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Chaos lord builds; Fun luffa or beat sticks post here
Topic Started: Feb 3 2013, 06:05 AM (563 Views)
Samael
Member Avatar
The Chosen
As the title states, how are you thinking of equipping the chaos lord?

My first ideas, fom reading the rules once, are
Chaos lord
Mark of slaanesh (everyone I have is slaanesh or unmarked wizard)
Hellfire sword
Enchanted shield
Talisman of endurance
Flaming breath
Soul feeder
Manticore
Iron hard skin

530pts of fun

Soul feeder off sets the hellfire sword.

If challenged by a champion The Lord should get the maximum 7 combat res and hold.

1 for charging
1 for killing the champion
Hellfire sword should ensure the maximum plus 5 for over kill
Then the champion might even explode given another 0 to 6 combat res

Outside of a challenge you have
5 S5 ignore armour attacks
4+D6 S5 attacks fom the manticore
2D6 S4 flaming attacks (once per game)
0-5D6 S4 flaming attacks from exploding enemies

Slightly cheaper
Chaos lord
Mark of slaanesh
Pendant of slaanesh
Sword of strife/ogre blade
Enchanted shield
Soul feeder
Flaming breath
335pts

The half baked plan here is that the lord is just survivable nough to live and gain attacks. With the increased strength of the orge blade ensuring wounds, or h sword of strife using buckets of dice, our feeder should regain the wounds lost.



So what are you planning?
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daynewma
Member Avatar
Warrior of the Chamber
Chaos lord

Mark of Tzeentch
Talisman of endurance
Third Eye of Tzeentch
Disc of Tzeentch
Hellfire Sword
Charmed Shield
Soul Feeder
Scaled Skin
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propervillanz
Member Avatar
A Manly Muppet
Chaos Lord
Mark of Tzeentch
Disc of Tzeentch
Scaled Skin
Soul Feeder
Third Eye of Tzeentch
Armor of Destiny
Dawnstone
Dragon Helm
The Other Trickster's Shard
Great Weapon

Re-rollable 1 or 2+ (not sure which) with a 3++, 5 S7 attacks making enemies re-roll ward saves :rock:
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Leth Shyish'phak
The Chosen
propervillanz
Feb 3 2013, 08:12 AM
Chaos Lord
Mark of Tzeentch
Disc of Tzeentch
Scaled Skin
Soul Feeder
Third Eye of Tzeentch
Armor of Destiny
Dawnstone
Dragon Helm
The Other Trickster's Shard
Great Weapon

Re-rollable 1 or 2+ (not sure which) with a 3++, 5 S7 attacks making enemies re-roll ward saves :rock:
You have 2 pieces of magic armour, you can't do that.

1) MoT, Scaled Skin, Soul Feeder, Third Eye, great weapon, disc, talisman of preservation, crown of command, charmed shield - 383

Has a 1+ armour and a 3+ ward save re-rolling 1's and ignores the 1st hit on a 2+ for defence, and he's stubborn on Ld 9. And he can fly, so essentially just pick an enemy unit that isn't getting to do anything today and send him in.

Alternatively, swap the shield + disc for the dragonhelm if you'd rather have him hold your battle line together from inside a unit.

2) MoK, juggernaut, Flaming Breath, Soul Feeder, Hellfire Sword, Helm of Many Eyes - 405

Kills things dead. Especially likes anything Monstrous (particularly those annoying Monstrous Cavalry with their good armour saves).

3) MoS, extra hand weapon, Flaming Breath, Soul Feeder, Helm of Many Eyes, Pendant of Slaanesh - 336

Maybe not the best thing ever, but it sounds fun. The idea is to take wounds in order to gain attacks, and then regain wounds with Soul Feeder; repeating until he hits 10 attacks. Would have been better if he could have the Daemon Blade for random attacks (random attacks are the only way to exceed 10 attacks, and every time he stabbed himself he'd have gained another attack) but then he wouldn't be able to take Soul Feeder.

