our Chaos lores turn out to be. Metal may not even factor in if they are really sensational. Personally I can't wait to see what they offer. |
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| Blackspine | Feb 2 2013, 07:16 AM Post #45 |
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Warrior of the Chamber
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IF woc get lore of metal, it's a solid lore. it's great against most armies, IF you get the right spells. I've found that my warriors have troubles against massed spam weak troops. Yes, they win, but there's not enough time to go through the zombie blocks, skaven slaves, night goblins. Final transmutation is amazing for dealing with these hordes and culling the ranks Enchanted blades and Trans o Lead are fantastic for helping us in CC, and will prevent us from getting hit even more (coupled w MoN to boot) As it's been said, there's not basic 'fireball' chaff killin cheap spell. which CURRENTLY is what we struggle with getting outchaffed. Lore of metal is a solid lore, but is it right for all builds? |
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