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The Lore of Slaanesh
Topic Started: Feb 4 2013, 01:20 AM (520 Views)
Collinisimo
The Chosen
I've been reading around on the forums, and it seems both the Lore of Nurgle and the Lore of Tzeentch have been talked about much more than the Lore of Slaanesh. The way I see it, the Lore of Slaanesh is arguably the best book lore we've been given, so I thought I'd start up a topic to discuss it.

So the lore attribute and the signature spell are both meh. The lore doesn't have enough direct damage to make the attribute worth much, and unless the caster is a Daemon Prince, the extra attacks aren't going to be doing much either.

The spells themselves are where we get into the actual juicy stuff. First, Acquiescence brings a lot of board control to the table. The ability to practically stop a unit from being able to march or charge cannot be understated. With the MSU style that this book seems to be leaning towards, I see that as being a powerful tool.

Hysterical Frenzy will probably be used mostly as a buff, because most of our units can take d6 s3 hits no problem. An extra attack is nothing to sneeze at, and can make our hard hitting units hit even harder. MSU needs a lot of attacks on a small frontage.

Another problem MSU armies face is breaking steadfast. Wouldn't it be nice if we had a way to make our opponents fail their break tests more often? Oh hello Phantasmagoria.

Cacophonic Choir is where things get really insane. It potentially gives us the ability to march up to just over 6" infront of our opponent's line, pop Choir, and charge freely the next turn. Not to mention doing a healthy amount of damage in the process. Choir is just another example of the board control that we've been wanting for a while now.

So what do you think? Best lore in the new book, or am I just hyperbolizing?
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Samael
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The Chosen
Who says march within 6"?

It is a hex so can be cast into combat.

If the battle lines have lagged pop the AoE version and knock of a rank from a few enemy units.

When you break them they are fleeing 1D6" and easy to catch.

Not a fan of lash. Too weak and need to worry about our own unit placement

Acquiescence is nice to slow an enemy unit and stop a charge

Pavane is nice to wound enemy heroes before we hit them with pointy things, but death ones sniper sells better.

Hysterical Frenzy is the fun it always was

Slicing shards can b fun against low ld targets, or in combination with doom and darkness.

Phantasmagoria can help break steadfast

Choir I have all ready mentioned

So for me 5 good, 1 okay 1 bad.

Looks like my mages are getting their mark back, goodbye fire
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Asamu
The Chosen
There are 5 good spells in LoS.

Aquiescence, Hysterical Frenzy, Phantasmagoria, Pavane, and Cacophonic Choir.
For Combat: +1 attack for you, ASL for them, mitigating/minimizing their movement, Leadership Debuff to help break units
Damage: a decent chance to wound enemy characters, 2d6 4+ wounds no AS.

Slicing shards and Lash of Slaanesh are of minimal use,

There are 7 good spells in LoN, with more synergy and versatility.

Offensive: Stream of Corruption, Blades of Putrefaction, Curse of the Leper, Rancid Visitation, Plague wind.
Teardrop T-test no AS, Poison, -d3 to T, d6 S-5 with a good chance to deal more S-5, Vortex T-test no AS (can be used in combat).

Defensive: Miasma of Pestilence, Curse of the Leper, Fleshy abundance.
-1-d3 enemy WS and I, +d3 T, 5+ regen

Nurgle also has by far the best Lore attribute and the Mark is better.
I see no situation in which you would leave a unit unmarked or with MoS over taking MoN.
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