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| Chaos vs Brits | |
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| Tweet Topic Started: May 23 2013, 07:35 AM (969 Views) | |
| ToughOne | May 25 2013, 05:33 PM Post #31 |
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Warrior of the Chamber
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You beat me to it! :D Other than that, I'm only agreeing with anyone who said about the hounds, YES, 2x5 hounds is a must, otherwise both the few drops and (the certainty) that your opponent will bring some diverters along will make your life harsh. Real harsh... B) Edit: I believe the reason he uses no archers is because he prefers sacrificing the 2 trebs and boosting with his points extra Errant knights, rather than trying to save them. Brets are going to see combat in 2nd round, so... :ermm: Am I correct? Edited by ToughOne, May 25 2013, 05:37 PM.
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| MyNameDidntFit | May 25 2013, 10:30 PM Post #32 |
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The Dark Prince
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As mentioned, though: that statement is wrong. You certainly can pair Ensorcelled Weapons and the Banner of Eternal Flame. |
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| squalie | May 25 2013, 10:47 PM Post #33 |
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Warrior of the Chamber
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I mentioned to Kal a few times that learning to use hounds is of paramount importance. All he does though is mumble about Blood for the Blood God (while playing Nurgle ;) ) and sip his coffee. This is my Bret army: http://www.roundtable-bretonnia.org/index.php?option=com_fireboard&Itemid=87&func=view&id=132045&catid=25 I have no models for Errant Knights and wouldn't use them anyways - those impetuous little buggers can get you into trouble. I'm finding the small "msu -ish" KotR units working much better anyways. AND, I simply wanted an all mounted army just for looks, which is why no archers or M@A. Yet. I have OOP Mounted Marauders I use for Yeoman, sometimes they're in - sometimes they're not. |
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| honorandglory | May 25 2013, 11:15 PM Post #34 |
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The Chosen
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First, like the army idea can't wait to see it painted. Are you going to do units in each gods color , or all neutral colored. If you do a unit in each gods color the demonic mounted lord make great heroes for them. What is it you don't like about the Errants ? When I played Bretonnia I found the extra str 6 unit invaluable. And the immune to fear and terror on the charge a bonus. The unit could be modeled with unamoured heads, use a dremmel to grind out the head. Time consuming but doesn't affect the model. Check out the knights on my blog. Almost all of them were done this way,for different helms . Spacewolf heads or marauder heads would work. Edited by honorandglory, May 25 2013, 11:18 PM.
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| squalie | May 25 2013, 11:23 PM Post #35 |
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Warrior of the Chamber
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Mostly, I'm just crazy lazy and didn't find a model that jumped out at me as being appropriate for the Errants. Although I do like the dremel idea - might have to yoink that! B) Sorry for the slightly off topic..... |
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| Kal | May 25 2013, 11:58 PM Post #36 |
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The Chosen
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Working on the hound thing ;). Ill get it one day |
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| Godless-Mimicry | May 26 2013, 07:03 AM Post #37 |
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No' 9
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It's not as simple as you saying it's wrong and that automatically making it true though. Pretty sure most player would see weapons that give you magic attacks as being magic weapons. |
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| Kal | May 26 2013, 07:23 AM Post #38 |
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The Chosen
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Now im just horribly confused haha |
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| Godless-Mimicry | May 26 2013, 07:34 AM Post #39 |
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No' 9
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It is an argument of RAW versus RAI, and I've seen it crop up before with no true consensus. Just run it by your group and see what they think; that's all that really matters until you decide to go to a tournament. |
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| honorandglory | May 26 2013, 10:34 AM Post #40 |
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The Chosen
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Are the hand weapons of Ethereal units magic weapons? How about the hand weapons of demon units? These are the same concept. In the last book they were absolutely magic weapons, and so could be destroyed by thing that destroyed magic items. Now they simply confer magic attacks and as such can't be destroyed by things that target magic items. |
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| MyNameDidntFit | May 26 2013, 11:21 AM Post #41 |
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The Dark Prince
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It's also not as simple assuming "Magical Attacks = Magic Weapon". There's a very defined set of "Magic Weapons" in the rule book. To quote yourself 'it may be an oversight but that doesn't mean making up rules is the right answer when there are ones already'. If you can find any piece of the rules that says Ensorcelled Weapons count as Magic Weapons, then I'll bow to your argument. Until then it's more "RAW vs Rules as Made Up" than RAW vs RAI. |
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| LORD VOKUL'NAX | May 26 2013, 01:33 PM Post #42 |
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Corrupted Slann
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I think that last statement is a little harsh. It's a weapon that gives you magic attacks... that sounds like a magic weapon to me. The magic attacks of a DP or daemons of chaos are a very different thing since they are special rules inherent to the models themselves. In our case the magic attacks come directly from the weapons. I think the rule requires application of common sense. Of course there isn't an exact quote that directly stats word for word that they magic weapons, but I think it is pretty obvious that they are. Heck, no where in the rules does it directly state that I can't bludgeon my opponent with my metal hellcannon... but that doesn't mean that I am allowed to! You stated... "Until then it's more "RAW vs Rules as Made Up" than RAW vs RAI." I'd say this is more of a case of Common Sense vs. attempting to exploit/twist the wording of the rules. BUT... if your gaming group is okay with it, then go ahead and take advantage of it. Edited by LORD VOKUL'NAX, May 26 2013, 03:04 PM.
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| ToughOne | May 26 2013, 02:42 PM Post #43 |
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Warrior of the Chamber
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(topic derailed... for a good purpose though). As Lord Vokul'Nax said, if the gaming group agrees with you, then go ahead. I doubt in this case mine would though... -_- As for the rules, I believe that it's best to play whatever you like and however you like it, as long as people agree without too much debate over it. I myself don't have any problems facing people e.g. with proxies or hyper-converted units, or even made up rules (had faced a dwarf player once who used 3x Bear Cavalry at 50 pts cost claiming it's a Kislev themed army. It had 3 attacks for the bears with 3 wounds,Str5, Ws3, In3, 1 Attack for the dwarf-rider In2, 4+Armor. Liked it, and went along with it...!) :D Edit: Movement 7 and on 50mm bases... ^_^ Edited by ToughOne, May 26 2013, 02:45 PM.
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| MyNameDidntFit | May 26 2013, 06:57 PM Post #44 |
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The Dark Prince
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I'll say the same I said to G-M: if you'd care to show me where in the rulebook that Magical Attacks = Magic Weapon, feel free to let me know and I'll go with your definition. Until then, Warhammer is about what the rules say, not what they don't say (hence why it doesn't need to say "no hitting your opponent with your metal Hellcannon ;) ). |
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| honorandglory | May 26 2013, 07:27 PM Post #45 |
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The Chosen
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See thwarting problem will arise when someone from out side your group plays one of you. When the person in your group tries to destroy his "magic weapons" and he informs you that the are magical attacks,not magical weapons an argument will occur . How will your group settle the dispute? |
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4:27 PM Jul 11