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4k Army - Bitter Enemies; Nurgle & Tzeentch
Topic Started: Mar 21 2013, 08:00 PM (138 Views)
MasteroDisaster
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The Chosen
Hi guys

I got a little bored at work and decided to bash up a 4K list with the intent of working towards building it up and eventually getting some games in with it. Please let me know what you think and if there are any flaws, mistakes or decisions that could have been made better.

Lords - 900

Daemon Prince - Level 4 Death, MoN, Chaos Armour, Flight, Scaled Skin, Soul Feeder, Nurgle's Rot, Sword of Striking, Charmed Shield, Dragonbane Gem

Chaos Lord - Mark of Tzeentch, Biting Blade, Enchanted Shield, Talisman of Preservation, Crown of Command, Flaming Breath, 3rd Eye, Disc of Tzeentch

Heroes - 575

Festus

Sorcerer - Level 2 Metal, MoTz, Talisman of Protection, Ironcurse Icon, Familiar

Exalted Hero - BSB, MoN, Warrior Bane, Dragonhelm, Talisman of Endurance

Core - 1209

17x Chaos Warriors - Full Com, Standard of Discipline, MoN, Shields, Halberds

17x Chaos Warriors - Full Com, Banner of Eternal Flame, MoN, Additional Hand Weapons

19x Chaos Warriors - Full Com, Lichebane Pennant, MoTz, Shields

5x Chaos Warhounds - Vanguard

5x Chaos Warhounds - Vanguard

5x Chaos Warhounds - Vanguard

Special - 1195

10x Chaos Knights - Full Com, Blasted Standard, MoTz, Ensorcelled Weapons

1x Chimera - Flaming Breath, Regenerating Flesh

1x Gorebeast Chariot - MoN

1x Gorebeast Chariot - MoN

1x Chaos Warshrine - MoTz

Rare - 120

1x Spawn - MoTz

1x Spawn - MoTz

TOTAL = 3999

The plan was to have Festus with the AHW Warriors, Sorc with Tzeentch Warriors and BSB with Halberd Warriors. These along with the Knights will be the main combat force of the army. Hounds and Spawn will re-direct, speedbump etc as usual. Chariots and Chimera will offer offensive support whilst the Shrine offers it's usual shenanigans. DP and Unkillable Lord will fly around holding up or destroying WM's or other primary targets then support when able. Thoughts?
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MyNameDidntFit
The Dark Prince
An interesting premise to base your list on, to be sure.

My main qualm is a personal one: I don't think there ever has, nor ever will be, a place for TEN spells in a list. No matter how many points you're at, you've still got the same 2D6 power dice.

Now, what to do about that? Well, as you don't have any Chosen, I'd ditch the Shrine and the Metal Sorc. You're never going to find time to throw even a single dice at the bound spell with all that other magic going on and the Metal Sorc is the Lvl2 to ditch because Festus affects more than just your magic (and is slightly cheaper, if I'm thinking straight).

Now, now, what to do with those points? Well. I'd say a second Chimera! Really put that T1 pressure on the enemy and make sure they're spoiled for choices to shoot at... meaning your DP definitely makes it to combat and your Spawn maybe even actually get to breath weapon range!

Now, now, now, the only other thing I'd question is That Blasted Standard. It's a hotly contested topic around the place, but against S4 and below it hurts you. S4 AP it breaks even and S5+ it might help. A little. It's a cannon/bolt thrower shield... and those warmachines should be aimed at your DP, Chimerae and Gorebeasts anyway :)

Now, now, now, now, that's all from humble ol' me.
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