4) MoN, barded daemonic mount, shield, Scaled Skin, Soul Feeder, biting blade, glittering scales, dawnstone, crown of command - 400

Similar to the 1st build, just does it in a different way. For defence, he's got a 1+ re-rollable armour save, and all close combat attacks against him are at -2 to hit. Still throws out 5 S5 AP attacks, 2 S5 attacks and a S5 stomp.
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Khornefed
Exalted Guardian
Just cant see taking a lord other than a DP or Scorcerer. Even then my DP, if I take one, is going to be lvl 4 wizard.
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Hinge
Exalted Guardian
Mine is pretty close to Leth's first one

Lord, MoT, Disc, Shield, Dragonhelm, ToP, CoC, Biting Blade, Third Eye.

You can put that guy into any unit and expect it to hold up. with the disc pumping out 3 magic attacks, I am even coming around to droping the biting blade for a GW. Soul feeder is a nice option if I have the points.

This guy (or variations of him) is so good, I would happily drop the Sorc Lord. When I want to bring the beat stick, he is the first option.

However, I do want to model up a nice DP, so will be playing around with some of those builds.

Hinge
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propervillanz
Member Avatar
A Manly Muppet
Leth Shyish'phak
Feb 3 2013, 08:47 AM
propervillanz
Feb 3 2013, 08:12 AM
Chaos Lord
Mark of Tzeentch
Disc of Tzeentch
Scaled Skin
Soul Feeder
Third Eye of Tzeentch
Armor of Destiny
Dawnstone
Dragon Helm
The Other Trickster's Shard
Great Weapon

Re-rollable 1 or 2+ (not sure which) with a 3++, 5 S7 attacks making enemies re-roll ward saves :rock:
You have 2 pieces of magic armour, you can't do that.

1) MoT, Scaled Skin, Soul Feeder, Third Eye, great weapon, disc, talisman of preservation, crown of command, charmed shield - 383

Has a 1+ armour and a 3+ ward save re-rolling 1's and ignores the 1st hit on a 2+ for defence, and he's stubborn on Ld 9. And he can fly, so essentially just pick an enemy unit that isn't getting to do anything today and send him in.

Alternatively, swap the shield + disc for the dragonhelm if you'd rather have him hold your battle line together from inside a unit.

2) MoK, juggernaut, Flaming Breath, Soul Feeder, Hellfire Sword, Helm of Many Eyes - 405

Kills things dead. Especially likes anything Monstrous (particularly those annoying Monstrous Cavalry with their good armour saves).

3) MoS, extra hand weapon, Flaming Breath, Soul Feeder, Helm of Many Eyes, Pendant of Slaanesh - 336

Maybe not the best thing ever, but it sounds fun. The idea is to take wounds in order to gain attacks, and then regain wounds with Soul Feeder; repeating until he hits 10 attacks. Would have been better if he could have the Daemon Blade for random attacks (random attacks are the only way to exceed 10 attacks, and every time he stabbed himself he'd have gained another attack) but then he wouldn't be able to take Soul Feeder.

4) MoN, barded daemonic mount, shield, Scaled Skin, Soul Feeder, biting blade, glittering scales, dawnstone, crown of command - 400

Similar to the 1st build, just does it in a different way. For defence, he's got a 1+ re-rollable armour save, and all close combat attacks against him are at -2 to hit. Still throws out 5 S5 AP attacks, 2 S5 attacks and a S5 stomp.
Sorry about that and nice builds, here is my legal build:

Chaos Lord
Mark of Tzeentch
Disc of Tzeentch
Shield
Scaled Skin
Soul Eater
Third eye of Tzeentch
Armor of Destiny
Dawnstone
Sword of Striking
Potion of Foolhardiness
Shield

Another i am tossing around is:

Chaos Lord
Mark of Khorne
Juggernaut of Khorne
Soul Eater
Flaming Breath
Talisman of Endurance
Obsidian Blade
The Other Tricksters Shard
Charmed Shield

