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| Chaos vs Brits | |
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| Tweet Topic Started: May 23 2013, 07:35 AM (968 Views) | |
| MyNameDidntFit | May 26 2013, 08:34 PM Post #46 |
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The Dark Prince
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By pointing out there's no more a rule stating their Magic Weapons than there is stating that Lore of Tzeentch has Flaming Attacks? I realise I'm sounding incredibly stubborn, but I'm still yet to see the part of the rules that says anything outside of the "Magic Weapons" section of the BRB counts as a Magic Weapon unless it specifically says so. |
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| LORD VOKUL'NAX | May 26 2013, 11:21 PM Post #47 |
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Corrupted Slann
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A mundane weapon that grants magic attacks seems a bit too convenient for me. I'm surprised that no one you've played against has ever called you on it. |
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| MyNameDidntFit | May 26 2013, 11:40 PM Post #48 |
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The Dark Prince
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Oh, personally, it's never come up. I've very rarely run anything ensorcelled since the last book and never with BoEF or against someone who'd waste a Vaul's on them. Just so far as I can see it, adding in clauses to the rules because you don't like the way they read is a touch silly. Yeah, logically, I'd say a weapon that has magical attacks would be a magic weapon... but the rules don't say that. Every other Magic Weapon in 8th says "Magic Weapon" in its rules. Ensorcelled Weapons do not and, for me, that seems pretty clear cut. |
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| Kal | May 26 2013, 11:41 PM Post #49 |
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The Chosen
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Ok so i may be mildly confused here. But if i say had a unit of Skullcrushers with Ensorcelled weapons. ANd u say had an item/spell/weapon that destroyed a magic weapon on a model wounded or anything along those lines. How would one model lose his weapon? Or would the whole unit? |
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| honorandglory | May 27 2013, 12:18 AM Post #50 |
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The Chosen
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If the Skullcrushers had "Magic" weapons and they were targeted by say vault making. one model would lose his magic weapons and the rest of the unit would not. BUT ensorcelled weapons are NOT magic weapons they simply confer magic attacks, like daemons and ethereal special rules attacks. |
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| Kal | May 27 2013, 12:23 AM Post #51 |
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The Chosen
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Ic ic ok makes sense. Thanks. |
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| Godless-Mimicry | May 27 2013, 01:20 AM Post #52 |
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No' 9
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Of course it isn't that simple, which is why I'm the one advocating that it needs an FAQ or at least the say so of Kal's gaming group for how he should play it, whereas you are saying your opinion is fact and then hypocritically making posts like you have above. And the fact that you are comparing the suggestion of weapons that give magical attacks being magic weapons with saying Ld0 units should use an arbitrary value that isn't even in the unit just shows how lacking your argument is; the first is clearly a case of common sense and RAI which is what most Warhammer arguments stem from, while the latter has no common sense or precedent within, it really is just making stuff up, which is where my older comment which you have quoted comes in. I have no doubt you can clearly see the difference but are choosing to ignore it. The bottom line is there is no clear cut answer to this, and the debate this goes on in various places, and until GW resolves it with an FAQ different people will play it different ways and everyone will be both right and wrong in one way or another, but ultimately your word alone doesn't decide the fact, not until your name is on the inside cover of the rulebook. The hand weapons of Ethereal units do not confer their magical attacks, the unit itself does. The hand weapons of Daemon units do no confer their magical attacks, the unit itself does. The hand weapons of Chaos Knights and Skullcrusher do confer their magical attacks, no the unit. There's no precedent or comparison in what you have posted. Give me a logical reason why weapons that confer magical attacks are not magic weapons, and then we'll talk. As it stands both arguments above are laying out clearly flawed premises, and to me it looks like it's for the sake of having an in-game advantage rather than trying to win an argument. As I said, bottom line is the matter will remain unresolved, so I see no reason to argue it further, as all arguments are already on the table, and also it is not the topic of the thread. Feel free to reply but I will not be participating any further and would like for the thread to get back on topic after you do. |
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| honorandglory | May 27 2013, 03:07 AM Post #53 |
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The Chosen
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The logical point behind my reason is easy, they are NOT listed as magic weapons. They are listed as weapons that grant magical attacks and +1strength. Fluff wise you are correct the weapon confers the bonus therefore it would make since to classify them as magic weapons. But bringing fluff into a rules debate is a big no-no. Quick question, if a unit with the flaming banner had the spell Enchanted Blades of Aiban cast on each, does the flaming banner stop working? Fluff wise the weapons are magically enchanted,rules wise they are still mundane with an added effect. |
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| Kal | May 27 2013, 03:10 AM Post #54 |
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The Chosen
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I thought they were just normal regular weapons that have an enchantment from w.e god they worship. Weapons are just steel but the wounds they inflict are magical kinda deal? |
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| honorandglory | May 27 2013, 03:30 AM Post #55 |
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The Chosen
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Winner winner chicken dinner. |
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| Wulfrik | May 27 2013, 04:09 AM Post #56 |
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The Chosen
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They really should FAQ this, because it is definitely rather dumb. They are clearly magical weapons, so logically, they should have the same restrictions as magic weapons. However, with the current rules, you absolutely can have Flaming on the Knights (or Poison, for that matter). Ensorcelled weapons state the following: Now let's compare that to a unit that actually does get magic weapons, Bloodletters. Here's what it says for Hellblades: Those two words at the beginning make all the difference. If you look at the Plaguebearers' Plagueswords, they say the same thing: Magic Weapon. So yeah, until they FAQ it otherwise, it's completely legal to use the Flame banner on Knights. |
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| Kal | May 27 2013, 04:22 AM Post #57 |
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The Chosen
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I took it off anyways. Didnt mean for this to spark a big argument haha |
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| LORD VOKUL'NAX | May 27 2013, 04:56 AM Post #58 |
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Corrupted Slann
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Situations such as this will always creep up when dealing with a system of rules with the complexity and magnitude as used by Warhammer. Even with the authors best intentions and careful planning a few things will always slip through. In the end it comes down to INTERPRETATION, and different people will interpret things differently. Until a faq/errata clears it up, it is best to discuss it with your opponent/gaming group BEFORE (and I can't stress the word before enough) the start of the game. Otherwise it will just break down into arguments which defeat the purpose of the game. |
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| honorandglory | May 27 2013, 04:57 AM Post #59 |
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The Chosen
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Not really a big argument, a lot of Chaos players may not have noticed the change, and now they know. And knowing is half the battle. |
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| LORD VOKUL'NAX | May 27 2013, 04:58 AM Post #60 |
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Corrupted Slann
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I don't think there is any real "knowing" when it comes to something like this. Until there is a faq/errata, it is interpretation. |
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4:27 PM Jul 11