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2500pt Mono Khorne Chariots; inspired by Misterpete!
Topic Started: Mar 10 2013, 12:14 PM (225 Views)
iggy666
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Slayer of Neckbeards
So, when I never thought I'd see the day when an all chariot list was possible, or effective... but, after following Misterpete's army blog I'd decided to make a list of my own.

410 – Chaos Lord – Mark of Khorne, Juggernaut, Flaming Breath, Soul Feeder, Hellfire Sword, Helm of Many Eyes, Dragonbane Gem.
220 – Exalted Hero – BSB, Mok, Juggernaut, Talisman of Preservation
120 – Chariot – Mok
120 – Chariot – Mok
120 – Chariot – Mok
120 – Chariot – Mok
120 – Chariot – Mok
30 - 5 Warhounds
275 – Chimera – Regenerating Flesh, Flaming Breath
140 – Gorebeast Chariot – Mok
140 – Gorebeast Chariot – Mok
140 - Gorebeast Chariot - Mok
264 – 3 Skullcrushers – FC, EW (BSB goes here)
279 – 3 Skullcrushers – FC, EW, Standard of Discipline. (Lord goes here)

2498

There are 8 Chariots and 8 Skullcrushers (including the Lord and BSB). I had 250pts left over and added in the Chimera because I've heard nothing but good things about it. This, plus 8 Knights, is the cavalry side of my army.
Edited by iggy666, Mar 11 2013, 02:18 AM.
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DarkSchneider
Clanlord
You really want to put a wardsave on that lord with no lookouts.
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medevilmike
Warrior of the Chamber
25pts shy on core
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MyNameDidntFit
The Dark Prince
Other than mike's point: as long as you're not one for scenarios, it should do fine. The ward on the Lord isn't such a big deal when you can block line of sight with chariots or the Chimera.
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iggy666
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Slayer of Neckbeards
Crap, you're right. I forgot to recheck Core after removing the hounds.

I edited the list. The BSB is on a Juggernaut and will go with the Skullcrushers and I added 30 hounds to fill core.

Honestly, I'm not too afraid of warmachines... I've never had them do too much to me in games.

In Blood and Glory... I would lose as soon as my general died, wouldn't I?
Edited by iggy666, Mar 11 2013, 02:26 AM.
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Tchar'zhul
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Harbinger of Change
Yup. Sad thing about your list. I love it, but with a few measly and cheap cannons I can win fairly quickly. Specialized armies like this and monster mash lists are awesome and powerful, but can lose to the simplest scenarios like blood and glory, watchtower, the like. Individual characters (especially flying ones) can screw hard with this list too. They can fly into your SC and due to challenges they only har to kill one at a time, and something like a GD or a DP will jump for joy.
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Khornefed
Exalted Guardian
iggy666
Mar 11 2013, 02:13 AM
In Blood and Glory... I would lose as soon as my general died, wouldn't I?
Yes. He's worth 2, you are fortitude 5, and BP is 3.

If for some reason you are routed from combat with the BSB unit, that would also be the end. One of those two units of SCs are going to be my primary targets for everything I have in that scenario as your opponent. Protect them well. Id be concerned about Metal & Death lore.

If its strictly a friendly game, we play B&G as 250 VPs for breaking your oppoenets army, and I have seen similar rules in tourney's. This makes the game a bit more fun, as a simple death snipe doesn't mean it is all over. Makes it a little less risky to take these specialty lists. You will also have problem with The Watchtower. In our group, we just re-roll 6s when determining scenario. I have yet to see it in any of the local tourney's. It favors certain armies too much, ours being one of them if we take warriors, the other being DE.
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iggy666
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Slayer of Neckbeards
Hmm... would it make for a more effective to slow it down some and add some infantry. Warriors and Ogres most likely, giving me more fortitude. I like the idea of all Chariots, but I'm really just trying to find the most effective all-comers/tourny list that does not include sorcerers or MoAnything but Khorne.

Edited by iggy666, Mar 11 2013, 10:27 AM.
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