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babyberg
Member Avatar
The Chosen
Hinge
Feb 3 2013, 11:54 AM
ToP, CoC
Could you please precise what are those items please?
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Asamu
The Chosen
Chaos Lord:
Mark of Tzeentch
Flaming Breath
Soul Feeder
third Eye
Shield
Disc of Tzeentch
Talisman of Preservation
Helm of Many Eyes (HoME)
Sword of Anti-Heroes

Total: 405 pts

I used a similar build in the old book with Bloodcurdling roar and Stream of Corruption on a Barded Steed (HoME didn't give +1 to armor save), and it was amazing, and this one should be even better, with the ability to recover wounds and reroll 1s to ward save.

Just charge it into a combat with lots of enemy characters and laugh as you cause untold carnage.
The new Warshrines will be great for Chaos Lord armies.
Edited by Asamu, Feb 3 2013, 12:53 PM.
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Buttlerthepug
Member Avatar
Warrior of the Chamber
Chaos Lord
Mark of Khorne
Juggernaut
Hellfire Sword
Helm of Many Eyes
Dragonbane Gem
Flaming Breath
Poisonous Slime
Soul Feeder

Surprised to have seen no one partner Hellfire Sword w/ Dragonhelm or Dragonbane Gem for that delicious 2+ ward against your own flaming attacks, unless I'm missing something and that doesn't work?

Regardless, I'd like to think of the build as straight killy with only a 1+ save against anything not flaming, but a 2+ ward against anything that is.
Edited by Buttlerthepug, Feb 3 2013, 02:51 PM.
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Tchar'zhul
Member Avatar
Harbinger of Change
My build for my general

Chaos Lord
- MoK
- Juggernaut
- Sword if Striking
- Charmed Shield
- Talisman of Preservation
- Flaming Breath
- Soul Feeder

1+/4++ combat machine with 6 S5 attacks hitting on 2+ then 3 S5 (S6 on charge) magical attacks from the juggernaut, plus a S5 stomp and 2d6 S4 flaming attacks, and all unsaved wounds I cause I get to roll to get a wound back if I ever lost any.
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hopperfish
Slave
[ * ]
Buttlerthepug
Feb 3 2013, 02:49 PM
Chaos Lord
Mark of Khorne
Juggernaut
Hellfire Sword
Helm of Many Eyes
Dragonbane Gem
Flaming Breath
Poisonous Slime
Soul Feeder

Surprised to have seen no one partner Hellfire Sword w/ Dragonhelm or Dragonbane Gem for that delicious 2+ ward against your own flaming attacks, unless I'm missing something and that doesn't work?

Regardless, I'd like to think of the build as straight killy with only a 1+ save against anything not flaming, but a 2+ ward against anything that is.
That would be awesome. But on reading the entry for the sword it only states close combat attacks have the flaming attacks and multiple wounds special rule(1st sentence). And seeing u roll at the end of each of your turns to see if u get effected by the sword, and not necessarily in combat it reads like that combo wont work which is a shame.
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Doommasters
Warrior of the Chamber
Buttlerthepug
Feb 3 2013, 02:49 PM
Chaos Lord
Mark of Khorne
Juggernaut
Hellfire Sword
Helm of Many Eyes
Dragonbane Gem
Flaming Breath
Poisonous Slime
Soul Feeder

Surprised to have seen no one partner Hellfire Sword w/ Dragonhelm or Dragonbane Gem for that delicious 2+ ward against your own flaming attacks, unless I'm missing something and that doesn't work?

Regardless, I'd like to think of the build as straight killy with only a 1+ save against anything not flaming, but a 2+ ward against anything that is.
Best you can do is get the Talisman of endurance with MoT and Third eye which gives you a 4+ ward and you can re-roll ones. But tbh if you run soul then you will dealing so many wounds you won't be getting killed by rank and file troops even elites. The key is getting into comnat asap!
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